Elementalist sPvP Videos
Some comments would be nice. So I can get an idea of peoples thoughts?
I’d suggest you use a different recording and/or editing program… the quality was pretty bad :/
Gameplaywise… much room to improve
i didnt really see any type of real damage.
what r u gonna do when it comes down to a 1on1?
after seeing your gameplay i cant really take your “elementalist is fine l2p” trolls srsly…
Elementalist
(edited by Wheeping Song.6423)
The quality was bad on purpose I have a bad computer and internet i run everything on low settings and then i made the recording low quality. You don’t say on what to improve on exactly? Did you watch my second game I killed 12 people? The running around is what I call positioning I play like Ahri from LoL I go in and do damage and then back out for abit and then go back in.
writing this down so i dont have to watch the vid again (faster reading), and please record at a better quality.
game 1 – battle 1 – 0:15-1:24 – 2 ele vs 1 thief – thief survives 2 churning earth, thief runs back to cap point with ~40% HP, dies.
game 1 – battle 2 – 1:24-1:28 – 4 blue team vs 1 red, red dies
game 1 – battle 3 – 1:47-2:26 – 3 blue vs 3 red, 1 blue runs back, 2 blue ele down 1 red, other ele runs away, unable to defeat, escapes, player escapes
game 1 – 2:26-2:35 – escape from everything to heal up
game 1 – battle 4 – 2:35-3:10 – enemy immobilizes player, player incapable of anything, downed, enemy downed, enemy rez, mist form away, hide behind barrel, rez
game 1 – battle 5 – 3:10-3:35 – red team (perhaps 1 necro with minions, unsure due to low quality) vs ~4-5 blue, red team takes dock (bunched together), 1 red away from dock, downed, likely defeated
game 1 – battle 6 – 3:35-3:49 – 3 red vs 3 blue, 1 red escapes, 1 red downed, perhaps defeated, player escapes
game 1 – battle 7 – 3:49-3:57 – 3 blue vs 2 red, 1 red already close to downed (~30% HP), other attempts to escape (~50% HP), 2 blue down low HP red
game 1 – battle 8 – 3:57-4:20 – player runs back into fight with ~10% HP, mist form+heal to ~50%, downed in 4 seconds
score check, joint 1st place with 2 other team members
game 1 – battle 9 – 4:55-5:22 – target red with ~25% HP, escapes, 1 red enters vs 4 blue (5 nearby but 1 didn’t fight), red defeated
game 1 – battle 10 – 5:22-5:42 – 2 blue vs 2 red, 1 red escapes away, 1 red escapes to cap point.
game 1 – battle 11 – 5:42-5:48 – player vs 2 red, player mist form away, previous red who escaped to cap point downed by 5 blue on cap point
game 1 – battle 12 – 5:48-6:21 – circle around 2 red and terrain, few attacks hit, nothing happens
game 1 – battle 13 – 6:21-6:27 – move back to cap point, 2 blue down 1 red, just passing by
game 1 – battle 13 – 6:27-6:54 – 1v1 (-ish, there were minor attacks by allies) vs engi, RTL borks, 3 blue enter and chase red, red defeated
game 1 – battle 13 – 6:54-7:24 – 5 blue vs 2 red, 1 red targeted by 3-4 blue, defeated, player loses 80% health by not realising the 5 stacks of confusion, wastes mist form to escape (yes i’m calling you out on that), red defeated by 4 blue
game 1 – battle 13 – 7:24- – 6 blue vs ~5 red, 1 blue downed, red team wins match
player has 3rd highest score of team
- most of the kills were by waiting for other players nearby to help out.
- most often the enemy team was uncoordinated and grouped together, meaning any stragglers were defeated by 2-4 blues.
