Elmentalists not able to swap weapons ?
It’s the norm for elementalists (and engineers I believe) since our profession already have access to more than enough skills via the attunement system. Our profession already has access to 25 skills to use in combat, I think 45 would be overkill.
There are also conjured weapons, which can kind of act as a weapon swap.
06-04-13
NEVER FORGET
Yep no weapon swapping. Though of course you attunement switch to access other abilities.
Certainly would be nice to be able to use the weapon swap hotkey out of combat though. Tired of having to fiddle with the inventory menu.
Certainly would be nice to be able to use the weapon swap hotkey out of combat though.
I want that more than any fix on any class I play. Out of combat weapon switch. I completely understand why it is not available during combat, but it IS available outside of combat (just isnt even remotely convenient!). Why not just streamline it a bit?
It seems completely reasonable to me.
06-04-13
NEVER FORGET
When you reach level 80 you’ll understand why there isn’t any weapon swapping.
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.
Certainly would be nice to be able to use the weapon swap hotkey out of combat though.
I want that more than any fix on any class I play. Out of combat weapon switch. I completely understand why it is not available during combat, but it IS available outside of combat (just isnt even remotely convenient!). Why not just streamline it a bit?
It seems completely reasonable to me.
Yea this would be a great addition on all but my Eng class as on all class out of combat swiftness is usually on weapon one does not want to fight with.
An out of combat weapon swap would be nice, though I guess I can understand if they don’t bother with it (then people will be asking for it to be in combat).
On the topic of out of combat weapon switches; I really like the idea, because it would still lock us into one set of weapon skills, and I hope they implement it in PvE, but I don’t think it will ever reach S(/t)PvP or WvW.
In tPvP they lock your weapons for a reason; otherwise everyone would have buffing weapons on ready in their bags for whenever you’re out of combat and between points, ex. of a staff switch on a d/d ele for the earth aura and blast finisher followed by the air field and swiftness. Though you could argue this would add an extra element to the game, it would most likely just end in a new role of ‘Sniper’ performed by high mobility/stealth classes whose job it would be to catch members of the opposing team in their buff set to give them an immediate disadvantage until they manage to drop combat or respawn. Ultimately this leads them to be of no use to their team in whatever role they were designated. Even though I do think the Ele class needs to be slightly tweaked to bring it to a more even level with the other classes, the thought of heading onto a point after prebuffing with both Fire Shield and Obsidian Flesh (which doesn’t stop outgoing attacks or have any negative effects as it did in GW1) from the focus both terrifies and excites me. All that switching can be accomplished in very little time and would truly end in us being deemed OP, and for a very credible reason (instead of the current inability of understanding that immobilize and cover conditions will kill any ele fast), and I think anyone can agree that hitting a point with 4 seconds of invulnerability, while still being able to actively attack, plus fury and swiftness (increased by whatever your +% boon duration is at, mine is currently at 80% so 9 seconds of each from Zephyr’s Boon), plus then having all your D/D auras ready to go is horrendously out of balance.
In WvW I see issues with blocking treb shots via the focus air skill. I haven’t spent too much time in WvW so I can’t say for certain, so correct me if I’m wrong, but I’m pretty sure that if you successfully block the projectile you aren’t actually put into Combat mode. Again, I’m not 100% sure of this. If this is the case, if the enemy teams portal bombs you, rushes your siege, whatever, you can easily switch to your preferred PvP weapon set with no penalty as long as you’re quick about it, and again with the possibility of prebuffing before they hit you.
So long story short: Great idea, especially because I want the extra 2 inventory slots. Possibly will be seen for PvE, but I expect highly unlikely in any form of competitive PvP.
[Ark]
… (increased by whatever your +% boon duration is at, mine is currently at 80% so 9 seconds of each from Zephyr’s Boon), plus then having all your D/D auras ready to go is horrendously out of balance…
In WvW I see issues with blocking treb shots via the focus air skill. I haven’t spent too much time in WvW so I can’t say for certain, so correct me if I’m wrong, but I’m pretty sure that if you successfully block the projectile you aren’t actually put into Combat mode. Again, I’m not 100% sure of this. If this is the case, if the enemy teams portal bombs you, rushes your siege, whatever, you can easily switch to your preferred PvP weapon set with no penalty as long as you’re quick about it, and again with the possibility of prebuffing before they hit you.
How do you get to 80% boon duration, most I can get is 60% from 30 Arcana, and 15% each from runes of water and monk. I can see 80% for a specific boon (I have 80% for protection from arcana, 2x rune of water, 2x rune of the monk and 2x rune of earth), but not overall, am I missing something?
