Elementalist universal build ?
Staff support.
Auramancer or aurasharing.
Signet-aura build.
Tanky D/D
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Staff support.
Auramancer or aurasharing.
Signet-aura build.
Tanky D/D
and burst s/d..despite what people want you to believe i think those setups still can work
I don’t like respeccing my traits all the time either, so I primarily play 0 10 10 30 20 and it can fit into almost any situation by swapping out your gear and a few traits on the fly.
For D/D WvW I use 0 10 I 10 V 30 III IX XI 20 V VI with power/toughness/vitality armor and + boon duration runes (2x superior water, 2x superior monk, 2x major water) and all zerker/zerker accessories. Weapons are berserkers with superior sigil of energy and bloodlust, with an extra with superior sigil of force for once I have 25 stacks of bloodlust.
1904 power, 53% crit chance, 56% crit damage
Utilities – signet of restoration, arcane wave, lightning flash, mist form, glyph of elementals
It’s a balanced boon/aura ele with moderate to high damage and strong condition removal. Be aggressive and keep as many boons up as you can for bountiful power. Don’t forget to whip out your ele before the fight. Air and fire do good damage. Air is ranged and stuns, fire has a blast finisher for some extra might in your fire fields.
For dungeons, swap water XI for XII unless it’s especially condition heavy.
You can also run S/D with this build. Swap out arcane wave for signet of earth if you have trouble landing your burst damage.
For Staff WvW/dungeons I use 0 10 VI 10 II 30 III VI XI 20 V VIII with all zerker/zerker gear and a sigil of bloodlust on the staff.
2036 power, 46% crit chance, 83% crit damage
Utilities – signet of restoration, Signet of Earth, lightning flash, mist form, avatar of Melandru
AoE group support ele with good damage, decent healing and condition removal and acceptable survivability. Dealing high damage requires enemies to stand still, use earth 5 and signet of earth to immobilize people for your burst.
If you’re human, avatar of Melandru gives you a 1,200 range AoE grasping roots ability to hold people in place for your AoE damage. It’s very strong because a lot of people can’t get line of sight to destroy the roots (or don’t bother/don’t know how) and just have to eat damage for the full duration. A stationary target is in trouble against a good staff ele.
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet
(edited by Caffynated.5713)
0/0/10/30/30 can be quite generic. Most of the time I switch between 0/10/0/30/30 and 0/0/10/30/30 depending on if I’m using Daggers or Staff (specs are in that order).
Its good to have a couple ideas and just write em down. Thats what works for me anyway
Edit: 0/10/10/30/20 is probably as generic as you’ll get, as outlined above
@DXIEdge on twitter.
In sPvP I had used all-rounder like +60 to all stats, high crit chance and nice condition damage from accessories, trait lines – earth/water/arcana.
I am going to try similar in PvE as it appears to be suited for any weapon combo.
Maybe the vigil armor (power, toughness, vit) the above trait lines and the rest into condition damage and crit chance. My only concern is if I would be able to leverage good condition damage+ crit chance from accessories only for PvE.