Endurance Regeneration Traits
I already feel like I have unlimited dodges on my ele and we have evasive arcana, you want to be able to dodge more and be able to continue attacking while dodging? Yeah that’s not gamebreaking at all.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
I already feel like I have unlimited dodges on my ele and we have evasive arcana, you want to be able to dodge more and be able to continue attacking while dodging? Yeah that’s not gamebreaking at all.
The point is that we have 2 useless traits, just like rangers have one useless trait as vigor is a marginal increase after they take the 5 point WS minor.
Also, it’s kind of funny you would call this OP yet thieves get feline grace, which STACKS with vigor because it’s an energy refund instead of regen mechanic.
Either the traits need to stack or work, or they should be replaced with something useful.
P.S. Not everyone wants to spec 30 points into arcana.
Wouldn’t mind one of them being changed into an Endurance refund mechanic ~nod~
Maybe the traits are being wasted but I don’t think we need more dodging and we certainly shouldn’t be able to attack while dodging. Don’t even get me started on theives, the kitten you can do as a thief in pvp and wvw if your really good is laughably epic.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
I wouldnt call them wasted think outside 30 water 30 arcana.
1 is in Air
2 are in arcana tree.
2 of them benefit a build doesn’t crit often Scepter and Zephyr’s Focus. The other benefits builds with decent crit chance.
Having 3 traits that do this allows you to say make a build and still get some endurance regen if you want that in your build. Though 1 of those could be moved to say Fire Magic to spread it out instead of 2 in the arcana tree.
It is similar to a Warrior that doesn’t have to spec power heavily in order to do damage because they have a few traits that give a damage boost. You can get % damage mulitpliers in strength 3 of them, 1 in arms, 2 in defense, 1 in tactics, 1 in discipline. Vigor is something you dont get alot of on warriors except from 10 point trait in Arms and 1 in discipline.
Mesmer for example has 5 point in dueling for vigor on crit and 10 point vigor on shatter in inspiration tree.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
I wouldnt call them wasted think outside 30 water 30 arcana.
1 is in Air
2 are in arcana tree.
2 of them benefit a build doesn’t crit often Scepter and Zephyr’s Focus. The other benefits builds with decent crit chance.
Having 3 traits that do this allows you to say make a build and still get some endurance regen if you want that in your build. Though 1 of those could be moved to say Fire Magic to spread it out instead of 2 in the arcana tree.
It is similar to a Warrior that doesn’t have to spec power heavily in order to do damage because they have a few traits that give a damage boost. You can get % damage mulitpliers in strength 3 of them, 1 in arms, 2 in defense, 1 in tactics, 1 in discipline. Vigor is something you dont get alot of on warriors except from 10 point trait in Arms and 1 in discipline.
Mesmer for example has 5 point in dueling for vigor on crit and 10 point vigor on shatter in inspiration tree.
Scepter doesn’t crit? That’s news to me, considering most scepter builds are burst builds.
Considering 20 arcana is mandatory if only because the fury on attunement swap and you just can’t give up protection procs on a 10-12 sec cd for attunement swap.
At least 10 in water is pretty much mandatory considering without it you only have a 45 sec cd ability to remove 2 conditions or you have to slot Ether Renewal.
In fact, if anything it’s the points on air that are really optional.
The base deficiency of elementalist baseline survival is why those arcana and water traitline investments will not be removed.
You’re operating under the assumption that there can be any build that can skip arcana and water for vigor so they have air as a fine option for vigor. That build does not exist.
Stop saying points are mandatory.
Stop saying points are mandatory.
Go play spvp with 30 in fire and 0 in arcana. Do it.
Have fun with getting locked out of your other skills and not having Boons up.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
I wouldnt call them wasted think outside 30 water 30 arcana.
1 is in Air
2 are in arcana tree.
2 of them benefit a build doesn’t crit often Scepter and Zephyr’s Focus. The other benefits builds with decent crit chance.
Having 3 traits that do this allows you to say make a build and still get some endurance regen if you want that in your build. Though 1 of those could be moved to say Fire Magic to spread it out instead of 2 in the arcana tree.
