Elite for Condi Ele

Elite for Condi Ele

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I have a sylvari condi ele, geared with viper’s gear, malice & earth sigils on sc/wh, I even have a mainhand dagger

My problem is simple: I can choose FGS or Take Root. Take Root seems to win from other elites in many cases in condi builds .

I just do not know if this holds true for FGS, being a viper build DPS can be significant, but when looking at conditions I think FGS is inferior, even when it can be taken 2 times and be used at 2 times….

  • As I have the option to take either one which one would be better?
  • And how will this hold up when I’d be in need for pure condi dmg?

For me this would matter in PvE (think when I’d want to go something alternative when doing raids or join a necro t4 group or something)

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

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Posted by: Dahir.4158

Dahir.4158

I want one, too. Rebound is boring and doesn’t help me roaming-wise when I can kill the majority of players without losing much health.

Give us a nice signet elite skill that works hand in hand with Written in Stone, and bring back Fire’s Embrace while you’re at it.

We don’t want some boring one either like Signet of Water or Air, but something along the lines of Plague Signet where we can send conditions back to our foes. Mesmers can do it. Necromancers can do it. Why can’t Elementalists? (funny how mesmers have a skill that can do it called Arcane Thievery and eles have a whole trait-line based on Arcane yet still can’t do it)

Broski

(edited by Dahir.4158)

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Posted by: Wolfric.9380

Wolfric.9380

Elite signet:
CD: 60s
Passive: +20% condi duration
Active: gain chaos armor (which is an aura) and 5 sec resistance.

This one sounds nice or ?

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Posted by: Dahir.4158

Dahir.4158

Elite signet:
CD: 60s
Passive: +20% condi duration
Active: gain chaos armor (which is an aura) and 5 sec resistance.

This one sounds nice or ?

I guess the passive effect is okay, but the active sounds a little boring. Resistance sounds nice, but I would rather have more conditions available through the elite skill rather than having that boon. And when I say more conditions, I want more than three or four (like how Warriors have four on Skull Grinder and that’s not even an elite skill).

Broski

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Posted by: Wolfric.9380

Wolfric.9380

well the nice part would be the chaos armor :-). Of couse sending conditions will be great but not so fitting for ele. I also prefer more offense so instead of resistance:
Gain chaos armor and send out a wave of energy puting a random condition on all enemies stuck and random boon on all allys. (600 rad). If this is not powerful enough i would like a lower CD of 45 sec.

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Posted by: Dahir.4158

Dahir.4158

well the nice part would be the chaos armor :-). Of couse sending conditions will be great but not so fitting for ele. I also prefer more offense so instead of resistance:
Gain chaos armor and send out a wave of energy puting a random condition on all enemies stuck and random boon on all allys. (600 rad). If this is not powerful enough i would like a lower CD of 45 sec.

Alright. You said something about not fitting the ele, so what about combining all the active signet effects into one elite? With some changes, of course.

My other idea was for the elite signet to allow the other signet utilities to be aoe as the passive or something.

Broski

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Posted by: Jski.6180

Jski.6180

Elite signet:
CD: 60s
Passive: +20% condi duration
Active: gain chaos armor (which is an aura) and 5 sec resistance.

This one sounds nice or ?

Chaos armor is not an aura so it will not trigger boons heals etc…

There some though that the new eleit spec maybe a condi sword user but not realy much to go on.
Condi for ele always going to be a problem because of the atument swapping. Most condi classes can condi bomb with one skill applying many types of dmg and covers in one shot or one wepon. Ele can only apply one condi type per atument (fire and earth only atm) and that simply dose not work well for pure condi builds.

I think its best to keep ele the pure power dmg with some condi but making it do condi purely dose not fit. That could be the ideal of the class the pure power dmg class there nothing else like it in the game atm outside of ele (i guess gurd to a point but its able to stack a lot of burning very fast even ele cant do that). In a way lacking condi dmg will keep ele class balance and should let anet add in more power dmg effects like unblockables counter armor counter healing and counter boons.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: purpleskies.3274

purpleskies.3274

Condi ele really does needs better ultimates to be viable compared to the t1 dps specs.

My ideal would be to give our glyph elemental a condition on their auto attack, rather than just on their activated ability (either a bleed on earth elemental or burn on fire depending on how the dps would work out). Either that or make it so fire elemental’s active put a lot more burns or longer duration burns.

As for what to pick out of the current elites:
Right now FGS can do well, but you need to time it to take advantage of the boost to condi damage it provides as a passive, and to use it place of the earth auto which is not great dps. So this means going to earth, using your active skills (rock barrier/hurl and dust storm), then picking up FGS doing eruption, firestorm, then overloading earth without dropping the sword, after overload hit eruption again and any signets that are up. After this attack drop the sword and if you have the rotation right you should be switching back to fire at that point.

Take root does really high burst damage on a condi build, but the dps decreases a lot over a long fight since the cool down is so long. It is still good damage but the burst means some people think the dps is way higher than it actually is.

Overall the damage is close if you are doing a fight against: a stationary target, with a larger hitbox, and over a longer fight (approximately 2 minutes). However since this only really happens on a few fights take root will generally be the better pick.

