Eles still have hope in PvP

Eles still have hope in PvP

in Elementalist

Posted by: Atomic Sharks.7250

Atomic Sharks.7250

A thief complained to me yesterday in PvP that i was too hard to kill. and then proceeded to report me for some reason. No i was not using a bunker build. I was using my staff in a 10/0/10/20/30 build focusing on cantrips.
10 fire for the gain 3 might on the use of a cantrip
10 earth so that when i hit 50% health armor of earth activates(a cantrip)
20 water so that cantrips recharge 20% faster and they grant me regeneration and vigor
30 Arcane for final shielding blasting staff and evasive arcana
stats were
2105 power
916 precision(had to take the hit somewhere and since i don’t focus on bursts that much precision was my choice in where to have a real low amount of stats being focused)
1710 toughness
1760 vitality
which basically means i had 3215 attack
4% crit
2630 armor
19,245 health

skills are GoEH, mist form, cleansing fire, arcane wave(for that extra blast finisher still wondering if i can replace it for something better) with glyph of elemental as an elite

granted i didn’t just run up to the thief, but i played to my strengths hitting him with my frozen ground and static field all the while bringing the thief closer to my allies. and i ended up taking the thief’s remark as a compliment, though a little frustrated that i would get reported for surviving.

EDIT: oh and if any of you are wondering the points per game average i have doing this is about 150. and rarely do i get below 100 points. only game i had in the 20 game run i did last night that was below 70 points was against a team of about(don’t quite remember so just average) 3 theifs, 2 warriors, 2 mesmers, and 1 bunker ele the -1 theif and warrior at most

(edited by Atomic Sharks.7250)

Eles still have hope in PvP

in Elementalist

Posted by: Albane.8367

Albane.8367

Your build sounds like a bunker build to me.

Eles still have hope in PvP

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Posted by: TheSavage.2370

TheSavage.2370

they just hating cus they can’t gank every walking thing lol.

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Posted by: mouse.1689

mouse.1689

Aside from the lack of the last 10 points in Water and the Arcane Wave over Lightning Flash or Cleansing Flame, that looks like a bunker build to me too.

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Posted by: Atomic Sharks.7250

Atomic Sharks.7250

honestly, i’ve only seen 1 bunker build so i was going by that as that being the only bunker build, sorry if i was wrong.

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Posted by: Aether McLoud.1975

Aether McLoud.1975

LOL. That’s pretty much the definition of a bunker build. Moving on.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

I thought bunker builds couldn’t kill?

Unless cleric’s amulet (or similar) and water/ arcane traits (because they are the best traits) automatically means bunker, the best builds for an elementalist nowadays are either the extreme defensive ones (THE bunker builds) or a hybrid between their defensive builds and power and/ or condition damage speccs.

The later one is equally effective but funnier.

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Posted by: Zatria.5783

Zatria.5783

LOL. That’s pretty much the definition of a bunker build. Moving on.

Whether it’s a bunker build or not, it doesn’t change the OPs story. Since when is running a bunker build on an Ele a reportable offense?

The thing to point out here, is that a thief failed to 2 button down an ele and got upset.

The question that is still relevant here is, why does a class with more armor – allowed to do that much more damage than an ele’s DPS build? You want diversity in Ele builds? Fix the damage to where a glasscannon’s should be.

@OP — keep up the good work! And thanks for sharing the build and ideas.

Eles still have hope in PvP

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Posted by: Atomic Sharks.7250

Atomic Sharks.7250

@zatria

actually it was more like 5 buttons, possibly 4, because i don’t have the lightning flash it may have given him 1-3 more button presses, still got away with more than 3/5ths of my health, now when i escaped from a Mesmer and 2 thiefs, that was a close one and thanks for the support.

@ dioo silvia i actually have the soldiers amulet may lose some healing power but a gain 7k health and at least this way a can kill people, even if its a true defensive bunker build doesn’t get help i can eventually kill him, he can’t kill me because he doesn’t have enough attack i can only chip away at there health because of how defensive they are.

Eles still have hope in PvP

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Posted by: Bast.8902

Bast.8902

LOL. That’s pretty much the definition of a bunker build. Moving on.

Whether it’s a bunker build or not, it doesn’t change the OPs story. Since when is running a bunker build on an Ele a reportable offense?

The thing to point out here, is that a thief failed to 2 button down an ele and got upset.

The question that is still relevant here is, why does a class with more armor – allowed to do that much more damage than an ele’s DPS build? You want diversity in Ele builds? Fix the damage to where a glasscannon’s should be.

@OP — keep up the good work! And thanks for sharing the build and ideas.

That’s why most people complain about thiefs, cause they have more armor and damage and plenty of escapes. I run a D/D Tankish build though.

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Posted by: Navzar.2938

Navzar.2938

Oh the gear and line investments sound a lot like mine, but I usually use S/D.
Full soldier’s equips, 10/0/10/30/20 Arcane Power, lightning flash, signet of earth
Bulky, but it still has some decent damage and burst potential. It’s just the nerfed S/D burst ele reworked for survivability.

(edited by Navzar.2938)

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Posted by: TGSlasher.1458

TGSlasher.1458

Mine is the same kind of idea, dagger dagger 0 0 10 30 30 though, regen clears condition instead of cantrip grant might.

Gear is monk x 2 water x 2 earth x 2, clearics amulet with knights or soldiers (cant remember of the top of my head, the one with 125 vit) so I have 15k hp.

Before that I had clerics + clerics, 13k hp and keep leaving the fight with the thieves with low health, and if water was on cd then I was boned. Water switch is about 2k, dodge in water is 2k, cleansing wave 2.4k, so I can get the same heals as my heal skill in a similar time (dodge and switch before the end of the roll, then cleansing wave and switch out to get the free water heal sooner).

I was looking at a 10 0 0 30 30 or 10 0 10 20 30 build, with 2x holbrok, 2x fire, 2x the other one that gives might for 90% (20%x3 + 30%) duration on might.

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