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Posted by: Yashuoa.9527

Yashuoa.9527

Rebound:

https://wiki.guildwars2.com/wiki/Infuse_Light

Please add something similar as Infuse light/invulnerability for few sec to rebound, after the killing blow has been prevented.
Currently Rebound doesnt really rebound you.
The heal is low up to the point that the next dmg you take, the second right after rebound, could kill you. It just doesnt feel atm that it does what it should.

However with a mechanic like Infuse light/invulnerability added to it, the Rebound Elite could actually work properly and be a good working Elite.

Tornado:
Just make it destroy projectiles and maybe up the dmg some.
Swirling winds, the focus air #4 can destroy projectiles, why cant a Tornado?
Besides, it would be just what Tornado needs to not feel like becoming a Tornado punching bag.

Glyph of elementals:
They either need to be very durable as an Elite elemental (and not die when sneezed at) or the cooldown needs to be a lot lower, so that your uptime can still be descent when they die easily.

I prefer the latter, because you could than choose more often which elemental you want to be up
and you could summon them more often,
which would mean less issues with terrain like stairs and such.

A timer to see how long they are still up would be welcome.

Conjure fiery greatsword:
Either reduce cooldown significantly and leave it as it is
or reduce cooldown significantly and make it into an utility spell (remove it from the elite list).

In its place could be a different Elite.
Feel free to suggest an Elite.

Please share your views on this.

(edited by Yashuoa.9527)

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Posted by: Yashuoa.9527

Yashuoa.9527

Comon ppl, dont give up on changes.

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Posted by: Shinjiko.1352

Shinjiko.1352

I agree. The ele elites are some of the worst in the game imo with the longest cooldowns for what they do. Blocking or reflecting projectiles would help you be less of a target in tornado or even adding another skill in the form to add to your storm that can reflect etc. Or reduce damage and make it like plague form where you take reduced damage from attacks.

Overall though I would like to see them finish off skill groups, not just for ele but for all classes. Why is there no elite signet etc ?

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Posted by: caerulean.4837

caerulean.4837

I definitely agree with the sentiment that elementalists have the worst elite skills in the game. My reasoning behind choosing an elite for this class is always “well all the others are awful in this situation so I guess i’ll take the glyph”. Rebound is useful mostly just for an extra aura, and this proposed change would make it a worthwhile skill, but I wouldn’t be against another rework either. As much as I would love a rework, I would rather new (and hopefully better) elites be added for the arcane and signet skill groups like Shinjiko said.

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Posted by: Wolfric.9380

Wolfric.9380

Well eles elite are all bad somewere.

FSG: Good elite, but the cooldown is so long that its not better then a racial …. 90s CD would be apropriate.

Glyph of elemetals: Good in PvE and OK in other modes but still meh. Should be useable like a necro pet. So stay and be resummonable after a lower CD (45s) when it dies.

Rebound: Tempest uses it because it is an aura shout, but it is worse then the utilities like flash freeze…. Should be instant cast and 45sec cooldown. Then its worth.

Tornado: I donĀ“t see ele runing it. Missile defence would be realy great here and totally fit.


Uusually it can be said, eles elites are not better then normal utilities, they are often worse.

There is a simple solution: Give ele the special ability to put a normal utility into the elite slot. When used it counts as elite.

(edited by Wolfric.9380)

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Posted by: makku.2508

makku.2508

Comon ppl, dont give up on changes.

Yeah well, Eles basically never had an actual ELITE skill to begin with.

From the official site: “[..] customize your character by earning a wide range of racial skills, healing skills, profession skills, and devastating elite skills as you play.”

From the wiki: “Elite skills are especially powerful skills designed to be used infrequently and have a dramatic effect on the tide of a battle.”

Not a single elementalist “elite” skill in the game fits that description; heck, running on my human ele in WvW I’d rate Reaper of Grenth higher on the impact-on-the-tide-of-a-battle scale than any of my actual class “elites”.

So, more than 3 years after the release of the game, and the devs just having introduced our new “elite” skill which, quite frankly, managed to beat even or prior “elites” in terms of oh-man-why-do-i-have-to-pick-an-elite-skill-just-let-me-have-a-4th-cantrip-pls, what exactly do you expect people to do? Give feedback and propose changes while Karl sits there, genuinely amused with his comrades all thinking “lol look at those fools believing their class deserves an actual elite skill, go on boys, had a good laugh”?

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

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Posted by: Yashuoa.9527

Yashuoa.9527

Comon ppl, dont give up on changes.

