Weapon: off-hand sword
Utility skill: Meditations
Profession mechanic: Wandblade stance
Weapon Skills
Fire attunement
4. Fire riposte*: Block your foe and apply burning
-Lava throw: throw Lava with your sworswing and apply 2 extra stacks of Burning to targets in range
5. Scorch: send out a wave of fire around you that blinds and burns
Water attunement
4.Water riposte: Block your foe and apply regen to yourself
-Frozen weapon: using the leftover water essence on your enemies weapon, freeze it to cause mild chill and weakness
5. Wellspring: create a healing well at your feet for 5 seconds
Wind attunement
4.Wind riposte: Block your foe and apply swiftness to yourself
-Lightning lunge: Lunge target and cause blindness
5.3 Lightning stabs: stab you foe with your sword and follow up with 2 blades of lightning. Causes 3 stacks of Bleeding
Earth attunement
4.Earth riposte: Block youe foe and apply stability to yourself
-Metal shards: Throw metal spikes at enemy and cause bleeding
5. Magneticaly controlled sword: Control your sword from afar and strike 5 times. Causes weakness and bleeding
*Character can move during all ripostes
Utility skills
Healling
Elemental body: For a certain duration all damage recieved is halved and 3/4 of the original damage gets absorbed as health
Utility
Elemental empowerment: Grant boons depending on attunement. Can pulse those boons to nearby allies three time after initial cast
Fire:Might,Fury
Water:Regen,Vigor
Wind:Quickness,Swiftness
Earth:Protection,Stability
Fire purification: Turns all conditions to regen
Embrace of mother earth: Teleport to ally and give stability and regen
Sky’s the limit: Teleport away after striking with lightning and causing cripple and vulnerability
Elite
Contemplate the abyss: For 10 or 15 seconds all skills have no cooldowns
Profession mechanic
now here is where it gets interesting
Wandblade stance is activated with the weapon swap button.
When entering wandblade stance the elementalist’s main hand weapon is switched for the wand blade (whose skin would most likely be the elite spec weapon skin with some particle effects mixed in) and the main hand weapon becomes the off hand (that includes two-handed staff, so gandalf staff-sword wannabes should be happy, i know i am). Wandblade stance has no time limit, but once you come out of it there will be a cooldown twice as long as weapon swap to get back in it
The weapon skills in the wandblade stance are as follows
1.sword wave-> sword wave-> Flying sword stab: wide projectiles that fly until they either hit 3 targets or at max range (Which is higher than scepter but slightly lower than staff). Fire: waves cause weakness
stab causes 2 bleed 1 burn in mellee, 1bleed 1burn in mid, 1bleed 2burn in max range
Water: waves heals self and any friendly they pass but dont count as targets
Stab causes chill
Wind: waves causes vulnerability
stab cause torment and bleed
Earth: waves cause slow
stab cause cripple and bleed
2. trillion swings: swing wildly causing a torrent of sword waves
Fire: Plasma bolt: swings gather in front of caster and create a ball of heat fire and plasma that is later unleashed at single target. causes burn and vulverability
Water: Splash water: swings are 360 all around healing allies and damaging foes, creates wellspring on your feet that heals for 5 secs
Wind: Wind blades: swings turn to wind blades that cause bleed
Earth: Shock wave torrent: Single target causes small knockback with every hit
3. Elemental Strike: Highly powered sword slash that carries through.
Fire: Fire claw strike: wide swing that creates claws of fire that pull up to 5 enemies to you
Water: Ice Sword manifestation: Stab in front and Let fly a big sword of ice that causes chill to all it hits. Can change its trajectory with second activation
Wind: Dimension cut: High damage high crit cut that creates a rip in space at the targets position. Space then explodes dealing damage and knocking enemies away from the spot
Earth: Diamond dust stab: Gather diamond dust in your sword and then slash to unleash it at the target, causing bleed and vulnerability
Now as for off-hand skills if the original main hand is:
Dagger then:
4. Bolts: fire a series of bolts from your dagger
Firebolts: Medium casting time then unleash at once. cause Burn
Icebolts:Fire while casting. Cause bleed and last one chills
Lightningbolts: Instant. Cause confuse
Sandbolts:start casting then unleash while keep on casting. causes cripple
5. Dancing blades: Twirl elegantly while swinging your sword and dagger conjuring elementall blades around you that damage all within and deflect projectiles
Fire: cause weakness to those inside and burns those who enter it
Water: cause regen to you and allies within
Wind: knockback all who try to come close, cause bleed to all within
Earth: Enemies cant get in, you and allies within gain stability
Scepter then
4. Elemntal armor: Creates armor around the character that can be exploded outward gives toughness and
Fire: retaliation, Exploding outward causes burning
Water: Regen, Pulses healing to nearby allies 2 time instead of exploding
Wind: Swiftness, exploding knocks back enemies
Earth: stability, exploding causes bleeding
5. Fire: Plasma sear: fires a plasma beam in a line. Targets hit by plasma beam get double burn from sword wave
Water: Ice sword missiles: 5 Ice swords that follow the target and hit up to 5 people in the way. Each hit disappears one sword
Wind: Heaven spear rain: Conjure three giant spears of lightning above your target that hit all within a certain range of it
Earth: Earth spikes: cause a spikes to sprout knocking back all affected
Staff then:
4. Warmage assault: Lunge at target creating a small aoe burst
Fire: target gets burned and all else around get vulnerability
Water: You get regen and all around get chil
Wind: target and enemies around get bleed
Earth: You get stability, enemies around get knocked back and crippled
5. Elemental symbol: Slam a symbol on the ground with your staff.
Fire: Burn, might
Water: Regen,Vigor
Wind:Swiftness, Blind
Earth:Stability, Cripple
As you can see i inverted the range for staff and dagger and kept scepter as mid. That way if you get to be able to do both range and mellee with them depending on wether you are in wand blade stance or not.
As for traits, i haven’t thought much but i do have two.
1.Main trait: The greater the range the lesser the damage
2. main or secondary: decrease all damge out by 5% but also decrease all damage taken by 5%
Well that’s it…….. kind of long i know.
Tell me what you think
(edited by koniallis.4736)