Elementalists' weaknesses
- Mist form resets downed state. it’s temporary invincible mobility AND a heal. With friends around who aren’t stupid, you’ll be fine. it doesn’t matter who you are, though, if you’re caught downed by yourself, you’re dead unless your opponent is literally brain dead.
- My auto attacks in fire and air hit for about 700. I have no problem with that. and in earth, it applies a bleed, so it’s fine.
- Tornado is not meant to be a 1v1 ability. In a group, the only time you’re screwed is if you use it when you’re far away from them and they all have ranged weapons, in which case you’re an idiot. Used in the right place at the right time, it’s a nightmare for enemy groups.
- The nerfs are things like making sure our abilities don’t have an infinite range…I think that’s fair…And what about the buffs? Like to lightning whip? or giving fire signet its full range? Yeah, they nerfed whirlpool damage, but so what? We can’t kill entire groups of players in 5 seconds underwater anymore…that sounds fair to me. If you actually LOOK at the patch notes, they’re mostly not really so much nerfs as they are bug fixes, anyway.
- I can think of at least 4 viable builds off the top of my head and I know that there are more than that.
- More work? Yeah. It is harder to get used to the professions. Less payout? HELL NO! At least equal payout. And who cares if it’s a little bit harder to play? As far as I’m concerned, the less single-button builds there are in a game like this, the better. Besides, easy to play professions and builds are easy to counter. If they’re only using one or two abilities, it’s a pretty simple matter to figure it out and do something that will get through those abilities without trouble. Me, on the other hand, I can swap combat tactics on the fly with my build. Versatility is a huge advantage and we Eles have a crap load of it.
- There are no worthless traits. There are certainly traits that are useless with certain builds, but that’s because there are other builds that use those traits to great effect. That’s perfectly true of every profession.
It is ENTIRELY a learn to play issue. Other players laugh at Eles because most Eles are whiners who expect to play a 1-button profession without realizing that that’s impossible with an elementalist. There are way too many stupid lazy gamers who want every profession to be heartseeker spamming thief with different skins. All of those people are fooling themselves and doing themselves a disservice. The elementalists out there who understand what’s going on are doing fine and kicking the crap out of those people who think that Eles suck.
Don’t you guys wish you had made a Mesmer? Now that’s a real cloth profession, they fool their enemies with clones of themselves and hit hard. Super cool, right? I wish I had made a Mesmer!
I find that you lead off with this pretty funny.
PinkertonMist form resets downed state. it’s temporary invincible mobility AND a heal. With friends around who aren’t stupid, you’ll be fine. it doesn’t matter who you are, though, if you’re caught downed by yourself, you’re dead unless your opponent is literally brain dead.
Mist Form (it’s actually Vapor Form) also requires 10s to activate (no insta-interrupt for a stomp like other classes get) and stacks downed penalty on you if you use it more than once. Other classes’ downed abilities do not need to rely on teammates to immediately save them, nor does it punish them for using it more than once — you can actually finish yourself off with Vapor Form if SOMEhow you actually manage to live long enough to use it multiple times. It also doesn’t heal.
I’m not gonna like, I skimmed the rest due to sketchy credability.
trixnotes tumblr: quick hits of lore | personal tumblr (some other GW2 stuff)
Personally, don’t do any sPvP atm since I prefer staff and WvWvW.
My only real complaints with staff ele is:
1) 5 target cap on AoE is kind of crippling for a class that I think is supposed to be the AoE king.
2) The projectile speed of many of our spells like say Fireball can be simply avoided by STRAFING. You don’t even have to dodge; just move to the left or right.
Now #1 here is debatable and may break game if increased but #2 needs consideration; slightly increasing the velocity speed of these spells would go a long way in helping at least the staff using ele imo.
Agree with OP. I just wish someone cared.
- I can think of at least 4 viable builds off the top of my head and I know that there are more than that.
That’s true. There definitely is more than one viable build.
- More work? Yeah. It is harder to get used to the professions. Less payout? HELL NO! At least equal payout. And who cares if it’s a little bit harder to play? As far as I’m concerned, the less single-button builds there are in a game like this, the better. Besides, easy to play professions and builds are easy to counter. If they’re only using one or two abilities, it’s a pretty simple matter to figure it out and do something that will get through those abilities without trouble. Me, on the other hand, I can swap combat tactics on the fly with my build. Versatility is a huge advantage and we Eles have a crap load of it.