Yeah well, Eles basically never had an actual ELITE skill to begin with.

From the official site: “[..] customize your character by earning a wide range of racial skills, healing skills, profession skills, and devastating elite skills as you play.”

From the wiki: “Elite skills are especially powerful skills designed to be used infrequently and have a dramatic effect on the tide of a battle.”

Not a single elementalist “elite” skill in the game fits that description; heck, running on my human ele in WvW I’d rate Reaper of Grenth higher on the impact-on-the-tide-of-a-battle scale than any of my actual class “elites”.

So, more than 3 years after the release of the game, and the devs just having introduced our new “elite” skill which, quite frankly, managed to beat even or prior “elites” in terms of oh-man-why-do-i-have-to-pick-an-elite-skill-just-let-me-have-a-4th-cantrip-pls, what exactly do you expect people to do? Give feedback and propose changes while Karl sits there, genuinely amused with his comrades all thinking “lol look at those fools believing their class deserves an actual elite skill, go on boys, had a good laugh”?

I hope you dont really believe that they have a laugh and such.
But yeah, it can be really demotivating and give the impression that they dont care/dont want to change it.

Maybe Karl wants to do changes, but doesnt decide on his own if this happens or not.
In other words, someone else or others, might overrule him.
I would find that more likely.

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Posted by: Glenstorm.4059

Glenstorm.4059

Just like with Scepter buffs, I’ve given up hope that we’ll ever see meaningful changes to our Elites, but I’ll offer my thoughts regardless.

Tornado: Should destroy projectiles. Should PULL foes instead of launching them since most of its damage is done in melee range (this means you can no longer launch foes off ledges, but you can do more damage to them and group them up for your teammates.) Damage should be significantly buffed in exchange for the massive target it puts on you, like Lich Form.

Conjure Fiery Greatsword: I used to think that this should be more damage-focused, but honestly we have a lot of ways to deal excellent damage. The mobility this provides is extremely useful. I’d rather they keep this as is, but SIGNIFICANTLY lower its recharge (I’d say 90 seconds.)

Glyph of Elementals: I see no reason why we shouldn’t be able to keep these up constantly, like Flesh Golem or Mortar. They can still be killed, and unlike Minions, they themselves do not receive any benefits from Traits. Decrease recharge time to 60 seconds, and as a bonus, allow Inscription to lower the cool down of the Elementals’ skills as well. These changes should also apply to the Lesser Elementals.

“Rebound!”: I only really find this useful for its Aura. The healing it provides should either be SIGNIFICANTLY buffed, OR it should grant a short-duration Invulnerability or Evade, because at the moment it feels very lacking. In addition, there should be a better audiovisual cue that it has just saved you.

Fear the might of SHATTERSTONE.

(edited by Glenstorm.4059)

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Posted by: Zephyron.7081

Zephyron.7081

Fiery Greatsword: keep the cooldown the same, BUT allow the player to keep it indefinitely until he or she switches weapons, which would then start the cooldown. PLUS, FG should change skills with each attunement just like any other weapon.

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Posted by: kuritsutian.2987

kuritsutian.2987

An elite that I think is missing and I would like to see:

Signet of Might: (X, Y, Z to be estimated by balancing team, <optional>)
– Passive: Grants X stacks of might
- Active: For Y seconds attacks deal an extra Z percent of damage <and ignore armor>.

Suddenly in the Forums Everyone is now a Game designer!

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Posted by: Acotje.5689

Acotje.5689

Bring back old fgs :^)

Hello darkness, my old friend.

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Posted by: kuritsutian.2987

kuritsutian.2987

Rebound should also honor its name by also doubling remaining time of boons and auras <optional> and recharge conjured weapons charges.

Suddenly in the Forums Everyone is now a Game designer!

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Posted by: sorrychief.2563

sorrychief.2563

I made a funny!

Arcane Power (instant cast):
Your attunements are recharged, in addition you break all CC and movement impairing effects while gaining quickness, stability and resistance for 3 seconds. (60 sec cd)

champion magus
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief

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Posted by: BunjiKugashira.9754

BunjiKugashira.9754

I don’t care about the ele elites anymore. I just take a racial one since they’re better.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

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Posted by: Xillllix.3485

Xillllix.3485

I’ve honestly only seen Rebound work once and the next hit I was down again. What a lousy design considering the game has been out for 3 years. I can’t believe they couldn’t come out with something better for a class that has so much gameplay potential.

