Elementalist might stack build

Elementalist might stack build

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Posted by: Cardain.9475

Cardain.9475

Hello guys!

I’ve been discussing with some more experienced player than I am and everyone sugessted that I should create for a 80 lvl ele a build that is based on power, precision, and ferocity if I want to deal more dmg in PVE…There are actually numerous sources where you can find this build such as mettabattle. However after playing with a friend of mine, I discovered that I am actually not dealing that much of dmg and I am not contributing with boons to the party as much as I could…So we found some videos where it is described how an ele could stack 25 might. So I tried it too and I found that I am most comfortable with a scepter/dagger and Lava axe. Now the problem that I have is that the armor had stats with power, precision, ferocity (beserker) and since ele is so squishy sometimes I could not survive long enough to stack the might (it might be also because I am not an experienced player). So I was thinking if there is a build that would allow me to stack might and survive long enough and in the same. As armor stats I was thinking power, vitality, condition damage, superior rune of the aristocracy and to squeeze might as much as I can from the traits.

I would also like to explain why am I thinking of such a PVE build even if some would say that what I am about to say might be suited for another topic. I am not an experienced MMO player and I am new to GW2 so I can’t say that I know the mechanics (actually that is why I need your help) but in my opinion an ele is not going to be able to deal so much dmg as another class…It is more suited for support. For me support=might. Why?Because with both I am helping my team and myself in the same time. Power allows the “true” dps classes to deal more dmg and condition dmg such as bleed contributes to the time in which my teammates are eliminating the NPC.

I am waiting for your comments, opinions and critics.

Elementalist might stack build

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Posted by: Zelyhn Lekovitch.2867

Zelyhn Lekovitch.2867

The ele is effectively the best class for offensive support (indeed might=support), but it turns out we are also the best class for “true” damage

We are the best PvE class, if you can deal with having little passive survivability.
Check out my guide on Dulfy.net for more insights on the PvE aspect of this magnificent class!
(Link at the bottom of my signature)

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Evalia.7103

Evalia.7103

Basically, if you find yourself dying more often than you feel comfortable, adding in some Celestial pieces will prove beneficial to you(Gives the most bang for your buck, a WvW staple too if you decide to play it). However, “true hardcore” PvE players are obviously going to use full berserker for maximum damage.
Keep in mind that although Celestial won’t be optimal in PvE, you’ll be able to get away or even get rewarded for wearing it(by not dying at all in major encounters). If you’re exploring the world, it is relatively easy to do in any kind of gear. If you’re fighting world bosses, it honestly doesn’t matter – as your damage output is only a small fraction of a big crowd, regardless of your gear. As for dungeons, if you’re in a casual group nobody will care.

(edited by Evalia.7103)

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Posted by: Kodiak.3281

Kodiak.3281

It’s really all about what you’re comfortable with. I like to think that dying is the game’s way of telling you that you’re doing something that isn’t right for you yet.

The biggest thing unmentioned in guides (for any class really) you read like at Metabattle is a lot of people have been doing these encounters and content for years now. They have encounters timed out that they know when abilities are going to happen and what they need to do to counter them. So newer players who haven’t run these encounters a bunch of times are going to run into issues when they go in and don’t recognize that hand rising means you will need to dodge after 2 seconds and other various tells.

A lot of what works and doesn’t work really depends on your group. A lot of those Metabattle guides also don’t mention they’re intended to be ran only with other Berserker groups who destroy the content faster than was ever intended allowing you to bypass certain boss mechanics by burning down the boss as fast as possible before they even have a chance to do those mechanics! So not running Berserker if the rest of your group is can become a bad scenario for everyone as well if the group you run with is setup for that. However as Evalia mentioned if you’re not in one of those groups it’s not a race and it’s more important to be learning the mechanics of the encounters.

It’s also important to recognize the group you’re with and how they play. Stacking might is an AOE mechanic that happens around you. If your group isn’t stacked up around you and most of them are all ranged and kiting the mob that won’t help anyone but yourself. In those cases it might be better to simply put on a Staff, back up and kite as well for your own self survivability. The same goes if someone is already sharing Might like a Phalanx Strength warrior.

Generally speaking you want to focus on Power currently over Condition damage. This is because many classes have passive ways to apply bleeds which can often times take up much of the bleed stacks (example: Mesmer on crit, Warrior on crit, etc). There are also many encounters in the game that are simply immune to Conditions and Crits so ultimately focusing on Power is the most versatile solution. While learning I’m personally a fan of using Power focused gear with some defensive stats on it (such as Valykrie or Soldiers). This gives you a little bit more HP and Toughness to survive an extra few hits without immediately going downed at the loss of a little bit of damage (depending how overboard you go with it).

As for Might Stacking itself Scepter/Dagger definitely my favorite as well. The key getting up to 25 is not only stacking it initially but always switching back to Fire on cool down and reapplying it through DT+Fire Ring repeatedly. Runes of Strength are also huge, but fairly spendy so make sure you put them only in gear you can salvage (can’t salvage WvW gear or Karma gear).

Kodiak X – Blackgate

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Posted by: Cardain.9475

Cardain.9475

Thank you all for your repsonses. Zelyhn and you Kodiak confirmed what I suspected. I have to get familiar first with every possibility that my class has to offer and it also depends on the party. So it will take some time until I will master my weapons and until I can find a group with which I run every dungeon with. So far, as Evalia said in most of the dungeons I went to (zerging) nobody cared actually about might stacks or if I died. I remember only a single run where another elementalist completed me and our part was having permanently 25 might stack as well as other boons from the other classes.

Zelyhn, I began studying your tuts…Awesome job dude! I mean explaining everything, from mindset to mechanics…WOW! I am now at your favorite, d/s and actually I like it more than staff, which was my favorite.

Elementalist might stack build

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Posted by: Zelyhn Lekovitch.2867

Zelyhn Lekovitch.2867

Glad to hear this, and thanks for your kind words

Zelyhn.8069 [rT]
Retired elementalist theorycrafter