That is your opinion and its subjective. While its true that Ele’s have a ton of versatility, its usefullness is what is being debated. Not the fact that we have it. I happen to dissagree with you on this point, and especially about the payout for the amount of effort. But thats your opinion and just like those people that post negative crap about Ele’s here, its your opinion. Its not fact. I happen not to agree with either viewpoint. Ele’s are a sub par class compared to several others, and in some cases, they are worse off than all other classes, such as our downed state. But you go on ahead with your, “I am right and everyone else is a terribad player. La la la la. Let me get my head back in the sand!” attitude.
- There are no worthless traits. There are certainly traits that are useless with certain builds, but that’s because there are other builds that use those traits to great effect. That’s perfectly true of every profession.
On this front you are ignoring several key facts. You are as clueless about the class on this issue as the whiners are. Do you really think anyone will ever use GoR again after the nerf? If you do, I got some land in the Sahara to sell you. There have been bug reports on a lot of our key traits which have been confirmed, such as Arcane Power not getting the full amount of crit attacks, Final Shielding and Earths Embrace not triggering properly, etc.. And these are just the traits that I have personally confirmed on testing with logs to prove it. We do have many traits which are of questionable efficacy due to nerfs.
It is ENTIRELY a learn to play issue. Other players laugh at Eles because most Eles are whiners who expect to play a 1-button profession without realizing that that’s impossible with an elementalist. There are way too many stupid lazy gamers who want every profession to be heartseeker spamming thief with different skins. All of those people are fooling themselves and doing themselves a disservice. The elementalists out there who understand what’s going on are doing fine and kicking the crap out of those people who think that Eles suck.
Again, your post here is spewing with subjective opinion and personal attack. You are posing as the forum bully so I will treat you as such. STOP ATTACKING PEOPLE!! Just stop it. You are entitled to your opinion but that does not give you the right to post personal attacks on other forum posters.
- Mist form resets downed state. it’s temporary invincible mobility AND a heal. With friends around who aren’t stupid, you’ll be fine. it doesn’t matter who you are, though, if you’re caught downed by yourself, you’re dead unless your opponent is literally brain dead.
Ele has the only downed state that requires allies use interrupts for you.
- My auto attacks in fire and air hit for about 700. I have no problem with that. and in earth, it applies a bleed, so it’s fine.
I hardly auto attack with my ele, so no comment.
- Tornado is not meant to be a 1v1 ability. In a group, the only time you’re screwed is if you use it when you’re far away from them and they all have ranged weapons, in which case you’re an idiot. Used in the right place at the right time, it’s a nightmare for enemy groups.
Problem is if you use tornado in a group you are dead. Slow movement, no utilities, PBAoE abilities. Terrible for group fights or for 1v1, its only use is temporary zone control.
- The nerfs are things like making sure our abilities don’t have an infinite range…I think that’s fair…And what about the buffs? Like to lightning whip? or giving fire signet its full range? Yeah, they nerfed whirlpool damage, but so what? We can’t kill entire groups of players in 5 seconds underwater anymore…that sounds fair to me. If you actually LOOK at the patch notes, they’re mostly not really so much nerfs as they are bug fixes, anyway.
Whirlpool was broken, but underwater combat sucks anyway. I don’t think we have been nerfed much; the main problem I have is the lack of viable specs.
- I can think of at least 4 viable builds off the top of my head and I know that there are more than that.
An Ele build will either be a long range support/bunker with no way to kill an opponent 1v1 or they will be a terribly squishy glass cannon that can admitably hit hard, but suffers from long cooldowns on burst, gimmicky combo starters that are ruined if your opponent evades, and so little survivability that multiple downed opponents can finish you off before you can finish them[unless one is worthless while downed aka ele]).
- More work? Yeah. It is harder to get used to the professions. Less payout? HELL NO! At least equal payout. And who cares if it’s a little bit harder to play? As far as I’m concerned, the less single-button builds there are in a game like this, the better. Besides, easy to play professions and builds are easy to counter. If they’re only using one or two abilities, it’s a pretty simple matter to figure it out and do something that will get through those abilities without trouble. Me, on the other hand, I can swap combat tactics on the fly with my build. Versatility is a huge advantage and we Eles have a crap load of it.