Ice Bow should have been made an elite instead of getting nerfed. Tornado should be ground target or at the very least reflect projectiles. FGS needs a damage boost because it has no defensive skills. The Elemental should be permanent until killed, like a ranger pet, and it should have more hp, the animations should be way faster.

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Posted by: Yashuoa.9527

Yashuoa.9527

I’ve honestly only seen Rebound work once and the next hit I was down again. What a lousy design considering the game has been out for 3 years. I can’t believe they couldn’t come out with something better for a class that has so much gameplay potential.

Ice Bow should have been made an elite instead of getting nerfed. Tornado should be ground target or at the very least reflect projectiles. FGS needs a damage boost because it has no defensive skills. The Elemental should be permanent until killed, like a ranger pet, and it should have more hp, the animations should be way faster.

Especially agree with bold.
Rebound could actually work really well with a small change as suggested with something like a few seconds facet of light/invuln effect added to it.

In JANUARY, Arenanet is gonna do balance changes right?

Lets make sure we are visible well with our suggested changes (remain on frontpage and such).
The better our chances are to be heard.

(edited by Yashuoa.9527)

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Posted by: MyPuppy.8970

MyPuppy.8970

Sweet dreams…

Lily Bertine [NG]/[GiRL]
Nerfentalist of Augury Rock

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Posted by: Xillllix.3485

Xillllix.3485

I’ve honestly only seen Rebound work once and the next hit I was down again. What a lousy design considering the game has been out for 3 years. I can’t believe they couldn’t come out with something better for a class that has so much gameplay potential.

Ice Bow should have been made an elite instead of getting nerfed. Tornado should be ground target or at the very least reflect projectiles. FGS needs a damage boost because it has no defensive skills. The Elemental should be permanent until killed, like a ranger pet, and it should have more hp, the animations should be way faster.

Especially agree with bold.
Rebound could actually work really well with a small change as suggested with something like a few seconds facet of light/invuln effect added to it.

In JANUARY, Arenanet is gonna do balance changes right?

Lets make sure we are visible well with our suggested changes (remain on frontpage and such).
The better our chances are to be heard.

Beyond all the broken elite skills I really hope they make Warhorn a weapon worth using because I don’t think there is one ele left using it.

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Posted by: Tomiyou.3790

Tomiyou.3790

I’ve honestly only seen Rebound work once and the next hit I was down again. What a lousy design considering the game has been out for 3 years. I can’t believe they couldn’t come out with something better for a class that has so much gameplay potential.

Ice Bow should have been made an elite instead of getting nerfed. Tornado should be ground target or at the very least reflect projectiles. FGS needs a damage boost because it has no defensive skills. The Elemental should be permanent until killed, like a ranger pet, and it should have more hp, the animations should be way faster.

Especially agree with bold.
Rebound could actually work really well with a small change as suggested with something like a few seconds facet of light/invuln effect added to it.

In JANUARY, Arenanet is gonna do balance changes right?

Lets make sure we are visible well with our suggested changes (remain on frontpage and such).
The better our chances are to be heard.

Beyond all the broken elite skills I really hope they make Warhorn a weapon worth using because I don’t think there is one ele left using it.

Actually it is used for healer ele in raids (water combo field + dagger blast) and fresh air tempest dps, but there is only like 3-4 skills that actually have synergy with the rest of class, while others are just slapped in there to exist.

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Posted by: Ardamus.2730

Ardamus.2730

Some fair ideas here for the most part. Rebound only seems partly usefull for and extra aura, but at a 75 sec cool down no thanks. I guess it’s more of a team skill to use at a specific time.

The more I think about it the worse it seems as an elite….haha. Come on Anet you can do better.

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Posted by: Yashuoa.9527

Yashuoa.9527

Some fair ideas here for the most part. Rebound only seems partly usefull for and extra aura, but at a 75 sec cool down no thanks. I guess it’s more of a team skill to use at a specific time.

The more I think about it the worse it seems as an elite….haha. Come on Anet you can do better.

What do you think about the rebound suggestion of adding a mechanic like a few seconds of infuse light to it/few seconds of invuln if it saves someone from death?

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Posted by: Loboling.5293

Loboling.5293

Its funny I was just posting in another thread asking for some changes to spells, which I mostly agreed with, but I couldn’t help but mention how bad our elites are…. I really wish they would improve them some. my suggestion.

Fiery greatsword:
skill 1 damage up 20%
skill 4 travel distance improved
skill 5 range increased from 600 to 900.

tornado: (sorry since almost never use it, I can’t remember which skill is which)
reflects projectiles
Increase the damage by 30%
increase blind frequency
Give it an auto attack
Make skill 2+3 a cooldown and activated ability, so you can knockback on command
Heck you can even give it a 4+5 to put down a swirling winds and reflect for both skills instead of making it reflect by default.