- you died once and nearly died again due to school boy errors (run back into a fight with ~10% HP / not realising 5 stacks of confusion)
- for the most of the match you were not the main target, when you were your team outnumbered the enemy, leading the enemy to be scared away
- highest critical damage was 1436 on what looks like a light armoured player. your average crit ranged anywhere from 800-1200 depending on the attunement bu you did occasionally hit for 1200-1300
- your build seems to be focused on high crit, the amount of damage you inflict however (direct or condition) doesn’t seem that impressive
- during ‘battle 3’ when you targeted a signet warrior (clearly an idiot player, didn’t immobilise you, charged towards, 100B the air, ran around in circles and few to none of his attacks hit) you still couldn’t defeat him, you didn’t have enough damage to drop his health fast enough (specifically, you could not deal more damage than the engineer healing turret could heal). you were also on water attunement to heal so you could not deal enough damage and you could not heal with cleansing wave (battle at 2:17)
- you never used your elite. ever. even when you stepped back to heal up or were waiting for the enemy team to run forwards. yes the elite is crap but an extra tick of something (dmg/heal/chill/stun) would still help out
- i don’t think your churning earth ever hit your target. the other ele on your team on the other hand dropped a thief’s health from ~65% to ~25% (0:50)
- most often the conditions you inflicted were 2 stacks of bleed and burn, i am guessing you do not run a condition build (perhaps 0/20/0/30/30)
i really hope that wasn’t your best video or you were playing lazy that round. my complaint on your gameplay is mentioned in the third bullet point. i have yet to watch the other video.
It was my first two games of today, People wanted to see unedited footage so that is what i showed them. If I wanted to make myself look good i would of done a montage of kills or choose only the best matches yet i wanted to keep things real.
Also if i am a bad player yet still able to get 14 kills doesn’t that justify the class as being balanced?
Well, the fact that you used unedited footage is admirable coz it shows your bad sides as well as good sides, which a lot of youtube posters don’t do, so kudos for that.
However you have pointed out that an ele is fine by itself, but unfortunately the video was not proof of your claim. You were greatly supported by your team when it came to killing enemies, as in they did the most damage. Sometimes I noticed when you were the only one attacking your enemies HP barely got touched.
Now I am not stating that you are a noob or anything, just saying that it seems elementalists are not as good as you would want them to be, based on your claims. Furthermore if you were the target of the enemy, you went down pretty quick.
Also, getting 14 kills does not mean anything just as KB didn’t mean anything in WoW as it is not you doing 100% of the damage to the opposing player. You get kills even if other players are bashing on your enemy and you do enough damage at the right time for it to count towards your count.
Good try on the vid, but I feel that you have proven what many people state “elementalists by themselves are weak(er) than other classes and require a lot more effort to be even slightly on par with other classes”
you got 7 kills, not 14 as you stated (shown 7:49)
you can also calculate it too: 85 (total score) – 50 (capture/defend/neutralise points) = 35 -> each kill is 5 points so 35/5 = 7 (total kills)
so let’s focus on the kills:
(times noted for kill confirmation, not start of battle)
- kill 1 – thief vs 2 ele (1:29) I just found out that battle 1 and 2 are actually against the same red thief, so the other 3-4 blues that walked by also get the kill for passing by and hitting the thief while he was downed
- kill 2 and 3 – team vs team near the cap point (you had to escape to survive so you weren’t there at the point of down/defeat, not that it matters in this game) (4:01)
- first death
- kill 4 – 4 blues vs 1 red (5:20)
- kill 5 – 4 blues vs 2 red, 1 red escaped, 2 blue defeated, you turn back and hit while red was <10% HP
- kill 6 – 2-3 blues vs 1 red (6:53)
- kill 7 – 3-4 blue vs 1 red (7:23)
so out of this video, the first and second kill were from defending and assisting your team, while the other 5 were from staying with your team and hitting what everyone else hit
i didn’t say you were a bad player. perhaps my last comment was a little over the top. you’re more than competent to play the class but most of those kills were from your team outnumbering the enemy and sticking together in the same area, which is most likely the same reason why your team lost the battle
an example of how balanced the ele is can be seen with the first battle. the thief at the start of the video was holding off 2 ele with the same d/d crit build by himself for around one minute. he also survived for 30 seconds with his health never reaching more than 30%. he died at the end, of course, but i cannot recall a time when an ele has ever survived by themselves for that long with the use of dodge/stun break/CC/etc while being targeted by two others (0:20-1:20). it would be fair if we could hit hard to compensate for our lack of survivability (without relying solely on churning earth), but we don’t seem to have that either.
we are also the only class that doesn’t have a proper CC on our #2 skill while downed. single target immobilise that needs to be channelled just doesn’t cut it.
You need to watch Game 2 as well I never stay near an opponent to down them unless I feel like my team isn’t going to do it for me, but the majority of the time once someone is down your team will finish them off. That red that was at 10% was a thief so I knew I would never catch him or find him again, and didn’t want to leave the point.