I enjoy playing the elementalist and can top the quick join games, but non-bunker play-styles aren’t strong enough for tournament play, so I just faceroll as a mesmer for my team. Also, I find it strange you use versatility as an elementalist advantage as we can’t swap weapons to change the focus of our skillset like other classes. (Low damage, long range abilities on staff and good damage, short range on daggers; scepter is a sort of hybrid, but subpar against decent opponents)
- There are no worthless traits. There are certainly traits that are useless with certain builds, but that’s because there are other builds that use those traits to great effect. That’s perfectly true of every profession.
I don’t agree, but I won’t get into this.
It is ENTIRELY a learn to play issue. Other players laugh at Eles because most Eles are whiners who expect to play a 1-button profession without realizing that that’s impossible with an elementalist. There are way too many stupid lazy gamers who want every profession to be heartseeker spamming thief with different skins. All of those people are fooling themselves and doing themselves a disservice. The elementalists out there who understand what’s going on are doing fine and kicking the crap out of those people who think that Eles suck.
I laugh when I go against a elementalist as a mesmer in tournament play as I know the other team is down a man. Staff damage is meaningless and burst will be murdered before they can do anything.
Overall, I don’t think elementalist is terrible, but I do feel D/D needs some love to counter kiting.
(edited by FuriusGeorge.1207)
1 – I may agree with you on the downed state a bit, but not that much. It’s annoying that we don’t have a interuppt for people who’s finishing us in pvp overall. The vipor form gets accessable after 9 sec so if your lucky you will survive..but yet, it’s not a downed state of the year.
2 – Auto attacks deals less damage than pets? Your wrong, with my build which isn’t a full glass cannon build, I do like 2-3 k and 4-6 k crit per fireball in CoF explor or any other high level dungeon. I switch attunements often but the main dps source is my fire attuneement. And it sure deals dmg. No more comments here.
3 – Almost all the elites are good, depends on the situation. The golem suit is almost completly waste. ( Correct me if you got any tip for using this useless skill )
4 – I may accept the nerfs/buffs to balance the game, but I thing I cannot accept is nerfs which makes no sense..like the 7/10 nerf on Scroll of Renewal…Only works on downed ally’s, I mean really, I can ress them faster by just pressing my “action” key.
Even here, before you nerf a spell Anet, please make it work first, like my SoR dosnt even work in Air attunement, and the bonus you get when reviving people in water attune…“revive an ally with full health”? They are already on full health without the water attune. Before the nerfs/buffs, we need some fixes on our skills…Ride the lighting for example..its a joke:/
5 – There is more than 1 build, I got a seperate build for Spvp and PvE…And besides that I’ve had 4-5 different builds all the way up to 80.
6 – More works means more fun. For me atleast. Killin people in PvP makes me more proud. And it’s not a less payout.
7 – There are some traits which is less useable..but the main problem is the broken traits. The traits which tells you something but you never get the “bonus”. Like the Arcane power. 5 attacks makes critical dmg, but you only get 2-3 crits out of it.
I mean there is alot of whining about the eles, I’ve made 2-3 threads about this game which got removed because I went straight up against Anet and there Patchteam. But I never said anything about eles being Weak/unplayable…They are OK, but they need fixes, I mean fixes on the broken skills nothing more.
- Mist form resets downed state. it’s temporary invincible mobility AND a heal. With friends around who aren’t stupid, you’ll be fine. it doesn’t matter who you are, though, if you’re caught downed by yourself, you’re dead unless your opponent is literally brain dead.
- My auto attacks in fire and air hit for about 700. I have no problem with that. and in earth, it applies a bleed, so it’s fine.
- Tornado is not meant to be a 1v1 ability. In a group, the only time you’re screwed is if you use it when you’re far away from them and they all have ranged weapons, in which case you’re an idiot. Used in the right place at the right time, it’s a nightmare for enemy groups.
- The nerfs are things like making sure our abilities don’t have an infinite range…I think that’s fair…And what about the buffs? Like to lightning whip? or giving fire signet its full range? Yeah, they nerfed whirlpool damage, but so what? We can’t kill entire groups of players in 5 seconds underwater anymore…that sounds fair to me. If you actually LOOK at the patch notes, they’re mostly not really so much nerfs as they are bug fixes, anyway.
- I can think of at least 4 viable builds off the top of my head and I know that there are more than that.
