Elementalist weapon swap
Been suggested a lot and so far we haven’t seen any comment as to us getting an out of combat swap anytime soon.
I would die for just an out of combat weapon swap only because I wouldn’t have to rummage through my inventory to get my staff ready (since it seems item drops are common for me for whatever reason even though I don’t have any magic find gear).
I would dearly love to have weapon swap. It doesn’t matter if you have 20 weapon skills if they’re all the same thing. Being able to swap between staff and d/d without having to crawl off in a corner and rummage through my inventory would be <3.
Yea same here, if there was atleast some type of weapon swapping i would be very grateful. Even if it is abit restrained from other professions.
Its especially frustrating when I just need an offhand dagger for a ride the lighting jump. Gotta switch out weapons manually, then switch them back. Then better make sure my dagger actually returned to its invisible bag or else I might sell it by accident (Yup, that has happened to me before…)
But Anet does not seem to care about our troubles.
Elementalists – 20 skills
All Others – 10
Now you want to use 40? Lets face it, “out of combat” happens alllllll the time.
" It doesn’t matter if you have 20 weapon skills if they’re all the same thing."
-sorry, but this implies that the rest of the classes have weapon sets where all abilities are unique and useful. Not a chance. You already have a pool of 20 abilities to draw useful ones from, compared to 10 for everyone else.
You have positives and negatives to attunement swapping. The good? You have 20 abilities. The bad, you are stuck in playstyle.
You gain double the abilities, and lose the versatility.
The tradeoff is clear, you cannot have both.
(edited by Nefarious.2014)
If out of combat happens all the time as you allege, then weapon swapping would be possible all the time anyway, ergo there’s no reason for Ele to not have a weapon swap by your own logic. As it changes nothing. ;p
As I said, 20 abilities don’t do you much good when all 20 are with the same weapon. It doesn’t matter if you have 20 skills with your sword, you’re still swinging a sword and still have the same advantages and disadvantages as a sword. It’s not like there’s this exciting array of unique and amazing skills on Ele.
Its actually quite bloated and most of your skills are mechanically the same on the same weapon.
Doubling the abilities to LOSE versatility is a pretty stupid design if you want to put it that way. =p
If out of combat happens all the time as you allege, then weapon swapping would be possible all the time anyway, ergo there’s no reason for Ele to not have a weapon swap by your own logic. As it changes nothing. ;p
You missed the point. This gives you access to 40 abilities throughout a match. Due to the design of the elementalist, whether you like attunements or not, this is unbalanced.
Nefarious, what you’re not getting is out of combat Elementalists can already switch weapons, the only difference between what we have now and what we are asking for is being able to hotkey it instead of having to dig through our inventories all the time to switch weapons.
Sacaen -lvl 80 Warrior
Nefarious, what you’re not getting is out of combat Elementalists can already switch weapons, the only difference between what we have now and what we are asking for is being able to hotkey it instead of having to dig through our inventories all the time to switch weapons.
It’s impressive how many people completely miss this point on this subject. I’ve made a thread about this before and that had similar replies of people that just don’t get it
So many people here miss the point of an elementalist, Go play something else please if you think we need an in-combat weapon swap…
I didn’t think Elementalists needed weapon swap, until I played one. Now I see why. Although, I do absolutely agree that there needs to be a limitation to it, such as out of combat only.
Its about the “style” of play. Other classes can swap between ranged, melee, aoe, single target, etc. While I love attunement swapping, being stuck with one “style” can be problematic and I think causes us to miss out on a really great aspect of this game.
Please ArenaNet, give this some honest consideration. And to those naysayers out there, I implore you, try Elementalist out for yourself before you shoot the idea down.
Out of weapon swap, most certainly. There’s no real reason I can see not to implement this.
Nefarious, if they can disable gear damage in being downed in PVP then they can disable weapon swap out of combat for elementalists too. Don’t play a false dichotomy here, okay? Be honest and aware of what you say has a context and that context is how things work in PVP (and how PVP operates differently from PVE).
Most people that play Elementalists, as with all the classes, will not be playing PVP, thus the ruleset for PVE can be tweaked w/o breaking PVP.
You got my support on weapon swap outside of combat. It is such a pain in the rear to have to manually switch weapons all the time.
Wouldn’t be awesome if we could choose a different set of weapon for each attunement?
As I mentioned in another thread: Let us swap weapons between summoned / conjured weapons and our main weapon. Would be enough swap for me.
I would love an out of combat weapon swap ability. It’s a huge hassle to constantly mess through the bags.
In fact this is a bit of an element breaking factor when playing GW2 as everything else has been designed to remove those kind of “hassles” (Think no longer needing to put stuff in your bags to craft things).
The only other gripe I have which would actually support in combat switching for elementalists, is that we severely lack options when choosing a certain weapon.
Take the staff for example, great as that weapon is for group support and general play; it’s absolutely horrendous for 1 on 1 fights. An elementalist is simply screwed if he uses the wrong weapons. If I use staff and get in a 1v1 I’m at a HUGE disadvantage; If i use D/D and I come upon a fight with heavy PBAoE i’m at a HUGE disadvantage. On my warrior or thief I can simply swap from a melee to a ranged weapon to adjust to the changing situations.
Attunements were suppose to do that for elementalists, but they fall short on that particular front.
That aside though; I think an Out of Combat weapon swap button would be no less than logical seeing as how role defining our weapons already are; and seeing as how this would change absolutely NOTHING other than making a quality of life improvement.
An in combat swap would also be possible, it could even come at a much greater tradeoff (longer cooldown like 30+ seconds / maybe lock all our attunements for 10-15 seconds / etc).