It is similar to a Warrior that doesn’t have to spec power heavily in order to do damage because they have a few traits that give a damage boost. You can get % damage mulitpliers in strength 3 of them, 1 in arms, 2 in defense, 1 in tactics, 1 in discipline. Vigor is something you dont get alot of on warriors except from 10 point trait in Arms and 1 in discipline.
Mesmer for example has 5 point in dueling for vigor on crit and 10 point vigor on shatter in inspiration tree.
Scepter doesn’t crit? That’s news to me, considering most scepter builds are burst builds.
Considering 20 arcana is mandatory if only because the fury on attunement swap and you just can’t give up protection procs on a 10-12 sec cd for attunement swap.
At least 10 in water is pretty much mandatory considering without it you only have a 45 sec cd ability to remove 2 conditions or you have to slot Ether Renewal.
In fact, if anything it’s the points on air that are really optional.
The base deficiency of elementalist baseline survival is why those arcana and water traitline investments will not be removed.
You’re operating under the assumption that there can be any build that can skip arcana and water for vigor so they have air as a fine option for vigor. That build does not exist.
Heh? I never said anything about scepter not criting rofl. Step outside your standard comfort zone and read again and you will see what I am saying. Maybe nobody is running a non-crit scepter build but that is what the trait is there for.
I understand that there are traits and builds that run many of the same stuff. Just because for PvP purposes there are commonly agreed on traits doesn’t mean that people can’t experiment with anything else or run something that isn’t standard. If you don’t like what they are running don’t put them on your team for sPvP then.
You know there is PvE you must be one of those every warrior has to run zerk ascended ping your gear cof 1 people or maybe you don’t pve but your the pvp equivalent.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
I wouldnt call them wasted think outside 30 water 30 arcana.
1 is in Air
2 are in arcana tree.
2 of them benefit a build doesn’t crit often Scepter and Zephyr’s Focus. The other benefits builds with decent crit chance.
Having 3 traits that do this allows you to say make a build and still get some endurance regen if you want that in your build. Though 1 of those could be moved to say Fire Magic to spread it out instead of 2 in the arcana tree.
It is similar to a Warrior that doesn’t have to spec power heavily in order to do damage because they have a few traits that give a damage boost. You can get % damage mulitpliers in strength 3 of them, 1 in arms, 2 in defense, 1 in tactics, 1 in discipline. Vigor is something you dont get alot of on warriors except from 10 point trait in Arms and 1 in discipline.
Mesmer for example has 5 point in dueling for vigor on crit and 10 point vigor on shatter in inspiration tree.
Scepter doesn’t crit? That’s news to me, considering most scepter builds are burst builds.
Considering 20 arcana is mandatory if only because the fury on attunement swap and you just can’t give up protection procs on a 10-12 sec cd for attunement swap.
At least 10 in water is pretty much mandatory considering without it you only have a 45 sec cd ability to remove 2 conditions or you have to slot Ether Renewal.
In fact, if anything it’s the points on air that are really optional.
The base deficiency of elementalist baseline survival is why those arcana and water traitline investments will not be removed.
You’re operating under the assumption that there can be any build that can skip arcana and water for vigor so they have air as a fine option for vigor. That build does not exist.
Heh? I never said anything about scepter not criting rofl. Step outside your standard comfort zone and read again and you will see what I am saying. Maybe nobody is running a non-crit scepter build but that is what the trait is there for.
I understand that there are traits and builds that run many of the same stuff. Just because for PvP purposes there are commonly agreed on traits doesn’t mean that people can’t experiment with anything else or run something that isn’t standard. If you don’t like what they are running don’t put them on your team for sPvP then.
You know there is PvE you must be one of those every warrior has to run zerk ascended ping your gear cof 1 people or maybe you don’t pve but your the pvp equivalent.
And you’re one of those people who would play a longbow pvt ranger and bring a bear to a dungeon and become outraged when people boot your kitten because your selfish disregard for efficiency should trump the group’s goals.
And you’re one of those people who would play a longbow pvt ranger and bring a bear to a dungeon and become outraged when people boot your kitten because your selfish disregard for efficiency should trump the group’s goals.
Or scenario 2 happens and is more likely that I am in a group that doesn’t care what I run as long as I don’t die all the time and slow the group down. News flash most people don’t know much about other classes let alone the optimal dungeon running build for all the professions. Sorry to disappoint.