- More work? Yeah. It is harder to get used to the professions. Less payout? HELL NO! At least equal payout. And who cares if it’s a little bit harder to play? As far as I’m concerned, the less single-button builds there are in a game like this, the better. Besides, easy to play professions and builds are easy to counter. If they’re only using one or two abilities, it’s a pretty simple matter to figure it out and do something that will get through those abilities without trouble. Me, on the other hand, I can swap combat tactics on the fly with my build. Versatility is a huge advantage and we Eles have a crap load of it.
- There are no worthless traits. There are certainly traits that are useless with certain builds, but that’s because there are other builds that use those traits to great effect. That’s perfectly true of every profession.
It is ENTIRELY a learn to play issue. Other players laugh at Eles because most Eles are whiners who expect to play a 1-button profession without realizing that that’s impossible with an elementalist. There are way too many stupid lazy gamers who want every profession to be heartseeker spamming thief with different skins. All of those people are fooling themselves and doing themselves a disservice. The elementalists out there who understand what’s going on are doing fine and kicking the crap out of those people who think that Eles suck.
stating the small benefits to each lackluster aspect of the class does not determine it as “fine” and an L2P issue. Just because some of us know how to play the class effectively doesn’t mean there’s parity with the other classes. Either you don’t play an Ele and just pulled these things from the boards or you don’t play enough of the other classes. Playing any other class after playing an Ele is like playing a completely different game in regards to ‘ease of use’ and the inherent rewards that go with.
I’ve stayed at this party entirely too long
Yes, it’s a L2p thing. I rarely say that, but in the ele’s case it’s justified. Everything but the Staff could use some tweaks I admit, but the Staff has such a huge payoff for mastering it that it’s mind boggling.
With my build, I have access to:
Up to 9 stacks of might every 24 secs- that benefits allies too
Up to 3 burst heals, worth 50-75% of my health depending on gear, every 20 seconds-that benefits allies too.
Cripple, Immobilize, Stun, Chill, Frost Armor, Swiftness, and Retreat, making me the best kiter in the game.
Condition removal on demand
Regeneration on demand, every 10 seconds
A full 10 seconds of stability when I reach 50% health, with no skill slot used
Near perpetual vigor and ability to dodge like mad
Up to 5 burst damage skills, depending on target’s movement, which I can control anyway
Massive AOE damage or area denial
Projectile Reflection
2 blinds on short cooldowns
Knockback
A full range of conditions, most of which can be AOE (Bleed, Chill, Burn, Blind, Weakness, Vulnerability, Crippled)
A full range of boons, most of which can affect allies (Vigor, Regen, Protection, Stability, Swiftness, Might)
And all of this, I can access solo within 2-3 castings, 2 of which are usually instant. I can get even more stuff while grouped.
What other class has a list of abilities that massive? Granted, you have to master every single one of 20 weapon skills, 3 utilities, 4 proc effects, and 4 combo field types to get all of that, but it’s all there. It’s even all there at the same time, in the same build. So yes, it’s a L2P issue. I will admit that Ele is easily the hardest class in the entire game because of all those things, but the payoff is very definitely there.
provide a service that I’m willing to purchase.” – Fortuna.7259
Clearly Elementalist is not the class for you then. Good thing there are seven others to choose from.
I think a lot of the disappointment with Elementalists stems from people trying to fit the class into their preferred style of play, rather than adjusting their style of play to the class. They’re not WoW mages. And at this stage of the game everything will need tweaks, it’s only been out for a little over a month now.
@Rainshine An interrupt while downed will only get you about 2 or 3 extra seconds of life. And even so, you’re still totally screwed unless you have allies really close by. And not only that, but allies who know what they’re doing. That goes for every profession. If you’re downed in a 1v1, your interrupt will not save you no matter what. If you’re downed in a 2v4, your ally isn’t gonna be able to save you unless he’s jesus. So you get an extra 2-3 seconds alive while downed if you’re not an Ele…so what? It’s really not that much of an advantage. And I know Vapor Form doesn’t heal, technically, but you can use it as a heal. If you’re being damaged down to 0 instead of finished (which happens fairly often. Especially in WvW and big group fights.), you use Vapor Form at the last second, you’re invincible and mobile for a few seconds, and then your health is higher than it was when you come out. Yeah, it’s technically a reset of the downed state, but it acts almost like a heal. That’s what I meant.