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Condi ele really does needs better ultimates to be viable compared to the t1 dps specs.

My ideal would be to give our glyph elemental a condition on their auto attack, rather than just on their activated ability (either a bleed on earth elemental or burn on fire depending on how the dps would work out). Either that or make it so fire elemental’s active put a lot more burns or longer duration burns.

As for what to pick out of the current elites:
Right now FGS can do well, but you need to time it to take advantage of the boost to condi damage it provides as a passive, and to use it place of the earth auto which is not great dps. So this means going to earth, using your active skills (rock barrier/hurl and dust storm), then picking up FGS doing eruption, firestorm, then overloading earth without dropping the sword, after overload hit eruption again and any signets that are up. After this attack drop the sword and if you have the rotation right you should be switching back to fire at that point.

Take root does really high burst damage on a condi build, but the dps decreases a lot over a long fight since the cool down is so long. It is still good damage but the burst means some people think the dps is way higher than it actually is.

Overall the damage is close if you are doing a fight against: a stationary target, with a larger hitbox, and over a longer fight (approximately 2 minutes). However since this only really happens on a few fights take root will generally be the better pick.

Thank you for a detailed and clear answer!

To all who reacted:

Yes rework of some elite skills is REALLY needed. But… the rune choice doesn’t really matter on condi ele, chaos armor could be nice as an aura, and it would provide a nice angle for posiible condi builds. Still I think chaos things should be more confined to Mesmer, and I guess I’d prefer a decent alternative and have a powerfull Arcane solution. But who knows the next hypetarin could provide us with something overwhelming

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

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Posted by: Conqueror.3682

Conqueror.3682

Maybe adapt fiery greatsword for either condi or power, one of them, or buff elementals, i think that tornado should be for power builds, while greatsword should be for condition builds. But bith skills require some rework.

Only in death, you find true freedom

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Posted by: Yannir.4132

Yannir.4132

The way I see it, FGS is pretty much the only skill that could be adapted for condi builds, and maybe it should be.

Tornado isn’t really a power skill, it’s more an escape skill more than anything else. Unfortunately it really fails in its purpose as it has little defenses aside from the stability.

If FGS were to become the new condi elite, we could petition for a new power elite. Arcane kinda fits this perfectly, though I don’t know how that could work. The range of Arcane skill effects isn’t wide, and pretty much everything that could’ve been done has already been done. Something new would need to be introduced, such as teleporting or condi clears or whatever.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: Zintrothen.1056

Zintrothen.1056

Chaos armor would definitely go along with the theme of giving mesmer skills to other professions.

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Posted by: Lyrebon.9715

Lyrebon.9715

I want one, too. Rebound is boring and doesn’t help me roaming-wise when I can kill the majority of players without losing much health.

Give us a nice signet elite skill that works hand in hand with Written in Stone, and bring back Fire’s Embrace while you’re at it.

We don’t want some boring one either like Signet of Water or Air, but something along the lines of Plague Signet where we can send conditions back to our foes. Mesmers can do it. Necromancers can do it. Why can’t Elementalists? (funny how mesmers have a skill that can do it called Arcane Thievery and eles have a whole trait-line based on Arcane yet still can’t do it)

A mesmer would never take Arcane Thievery in high level PvE content. Compared to Necros, AT is a single target spread with a higher cooldown and limited to three conditions. It’s contingent on you taking condition damage solely to send it back to the target, whereas Necros are able to create high stacks of conditions on themselves, and claim conditions from allies, before sending them to the target, and then spreading them to all nearby enemies.

Necro does this far more efficiently than a mesmer and is perhaps the only class that can reliably transfer conditions. AT in comparison is just lacklustre and useless and is no substitute for Well of Recall.

Elementalists are built around burst damage with a few niche roles in healing. It seems you want Eles to be a jack of all trades, master of none class, when there are other classes primarily designed for condition damage. My question is why do you refuse to use the superior power builds available to you?

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Posted by: Dahir.4158

Dahir.4158

Because I am the shepherd, not the sheep.

Broski

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Posted by: Yannir.4132

Yannir.4132

Elementalists are built around burst damage with a few niche roles in healing. It seems you want Eles to be a jack of all trades, master of none class, when there are other classes primarily designed for condition damage. My question is why do you refuse to use the superior power builds available to you?

The thing is eles are supposed to be a jack-of-all-trades-master-of-none class. But you really can’t build it that way, as when you spec for damage, you lose sustain and support, and when you spec for sustain and support, you lose all damage.

In a way it’s good that each spec and attunement has a clearly defined purpose, but they all go too far in what they do and there’s not enough overlap to build reliably for a hybrid spec that could prosper, for example, in PvP. You drop Earth spec you lose your defenses, you drop Water you lose your advanced condi clear and party support. Fire or Air can only partially make up for Earth’s defenses and their offenses don’t make up for losing Water’s utility.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: K THEN.5162

K THEN.5162

Mist fire wolf is by far the best elite

Elementally Challenged Asuran Roamer