Endless Petrification Tonic
Enduring Damage Needs Overhaul
Endless Petrification Tonic
Go full dire scepter focus. Get earth shield. Tank my friend. Dont dodge roll. Just take it.
Bad Elementalist
No thank you, I like my free 10% damage for staff in PvE and have taken effort to learn to rely solely on burning retreat.
In terms of damage traits stacking, 25 earth is very trait point efficient through Stone Splinters, Serrated Stones and this.
Also, Enduring Damage makes more sense in that you’re supposedly tanking hits.
“GW2’s PvE is almost as bad as the PvP.”
From the name “Enduring Damage” why not changed it to a 10% damage reduction while endurance is full.
That would make a lot more sense for the trait line, trait name, and quite frankly tanking instead of dodging. Just my 2 cents.
It’s an o.k. trait, if a little boring. It has some nice synergy with renewing stamina and energy sigils. Taking this minor allows you take energy sigils over blood-lust sigils as a viable way to improve both defense and offense.
It’s an o.k. trait, if a little boring. It has some nice synergy with renewing stamina and energy sigils. Taking this minor allows you take energy sigils over blood-lust sigils as a viable way to improve both defense and offense.
Also I think they wanted it to be synergistic between Earth’s signet traits and Arcane Energy.
“GW2’s PvE is almost as bad as the PvP.”
OP,
I consolidated all the Ele traits into one spreadsheet screenshot. Click this to see the thread. It is the first attachment. Look at how many traits are wastefully dedicated to one attunement. Add to that sum the traits that were intentionally disabled without a replacement trait, like Windborne Dagger . You made this thread to suggest a fix to an iffy design decision that is not broken. I am sad to inform you that they do not care.
Go full dire scepter focus. Get earth shield. Tank my friend. Dont dodge roll. Just take it.
Then find yourself dead moments later in various situations.