@boozer Several things:
- simplicity is not always a good thing. If every profession in this game could button-mash their way to victory and it was a maximally viable thing for any player to do, I guarantee you that the game would lose at least half of its players within the month. 1-button builds are only effective against people who don’t know how to play and that’s exactly how it should be. Ele’s don’t have any 1-button builds…so what? We have to press a few extra buttons to beat people who just heard about the game last week. You can disagree that versatility is useful, but if you don’t think it’s useful, then you shouldn’t be playing a profession based on versatility. It keeps the opponent guessing and they will have a hard time countering and beating you if you remain flexible and versatile.
- You said it yourself. The problems that you reference with our abilities are bugs. That people report in bug reports. Those will get fixed if they’re real. If an ability or trait doesn’t do what it says that it does in the tooltip, that doesn’t mean that the it’s useless. It means that it’s not working properly. And GoR is fine. It was meant to only revive downed players in the first place. It still has bugs (like not working like the tooltip says that it does) but those are bugs and bugs will be fixed. Sure, it’s not an ability that’s useful in every situation, but there are very few abilities for any profession that are useful in every situation. It has its uses and it will be used for those uses.
- I’m not just spewing opinions. Versatility is an advantage. It’s not the only possible advantage. Other professions have advantages that Eles don’t. Like Warriors with their huge base health pool. But versatility is the main advantage that the Ele has. That’s a fact and the game was designed that way. Now, it may be my opinion that 1-button builds are bad for a game, but I’m certainly not the only one who thinks that. I’m pretty sure most people would agree with me.
- Didn’t post any personal attacks. Didn’t name a single person. Just said that people who want 1-button builds are lazy.
@FuriousGeorge Tornado in a group is a death sentence if they have lots of ranged far away from you or if you are alone. Why? Anyone trying to melee you is on their backs taking damage. Movement speed is not affected by the ability. It just seems like it because the camera zooms out and the animation is way bigger than the normal character model. If you’re in a group fight with allies and you use tornado at the right time in the right place, the other team is crippled and your allies will absolutely clean house. I’ve done it tons of times.
And the versatility comes from attunement swaps. What I mean is that I can be using one strategy (for me, it’s usually an earth-based bleed strat) and they might figure it out. If they know what I’m doing, they’ll probably move away, cleanse my many bleed stacks, and come back in. As soon as they do that, I can swap to a totally different strategy that doesn’t require me to build those bleeds back up (which would take too long). So, I might swap to, say, fire attunement. Suddenly, they’re burning and my hard-hitting fire abilities are making them pay. Or say they’re moving fast and hitting fast and hard. I might swap to water and chill the crap out of them before using earth or fire to blow them up. Or if I’m outnumbered and have to get away, I can swap to air and then RTL-180 turn-updraft-180 turn-lightning flash and I’m suddenly so far away they have no choice but to stop chasing me. And this is just my build. Other builds have different strategies to choose from.
Elementalists have one purpose in the game spamming meteor shower in WvW, the team with the most amount of them just win.
But lets make a example here, you are fighting against a necromancer with his minion and armor stuff, a Mesmer with illusion everywhere and you don’t know winch one is the real one, and a elementalists casting a spell and standing still, winch one you go for ?
I still play my elementalist but I avoid pvp right now because I think compare to other profession elementalist have weaker utility spell, mostly the arcane one.
I like my l80 elementalist, but in practice the others are better, and many of the traits and skills are empirically worse (or less appropriate) than other classes’ versions. For example:
elementalist, traits with 20% cooldown reduction to whatever (fire/earth/etc).
mesmer, traits with 20% cooldown reduction to whatever (GS/staff/etc) +50 xxxx (e.g. power/malice/tough)
or
soothing mist (PBAOE HOT, stacks with regen) vs stone flesh (+80 toughness…oooooh) both 5pt traits, the first vastly better than the second.
signet of shadows vs signet of air; both are movement passive, blind active. I would swap them in a heartbeat.
I honestly think that if someone were to do a trait pass, buffing some, changing some, moving some, etc…we’d be a better class.
@Pinkerton
1-vapor form does not redeem ele downed state. in any way shape or form.
2-whether you are fine with ele auto attacks is irrelevant. besides staff fireball, all others are lacking
3-tornado is largely lacking in mobility, damage, control, defense, etc. its basically a kick me sign, especially against a group. your claim that it is a ‘nightmare’ to an enemy group is laughable.
4-nerfs to ele have been rampant since bwe1. changes to burning speed, scepter, dagger and utilities have been staggering.
5-there is 1 viable build. ranged heal support tank sans damage. thats all.