And blocking a treb shot does not put you in combat, if it does, it is for such a short period that I have never noticed it.
80 Human Ele
#magswag
… (increased by whatever your +% boon duration is at, mine is currently at 80% so 9 seconds of each from Zephyr’s Boon), plus then having all your D/D auras ready to go is horrendously out of balance…
In WvW I see issues with blocking treb shots via the focus air skill. I haven’t spent too much time in WvW so I can’t say for certain, so correct me if I’m wrong, but I’m pretty sure that if you successfully block the projectile you aren’t actually put into Combat mode. Again, I’m not 100% sure of this. If this is the case, if the enemy teams portal bombs you, rushes your siege, whatever, you can easily switch to your preferred PvP weapon set with no penalty as long as you’re quick about it, and again with the possibility of prebuffing before they hit you.
How do you get to 80% boon duration, most I can get is 60% from 30 Arcana, and 15% each from runes of water and monk. I can see 80% for a specific boon (I have 80% for protection from arcana, 2x rune of water, 2x rune of the monk and 2x rune of earth), but not overall, am I missing something?
And blocking a treb shot does not put you in combat, if it does, it is for such a short period that I have never noticed it.
30% arcana
15% 2 superior monk
15% 2 superior water
10% 2 major water
20% chocolate omnomberry cream
In WvW I see issues with blocking treb shots via the focus air skill. I haven’t spent too much time in WvW so I can’t say for certain, so correct me if I’m wrong, but I’m pretty sure that if you successfully block the projectile you aren’t actually put into Combat mode. Again, I’m not 100% sure of this. If this is the case, if the enemy teams portal bombs you, rushes your siege, whatever, you can easily switch to your preferred PvP weapon set with no penalty as long as you’re quick about it, and again with the possibility of prebuffing before they hit you.
I can actually see something like that being a bit of an issue. They could just throw a cooldown on it. As it stands though, I can do exactly what you are saying currently. I just have to make a few clicks with my mouse. I cant deny it annoys me a bit!
06-04-13
NEVER FORGET
How do you get to 80% boon duration, most I can get is 60% from 30 Arcana, and 15% each from runes of water and monk. I can see 80% for a specific boon (I have 80% for protection from arcana, 2x rune of water, 2x rune of the monk and 2x rune of earth), but not overall, am I missing something?
And blocking a treb shot does not put you in combat, if it does, it is for such a short period that I have never noticed it.[/quote]
Yeah sorry about that, my brain is kinda all over due to my midterms for the next week and a half so I mixed up my Bonus to Attunement Recharge with my Boon Duration – though it is possible to reach those numbers and higher – as Blix so graciously pointed out to save my kitten from a thread of math checks.
In tPvP I currently have 60% overall in the way that you’ve mentioned and then 80% for Might as it synergizes beautifully with Sigil of Battle plus team combos. In PvE/wuvwuv I run with 2 Major Sanctuary, but I’ll probably switch those over to Fire/Strength/Hoelbrak for the above reason, and because I can’t really justify 10% overall when I keep Fury/Swift/Vigor up permanently (all when in combat, first 2 while out) without it – so I’ll take even longer Might for better damage potential.
@All: Thanks for confirming the lack of entering Combat on successful Treb block.
@Tuluum: Yes easy fixes would be to make blocking the shot throw you into the combat state, or by adding a CD for out of combat switching. The second I find much more unlikely as they’d probably have to blanket that across all Classes and then we’d have an uproar, and even if they did change this solely for Ele’s, than people would just resort to Inventory switching again to circumvent it. And yup, fast fingers allow for pre-buffing, just be careful not to get stuck with just the focus (switching from staff eg.) because 8 skills really kittens you.
[Ark]
@Tuluum: Yes easy fixes would be to make blocking the shot throw you into the combat state, or by adding a CD for out of combat switching. The second I find much more unlikely as they’d probably have to blanket that across all Classes and then we’d have an uproar, and even if they did change this solely for Ele’s, than people would just resort to Inventory switching again to circumvent it. And yup, fast fingers allow for pre-buffing, just be careful not to get stuck with just the focus (switching from staff eg.) because 8 skills really kittens you.
Ironically, I have been playing solely with s/f in WvW lately. I am finding it to be a ton of fun!
Though, I do feel that attunement switching is specific to the ele, so implementing something like an out of combat cooldown just for the class wouldnt be too far out of line. Maybe something that mirrors roughly how long it takes to open character tab and click-click (2 seconds?).
06-04-13
NEVER FORGET