I think the main point what people can get out of both videos is how to positioning yourself when you are fighting opponents as an elementalist.
(edited by Bunzy.8674)
i’ll do another analysis on Game 2 later in the day, only watched the 1st 2mins and i’m not really sure if this will be any different…
Good job on positioning and stuff, but that is available for every class so its not the subject of balance.
Now about balance, why is your damage too low? why is your survivability too low? i’ve noticed it takes you forever to get people even to 80% hp. while a thief gets u to 50% in a couple seconds.
In my opinion the only thing you were able to prove with this video was positioning is important which has nothing to do with balance, but you failed to prove that Elementalist is fine.
Im not calling you bad here, because i feel the same way too when i play my Elemenatlist, but to be honest, you were useless to your team in those two videos, your team would have had the same results if they had one less player, you, because all you did was run from people, very low dmg, very low survivability, how can you call that balanced? did you never play another class?
(edited by Byona.8231)
this analysis is probably more opinionated
- game 2 – 0:00-0:24 – just strolling by, don’t mind me… 1 red engi and 1 red thief take point… Nope.avi
- battle 1 – 0:30-1:25 – 3 blue vs 1 red, guardian uses elite 1st, downed, 2 red drop by (possibly same 2 before), red guardian rez, player dropped to 25% HP, player retreats to heal up
- battle 2 – 1:25-1:33 – player targets guardian but no team member to support, would have been 2-3 red vs 1 blue, moves on
- battle 3 – 1:33-1:52 – 2 blue vs 1 red, another blue joins in, red defeated (kill confirm 1:52)
- battle 4 – 1:52-1:59 – 1 red thief on low health escapes 4 blue
- battle 5 – 1:59-2:22 – 1 red necro with 3 minions, 1 blue attacks, player moves back (seriously?), player attacks – 2vs1, necro downed, 1 red arrives and pushes player away
- battle 6 – 2:22-4:02 – team vs team, player mostly chased after stragglers but jumped back in, after 3:37 most of red was downed and being defeated, score check – 3rd lowest (5 kills confirmed – 3:19, 3:37, 3:44, 3:47, 3:48)
- battle 7 – 3:48-4:01 – 1 red vs 4 blue (kill confirm 4:01)
battle 8 – 4:01-5:19 – player moves to next area, starts 2 blue vs 1 red, becomes 5vs1, red down, 1 more red arrives at 4:46, (kill confirm 4:48), 5 blue vs 1 red, red down, 1 more red arrives at 5:00, player lags out, (unknown kill confirm 5:17), red that player chased defeated (kill confirm 5:19) - battle 9 – 5:29- – ~3 red vs ~3 blue, player attacks 1 necro from 5:48-6:00 alone, lowers health to 40%, team join in and down red in 4 seconds (kill confirmed 6:15), hit other reds nearby, chase 1 red, 2 blue vs 1 red (kill confirm 6:41), return to team, ~5 red arrive, ~5 red vs ~5 blue, giant blur of colour on the screen, can’t see a thing, (3 kills confirmed 7:41)
score – 4th highest, blue wins match
ok, you probably meant this video when you said 14 kills.
- highest damage was churning earth with 5083 (previous CE was 2046 non crit)
- average damage ranged from 300-1000, occasionally hit for 1000-1400
- no use of elite
- play style is more about picking a certain target instead of running to the nearest red
- chased after stragglers with low range weapon, couldn’t attack until they stopped to fight
- even when you went on full attack your damage was not enough, meaning the game play was more about assisting other team players or generally playing it safe. i don’t play as d/d but i thought the play style of it was to kill or be killed
- you probably use 0/30/0/20/30
- during the fight in 0:51 you were clearly being hit for 1k, with skills hitting from 1-3k. an enemy ele (staff user shooting only fireball) was hitting you for 930-960 each hit
- going through the video again you were hit for 300-900 with standard attacks, skills were more around 900-1200 and crits were about 2k
i really don’t know what to say from this video. you picked your targets, you hit them with everything you had (switch to fire and build 5 stacks of might, gain more stacks by allied guardian with staff), but you still need someone nearby to drop them, which is a problem when the objective most often is to drop the enemy team as quick as possible in order to capture the area, or to scare/scatter them away from each other to fight them easier
i also don’t think you attacked as often as the previous video, but that’s an opinion.