Hi, I’d like to share with you all which traits (after the big balance patch) I see being feasible and which traits I think may need some work in order to provide this class some diversity when considering trait choices. This is my number one concern, diversity, I simply want choices. Note that I’m strictly basing this discussion with SPvP in mind.
My goal in sharing this information is for Arena Net to take notice and consider tweaking traits which in my opinion will have little to no use in the meta. (post future balance patch).
I have spent ~3,000 hours on this class so I would like to believe that my input and advice is a credible source…lets get started!
Fire Trait changes : http://i.imgur.com/HOLoIGu.jpg.
Minors : The minors all look valuable to me, flame barrier sounds very appealing.
Some people believe sunspot needs a touch-up, the radius could be a little larger I suppose?
Adepts : Burning precision – this trait looks great.
Conjurer – This adept trait could work pretty well with signets. This trait wont be used very often with conjures, Conjures need a lot of work done to them in order for them to ever come close to being apart of the meta.
Power Overwhelming- I have a feeling the other two adepts will always be chosen over this one. Perhaps this trait could be swapped out for something else which won’t directly compete with the other two adepts.
Master : Cleansing fire – This trait is probably the best choice out of all the Master traits IMO, its very strong with Cantrip mastery(now soothing disruption) in mind. How ever I really do wish this trait needed to be used manually instead of being a passive just because I simply like to feel in control.
One with Fire – I think this is a decent master trait but since Cantrips with their amazing condition cleanse are so useful, I don’t know how often this trait will be used. Merge this trait with Pyromancer’s Training?.
Pyromancer’s Training- This is probably going to be the master trait which is least used out of the three. If this was merged with One with Fire I think people would have a hard time deciding between Cleansing Fire and this.
Grand master : Persisting Flames – I’ve always had mixed feelings about this trait… I’ve found it useful when utilizing a Staff weapon but I still don’t feel like this trait is GM worthy. I don’t see this trait being used too often unless some new staff dps meta comes to be. I think it would be nice if Lava font was scratched and something like retaliation was given upon blasting in a fire field. Perhaps this trait could make standing inside of a fire field deal direct damage, this could include standing inside Ring of Fire which currently does no damage.
Pyromancer’s Puissance – I have ALWAYS dreaded this trait with a passion! But perhaps it will be more useful now with the higher duration in mind. My mind is still in a cynical place when thinking about this trait, the might will come easy from other methods, I think the trait should just be sacrificed and replaced with something else that perhaps caters to condition removal, such as “Fire shields now reduce condition duration by an additional 25%” for example. This would synergies well with One with Fire.
Blinding Ashes- This traits going to open up ridiculous potential for 1v1 and its going to be awesome. A 3 second ICD might almost be too good! I’m excited to test this trait out once the patch hits.
(edited by Grimreaper.5370)