Elite Skill
I have a norn the cheetah elite it gives you invisivility and hell of a dash something like 2100 range in total. Good for escaping.
Cores of the elementalist I only bother with tornado in wvw for MS+Tornado combo. Sword for doors but rams destroy doors not our try hard swords.
The GS can be useful for the mobility (and it gives you a buff to power so can be used like Tornado with MS, though not to nearly the same extent)... sadly if you’re caught out on your own somewhere by a stealth-thief you’ll prolly not do very well with the mobility because you’re locked out of your weapon utility.
I tend to run with Tornado if I’m in a zerg, making sure to fall back while gaining its extra damage - staff ele is already pretty backliney, and it’s daft to stay far enough forward to be vulnerable when you’re only using this skill to buff existing AoE ticks.
When roaming, I go with the Glyph of Elementals, because an extra body can really help in a small skirmish and they have some useful (if unreliably activated) abilities. Earth Elemental can also take enough of a beating that soloing un-upgraded camps is a breeze, and it’s still possible to do an upgraded one if you pay attention and have enough time before enemy players turn up.
The best general purpose elite is probably Glyph of Elemental. It lets you choose from 4 different summons, that each have their strengths and purpose and it’s hard to find a situation where you can’t use it. Especially the earth elemental, which is such a good tank it makes PvE simple.
I generally use Tornado for the Stability.
staff fire 5 →tornado.
fgs for gates
glyph – useless.
so yes, crap ultimates.