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

Really sad when our best elite is basically:

After 5 seconds, gain an aura depending on your attunement. 75 seconds cooldown.

Last of the Red Hot Swamis

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Posted by: Yashuoa.9527

Yashuoa.9527

Late happy new year everyone.

Around the start of the new year, Anet will do balance changes.

So lets make sure we are at least noticed until than
and hopefully we get to see some improved proper Elite spells.

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Posted by: Tizzle.4283

Tizzle.4283

With the patch coming soon it would be the right time to give ele proper elites.

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Posted by: Xillllix.3485

Xillllix.3485

With the patch coming soon it would be the right time to give ele proper elites.

lol How many times have we asked for proper elites… like ten thousands times? Rebound is all they could come up with in a 50$ expansion so I lost all hope from that point on.

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Posted by: makku.2508

makku.2508

With the patch coming soon it would be the right time to give ele proper elites.

Sorry to break your bubble, but that’s never gonna happen.

With the absurd power creep introduced by HoT, fixing that issue should be their no. 1 priority anyways; I’d gladly see ele elite skill changes being pushed back when that means the base profession players I encounter during WvW roaming are no longer free loot just because I happen to run an elite specialization. I don’t appreciate pay2win, and if my ele could do without a proper elite skill for more than 3 years, I can easily do without for another 3.

Now even if they manage to do that (unlikely, given their track record and the very plausible scenario of power creep expansions being part of the business model), you still shouldn’t get your hopes up for any actual elite skill until they release the next ele elite specialization and with it the next elite skill.
FGS, GoE & Tornado have been in the game in pretty much their current incarnations basically since release, they won’t change anytime soon (read: never).
Rebound was rushed between two beta weekends and should have never made it past beta (not even past design phase tbh) in its current form; yet it did and therefor perfectly showcases the amount of kittens the devs have given about it; I do not anticipate any major changes to it any time soon.

Best we can hope for is some number adjustments and minor changes, like FGS #4 could use a range increase (1.200) and at the very least always travel the complete distance (afaik it currently only does if your target is in range, otherwise it will perform the ~600 range ‘sprint’ but not the ~300 range leap).

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

I think tornado would be a lot nicer to use if it was a ground targeted ability instead of a transformation.

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Posted by: Yashuoa.9527

Yashuoa.9527

With the patch coming soon it would be the right time to give ele proper elites.

lol How many times have we asked for proper elites… like ten thousands times? Rebound is all they could come up with in a 50$ expansion so I lost all hope from that point on.

This time is more right than before.

A new expansion, new specs (elites), new builds, new balance.
They have seen a bit how the pvp and pve in the expansion goes in this season,
now its extra fitting to give us proper elites that fit well in all these changes.

More fitting than right before the expansion at least.

With the patch coming soon it would be the right time to give ele proper elites.

Sorry to break your bubble, but that’s never gonna happen.

With the absurd power creep introduced by HoT, fixing that issue should be their no. 1 priority anyways; I’d gladly see ele elite skill changes being pushed back when that means the base profession players I encounter during WvW roaming are no longer free loot just because I happen to run an elite specialization. I don’t appreciate pay2win, and if my ele could do without a proper elite skill for more than 3 years, I can easily do without for another 3.

Now even if they manage to do that (unlikely, given their track record and the very plausible scenario of power creep expansions being part of the business model), you still shouldn’t get your hopes up for any actual elite skill until they release the next ele elite specialization and with it the next elite skill.
FGS, GoE & Tornado have been in the game in pretty much their current incarnations basically since release, they won’t change anytime soon (read: never).
Rebound was rushed between two beta weekends and should have never made it past beta (not even past design phase tbh) in its current form; yet it did and therefor perfectly showcases the amount of kittens the devs have given about it; I do not anticipate any major changes to it any time soon.

Best we can hope for is some number adjustments and minor changes, like FGS #4 could use a range increase (1.200) and at the very least always travel the complete distance (afaik it currently only does if your target is in range, otherwise it will perform the ~600 range ‘sprint’ but not the ~300 range leap).

The ideas in my opening post are minor changes.

Most are number changes.
Some are adding already existing mechanics to an elite.

Nothing has to be pushed back for giving us proper elites.
It can be done both. Both the elites and other changes.
The elite spell changes are minor (if we exclude the part about a possible new elite).