(edited by StickyResedue.3780)
Elementals
I´m not against this, but i don´t think elementals are weak as they are either.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
No. We’re not a pet class and I don’t want to be a pet class.
And Necromancers are not “nearly impossible to kill”.
http://www.youtube.com/user/IntigoGW2
I said in some cases when people know what they are doing, they can keep themselves alive very efficiently thats what i meant by that Intigo, and yeh you are right strange but i mean for weaker players who play leisurely maybe and as i said, i was merely stating my opinion it wouldnt hurt to have that ability to summon an elemental that doesnt disappear
(edited by StickyResedue.3780)
No, I wouldn’t want it to be permanent. I like to use the elemental sometimes. It changes game play tremendously when I do. The earth elemental does a spectacular job of drawing agro. The others have their benefits too.
And, because it can change game play so much, that is exactly why I would not want to have one all the time. Pve would turn into an AFk fight and a race to see if I can stand still and burn down the mobs before they burn down my elemental lol. That’s not fun and the balance of the game has been drastically affected. I like having one handy for those binds when I pull too many mobs or run into unexpected spawns and fast respawns. But, I don’t want him up all the time.
Ah right thanks for that, i guess i didnt take all the factors into account thanks for your opinion Baladir
I think fixing the bugs on the CDs will be enough (the one that makes the cd start when the elemental dies + the cd reduction trait which works partially )
I think fixing the bugs on the CDs will be enough (the one that makes the cd start when the elemental dies + the cd reduction trait which works partially )
How is that a bug? If it didn’t start when the Elemental died then you would only have 36s downtime when traited.
Also, they fixed the cooldown reduction?
http://www.youtube.com/user/IntigoGW2
I would like an active ability when my elemental is out. Like fire = create a fire field at targets location. Air = blind nearby foes. Water = create a heal field at or water trident owners location. Earth = knock down nearby foes.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows