Elementalist point defender. (Guide with my Build..try not to flame pls)

Elementalist point defender. (Guide with my Build..try not to flame pls)

in Elementalist

Posted by: SparksWillFly.2971

SparksWillFly.2971

Hi I just thought I’d share this build I’m using atm, it has decent healing a nice hp pool while still having high toughness [2.1k most of the time with protection up a lot of the time]

http://www.gw2db.com/skills/calc/elementalist#6|3|2771|3984|1115|3928|1342|0|0|0|0|0|0|0|0|20|1645|1638|0|20|2261|1684|0|30|1627|2250|965|0|0|3|28028|28023|49988|49988|49988|49988|49988|21025|48789|0|0|0|0|

it does pretty good damage once you’ve killed a few people and stacked some power/cond dmg and is probably the tankiest char in the game with 2.1k toughess[2 skill on earth keep it up 24/7] and u wanna be switchin to a attunement blowin the best cd’s then switching out asap for the buffs and when ya need healing or condition removal just pop water hit 4/3/5 that should give ya a nice chunk of hp and remove 2 conditions and give ya some regen

I tend to use the water attunement or fire to summon my lesser elemental [water gives chill effect and fire does nice damage] earth one sucks in pvp and wind aint to good really

I tend to start fights in electricity 3 for a quick blind, 4>straight into the fight and hit 5 to blow everyone back and get 13 seconds of swiftness switch to fire hit 4/5 for fire ring + some nice dmg if it caught em, switch straight into earth for protection and added condition dmg/toughness [you shouldn’t have to use 2 as unless you’ve lost all the fragments as this should be put up in downtimes] pop 3 for a quick blind then 4 for your aoe knockdown then 5 for big bleeds/dmg aoe [usually pop ur active armor of earth cantrip here to avoid knockdown etc] and by now you will prob need some healing, go water cycle through heals with chill armour up and the passive regen/heal from switching also if you dodge in this attunement because of the 30 trait in arcane you will cleanse a condition and heal for a decent amount, then cycle back to fire stack some burning and make sure to use phoenix for the vigor regen /condition cure and repeat [alternating between burning/bleeding should give you a little removal protection]

Also whenever you feel like you need some CC and ur cd’s are all blown pop hammer of lightning..this is uber the auto attacks are quick [1 1/2 second in total for all 3 hits to land]and 3rd hit does a small aoe blind! put a stunfield down with 5 that lasts 4 seconds and stuns anyone who walks into it for 2 seconds [ppl can be multistunned]..and you can knockback like a guardian using banish..you get a leap finisher and a lightning combo field …this combo field is very good at the start of a match for using with blast finishers to build a big amount of mass swiftness for your team so they can get to their destinations quickly before the other team [one blast finisher = 10 seconds of swiftness] so drop the lightning field then quickly drop the wep and spam ur blast finishers:) – dont forget u summon a hammer in ur hands and one at the target so dont be afraid to use all the cd’s drop it then pick the second one up a bit later when the cd’s are back up..=] [they arent that long 25 seconds being longest]

Also you have tornado for defending/atking points which is extra knockback/stability/damage and really is very helpful for your team when your trying to cap a crucial point, or if your alone defending a point this could get you a extra almost 20 seconds, just dont pop it when your low hp as you can still be killed and make sure you go into water/earth attunement for your 10% extra dmg/protection/toughness/regen/chill armour/instaheal/conditionremover[all passive except chill arm] before you use it.

Don’t flame this:) i know there’s a lot of text it’s more of a guide with a build and I hope it helps some people wanting to point defend as ele is one of the best, we have the most cc by quite a bit and high area damaging spells and very easy access to high toughness/high protection/regen upkeep/high mobility/decent condition damage [burning and bleeding]/pets/stability/easy healing & condition removal

The build can be modified to suit your playstyle but i’d recommend keeping 30 in arcane whatever you do.

The reason i use soldiers amulet is for the extra hp/toughness and damage sits around 19.25k hp which is nice for soaking up some extra dmg and surviving that bit longer, I could have gone for a condition amulet but it felt like i was losing to much hp or toughness to then be tanky to both direct dmg and conditions, this is why i use the undead runes to help get some more condition dmg/toughness and the +condition&power damage on kill sigils, once these are stacked you will be doing high mixed dmg [power and condition]

(edited by SparksWillFly.2971)

Elementalist point defender. (Guide with my Build..try not to flame pls)

in Elementalist

Posted by: Shockwave.1230

Shockwave.1230

If you’re going to bunker a point, Signet of Restoration is where it’s at.

Try this build… I think you’ll find it much more effective at the point holding role.
http://gw2skills.net/editor/?fEAQJArdhMmSbzR5gjDAkHvYCLDFh4RRxM6A;ToAA1U1YqRUjtGXNyaGfc+YWA

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

Elementalist point defender. (Guide with my Build..try not to flame pls)

in Elementalist

Posted by: SparksWillFly.2971

SparksWillFly.2971

i disagree with some of the things in that build.. the focus imo isn’t as good as the dagger because i’d lose a pretty good heal/cond removal and chill armour as well as a large portion of my damage the only ability i really see it being good for is the 4 second invulnerability and the projectile reflection /w cond removal but thats pretty ott with all the condition removal in that build anyway, i’d say armor of earth is needed in that build because you have no stability at all to stop yourself being knocked off the point of chain cc’d.

the teleport is pretty pointless as soon as your off the point it’s being uncapped, the runes are bad especially with next to no crit, I can’t get the energy on wep swap to work with attunements anymore, I already have 6 condition removals atm [one taking 2] so don’t see much need for the 30 in water as 30 in arcane gets me condition removals with heals attached as well as quicker attunement swaps and more buffs up at once [more uptime on protection/regen/swiftness/might] i have swapped a few talents out for more cc/heals [water/earth-20% cd reduction] gna test this see if it’s worth the -10% less damage/regen and vigor from double proc of cantrips, i’ve tested vigorous sceptre and it’s pretty meh imo hardly noticable regen increase i’d rather use phoenix and have the arcane shield at 25% as this will equate to more damage mitigated imo, thanks for the feedback

I’ve changed my build after some testing to http://www.gw2db.com/skills/calc/elementalist#6|3|1119|3984|9559|1848|4480|0|0|0|0|0|0|0|0|20|1645|1640|0|20|1675|1684|0|30|1627|2250|965|0|0|3|28028|28023|49988|49988|49988|49988|49988|21025|48789|0|0|0|0| I’m still not sure if the healing elemental trumps tornado for blowing ppl off a point though still trying to make my mind up!

(edited by SparksWillFly.2971)