6-less payout than any other profession. try a few.
7-traits are lackluster compared to guardian, mesmer, thief, engineer, etc etc etc. check them out for yourself.
8-there is nothing to learn when its simply a kittened profession issue.
Sticking to the facts with regard to the OP.
1 – Downed state has several negative aspects. No ability to avoid initial stomp plus vapor form counts as going down again.
2 – Our autoattack skills hit somewhere between 2-4 times as hard as any pet. 2 times as hard is something like Vapor Blade, where 4 times as hard is Lightning Whip, to say nothing of either skill’s AoE potential.
3 – Flaming Greatsword needs more exploration, and Tornado might work well with an extremely durable build as a way of taking a point. I generally agree with you on this, but we might want to look for applications of these rather than dismiss them. Fiery Whirl might be ridiculously damaging if frozen, crippled, or immobilized.
4 – Lightning Whip received a major buff. Camera changes in the latest patch made aiming with breath spells and Fire Grab much easier.
5 – This is patently not true. Many people are running many different builds. Some people are tanks, some support, others glass cannons. There are very satisfied people in each.
6 – More work, yes. Less payout, no. If you’re not capable of putting in the work (meaning you simply can’t hit the buttons fast enough), I admit that the class may be weak. For those of us who can, the class is quite good.
7 – I generally agree. I rarely use either glyphs or conjures. Cantrips, signets, and arcane spells seem to do well, though. That said, there may be niches in which glyphs or conjures can contribute.
I see Pinkerton has risen from the ashes and begun his neverending troll rampage once again.
I have yet to meet an “elitist go l2p” type ele on these boards that have shown me to be even remotely better than I am at the elementalist class- so it makes me laugh when I read some of these comments. Even these type of people don’t know how to use their class despite claiming everyone else is bad. This makes me wonder how are they saying this class is fine?
Do I need to go through every class and build with trait / skill synergy whilst demonstrating my ability as an ele then every other class to prove my points?
Ele isn’t complete trash, but it’s not on par with the others. THAT is the truth. The difficulty of the class has nothing to do with it.
Revenant – Master Blárp [Desolation]
(edited by Razarei.2809)
All of these defenses sound like the same old “the elementalist is only meant to be played by the leet of the leet” argument. It gets old hearing from people who are so “good” that they forget that not everybody can, or even wants to, play so long and hard until they are “uber gods of the elementalist”.
It is most certainly more work, less payout. Are you competing with other classes? Yes? Are you doing same amount of work? NO!
I have yet to meet an “elitist go l2p” type ele on these boards that have shown me to be even remotely better than I am at the elementalist class
Try reading through this thread:
https://forum-en.gw2archive.eu/forum/professions/elementalist/Are-the-Eles-where-Anet-wants-us-to-be/first#post353877
In between the normal collection of whiners and doomsayers, there is a discussion between myself and another player who is genuinely interested in learning what the class has to offer. Read over it and see what strikes you.
provide a service that I’m willing to purchase.” – Fortuna.7259
^ Not too sure what you’re asking there specifically Rhyse. :p
Revenant – Master Blárp [Desolation]
Why do people say this is a difficult class to master? all u have to do is time ur F1-F4 swaps and spam what is suitable for the occasion, what exactly do i need to L2P for that?
Do you guys somehow consider urself counter strike professionals or something? this is NOTHING hard to play with, if its not for me, its not for anyone else as i do not consider myself special, this is the crappy excuse that is used for this class to not get buffed, also, as for the people who said that elementalist isnt your random WoW mage, im afraid i have to ask.
If guild wars 1 elementalist was exactly that, and gw1 elementalist was called elementalist, and gw1 elementalist was trully a versatile class with amazing tanking and dps capabilities, croud control skills and so on, and if GW2 elementalist is also called elementalist, and gw2 elementalist description states exactly what a “WoW mage” and GW1 elementalist is.
How come we are fools to expect it to be an elementalist?
“Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.”
Seriously guys. Why the defense? so leet everyone else must play bunker like you to get anywhere?
Or should we just chalk this up to false advertising? lol.
From my view, the thief and warrior damage is quite satisfying and noticeable when speccing glass cannon. D/D ele and S/D should honestly feel the same or more. God knows we go down faster than both. Glass staff ele could be boosted as well for most attunements, but obviously range needs to be considered.
(edited by shaolinwind.6932)