Elementals to equip conjures
I assume you mean the Greater/Lesser Elementals? They don’t exactly have a skill bar, but the slot that their glyph occupies changes to an action they can perform.
It would certainly add a lot of variety – and also complexity – if elementals could use conjures. That’s 4 conures, with 5 skills each, and 5 elemental types (fire, water, etc), giving 100 possible new skills. Is my math right? If people are going to complain that eles already have 40 skills, can you imagine the furor if they could summon elementals with 100 skills? And that’s when they’re not arguing over the issues of balancing all this. Yikes.
Of all the possible ideas suggested on these forums, this one doesn’t have much of a chance, but it’s fun to consider nonetheless. The dropping of elemental shards is a better possibility and intriguing. Earth elementals could drop obsidian shards, which already have a use. Fire elementals could drop ..molten fragments? Then again, you can see that people would just endlessly summon elementals just to have them die and collect their shards and that would lead to another argument about farming.
I thought you meant that you would first summon an elemental representing the conjure’s element to fight by your side. Then, once it dies, it drops the 2nd conjured weapon for the team of yourself.
I assume you mean the Greater/Lesser Elementals? They don’t exactly have a skill bar, but the slot that their glyph occupies changes to an action they can perform.
It would certainly add a lot of variety – and also complexity – if elementals could use conjures. That’s 4 conures, with 5 skills each, and 5 elemental types (fire, water, etc), giving 100 possible new skills. Is my math right? If people are going to complain that eles already have 40 skills, can you imagine the furor if they could summon elementals with 100 skills? And that’s when they’re not arguing over the issues of balancing all this. Yikes.
Of all the possible ideas suggested on these forums, this one doesn’t have much of a chance, but it’s fun to consider nonetheless. The dropping of elemental shards is a better possibility and intriguing. Earth elementals could drop obsidian shards, which already have a use. Fire elementals could drop ..molten fragments? Then again, you can see that people would just endlessly summon elementals just to have them die and collect their shards and that would lead to another argument about farming.
Probably you couldn’t misunterstood it more than that.
Almost everyting and definitely mobs and npcs have its own skill bar in majority only 1-2 slots skills occupied.
Dat math is so off. And that Yikes at end.
I summon two elementals, then I conjure weapon, so their skills change into skills of that conjure cuz “they get their copy of that” or due to fact that they pick that environmental weapon from the ground.
What 4 types of elementals have to do with that? not 5 as you wrote.
Type of elemental doesn’t matter cuz they won’t get any other skills that particual conjure have.
In skill bar there are two situations: 1 elemental and 3 conjures or 2 elementals and and 2 conjures.
But when I use next conjure or their pick next weapon their skill bar change not increase number of skills.
You tried to hard to call “numbers” argument and mixed with “balance sake” theme there.
Secondly you’re implying that I suggest material farming… are you despise me? I would suggest to read again my post in topic, but it can have no meaning if you were so off with your comment.
I thought you meant that you would first summon an elemental representing the conjure’s element to fight by your side. Then, once it dies, it drops the 2nd conjured weapon for the team of yourself.
I know that I don’t communicate well in that language, so I will clarify it, maybe I will help a little. Summon and then that summoned ele can pick conjure weapons from the ground to equip them if they find next conjure weapon they equip that new one instead that old. Picking mechanism could be troublemaker cuz players would suffer of elementals stealing environmetal weapons so better way to do that would be: when we conjure weapon then elemental if exist make copy of that for iteself autmatically changing their skills.
Effect on dying is effect is dropping things like med. kits things that engineers drops or those shards of faith of dragonhunter or like enivronmental weapon like rock – that have 1 skill and 1 use.
I thought you meant that you would first summon an elemental representing the conjure’s element to fight by your side. Then, once it dies, it drops the 2nd conjured weapon for the team of yourself.
I know that I don’t communicate well in that language, so I will clarify it, maybe I will help a little. Summon and then that summoned ele can pick conjure weapons from the ground to equip them if they find next conjure weapon they equip that new one instead that old. Picking mechanism could be troublemaker cuz players would suffer of elementals stealing environmetal weapons so better way to do that would be: when we conjure weapon then elemental if exist make copy of that for iteself autmatically changing their skills.
Effect on dying is effect is dropping things like med. kits things that engineers drops or those shards of faith of dragonhunter or like enivronmental weapon like rock – that have 1 skill and 1 use.
I understood at first. I was just building around your idea.
I understood at first. I was just building around your idea.
I suspected that, but wanted to test w/o spliting my suspicions. Sry for testing you. Yes idea of droping conjure after they die would solve a bit problems that their stealing would cause if we talk in case of chem picking conjures from the ground and in case when they get their copy of conjure it would be nice additional mechanic or rather mechanic concept from the start to the end with that theme.