Just because I know and you know optimal dps warrior is 20/25/0/10/15 with GS or 25/25/0/10/10 ruby orbs full zerker most people don’t know that. If that warrior dies all the time who cares anyway if you have to keep rezzing him and baby sit him I would rather have the ranger and his bear.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
And you’re one of those people who would play a longbow pvt ranger and bring a bear to a dungeon and become outraged when people boot your kitten because your selfish disregard for efficiency should trump the group’s goals.
Or scenario 2 happens and is more likely that I am in a group that doesn’t care what I run as long as I don’t die all the time and slow the group down. News flash most people don’t know much about other classes let alone the optimal dungeon running build for all the professions. Sorry to disappoint.
Just because I know and you know optimal dps warrior is 20/25/0/10/15 with GS or 25/25/0/10/10 ruby orbs full zerker most people don’t know that. If that warrior dies all the time who cares anyway if you have to keep rezzing him and baby sit him I would rather have the ranger and his bear.
People like you always bring up this pitiful excuse that the warrior is dying all the time despite proof to the contrary by full berserker warriors who solo many types of bosses. A noob pvt geared ranger will still also be dying all the time in dungeons, and what’s more — even if he’s not a noob a lot of the time his pet will be dead, simply because the format doesn’t favor certain classes and builds.
And a knights/pvt geared warrior will still vastly outdamage your berserker geared ranger.
There are just setups that are substantially better, and if you don’t care to become aware of them, why don’t you save your group the additional minutes of clear time and stick to Dynamic Event farming?
The whole purpose of explorable dungeons was for carefully planned, synergistic group compositions. If you don’t care to optimize performance, why should the group care about your feelings? You clearly don’t care about their reward/hour ratios.
(edited by Zenith.7301)
People like you always bring up this pitiful excuse that the warrior is dying all the time despite proof to the contrary by full berserker warriors who solo many types of bosses. A noob pvt geared ranger will still also be dying all the time in dungeons, and what’s more — even if he’s not a noob a lot of the time his pet will be dead, simply because the format doesn’t favor certain classes and builds.
And a knights/pvt geared warrior will still vastly outdamage your berserker geared ranger.
There are just setups that are substantially better, and if you don’t care to become aware of them, why don’t you save your group the additional minutes of clear time and stick to Dynamic Event farming?
The whole purpose of explorable dungeons was for carefully planned, synergistic group compositions. If you don’t care to optimize performance, why should the group care about your feelings? You clearly don’t care about their reward/hour ratios.
I like how your putting words in my mouth.
Find in my post where I said all zerker warriors die? Bold it and highlight rofl.
I never said zerker warriors are known to die in dungeons. What I said was that just because someone is running a optimal dps build for their profession doesn’t mean they are good. They also can be more of a liability than someone not running the optimal build.
You clearly seem to not be reading right. I hope you got everything you wanted to rant about out and feel better now. I wasn’t having that conversation with you though sorry you didn’t read it right lol.
The original conversation was about traits that seemed to be a waste. I stated that because that trait doesn’t fit into the optimal spec doesn’t mean its a wasted trait. You seem to have forgotten what the conversation was about. Maybe you should make a reddit post to rant to people that everyone should run optimal builds for everything. See how well that goes over.
If you look at fractal ads on lfg the majority just asks for experience and AR above 10.
I haven’t seen 1 ad yet that tells you what trait layout you should run if your X profession.
I also never said I don’t care about efficient runs. Recognizing that the majority of the player base doesn’t even know what the most efficient builds for each class in a given scenario doesn’t mean I don’t like efficient runs.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
Try running fractal 48 daily, not some measly lv10-20 fractal. Then you get your kitten booted for not running an optimal build, in case you weren’t kicked already because they want 2 guardians, a mesmer, and 2 warriors.
Try running fractal 48 daily, not some measly lv10-20 fractal. Then you get your kitten booted for not running an optimal build, in case you weren’t kicked already because they want 2 guardians, a mesmer, and 2 warriors.
“I’m a sheep. I’m justified in being a sheep because everyone’s a sheep and should herd my way…er, not my way because I didn’t figure any of that crap out, I just follow what everyone else does!”