Elites Suggestion

Elites Suggestion

in Elementalist

Posted by: Loboling.5293

Loboling.5293

FGS: Due to the mobility changes (movement speed not affecting movement skills). I believe one of the main purposes of the FGS are compromised. The ability served two purposes. Firstly it can be used for some extra damage in a select few situations. Secondly and most importantly, it served as a mobility tool. When an elementalist had a FGS, it was almost impossible to catch him, and he could close the distance on his enemies more easily. With these changes, teleports remain unaffected. Due to this, the FGS, when compared to teleports, is no longer close to competing. To maintain one of the core purposes of the elite, I suggest the following:

Increase the distance traveled with the 3 and 4 skills.

Tornado:
This elite has been weak for a long time. It is very cool concept to turn into a tornado, but the skill needs some more quality of life improvements to make the form worth entering. I suggest the following:

1) Double the damage of the 1 skill.

2) Change the 2 skill to blind all foes in the area for 1 seconds every 2 seconds.

3) (Depending on if the coding allows) Allow elementalist to continue to change and benefit from attunements. So some traits can work with the tornado. Being able to pop another stability charge by switching the earth, or healing an ally by switching to water are all interesting mechanics. By allowing the Tornado form to make use of the traits (making it a cantrip is a good start). It would allow some players to build, in part, towards strengthening their Tornado form.

4) Add a number 4 skill that pulls a foe towards the Tornado. Give it an 1500 range, and give it a 10 second cooldown.

I think the pet is a good elite for some situations.

Even if you only make some of these changes (regarding Tornado), the elite would be much more used. I have been trying to make it work well on live. And I found only two situations it finds use. (knocking people off a point, or clean up after a big team fight, when the enemies have more than 1 downed.) It is very situational, and not worth taking for serious games. A few changes could well….change that.

Thanks for taking the time, and feel free to contribute to my suggestion.