Engi made me lazy, time to switch up

Engi made me lazy, time to switch up

in Elementalist

Posted by: Dedlaw.9130

Dedlaw.9130

My main is an Engi because I love the versatility the class offers me and the wider arrange of abilitise you gain access to through kits. Playing one to it’s fullest potential is always a lot of fun. But ever since I came back from my break I’ve honestly gotten lazy. While catching up on LS I tend to camp FT or Bomb kit and just spam 1 while specing for survivability. It’s completely sub-par for groups but let’s me solo faceroll through the content.

So I figured it’s time to roll a new class, and the only other one that really catches my eye is the Ele due to the same versatility and variety of choices in 1 setup.

Now I’m a total scrub with Eles so bear with me on this. Been reading a few threads to get an idea of what works and what doesn’t, I saw several variations on the 6/6/0/0/2 build and took a stab at making one myself, ended up with a build that looks like this:

http://gw2skills.net/editor/?fFAQJAoYhMMqeW5wwBd0AEAW4AQBYAI+CUBGilWDA-T1BBwAYV+B4BAoSPQO1f6t/QgTAwZlgAA-w

A few questions regarding the build:

1. Is Fire VIII overkill/underwhelming considering the condition removal of Ether Renewal?
2. Does the Fury from Fire XI stack with consecutive blasts?
3. If yes, does it make Air I redundant or does the swiftness make it worth keeping?
4. Is the extra damage from Air XIII worth it considering I have several KD/Stuns I can use or should I swap it out for a trait with more utility?
5. I only have the two stun breaks on irkingly long CDs. Considering their survival utility, are they worth keeping or are there better options?
6. Are any of the elites considerably better than the other or do they come down to personal preference?

For now I’m just looking at solo play to get a hang of the class. I know pretty much anything works for solo, but I’d rather learn there and later I can fine-tune my builds for dungeons/WvW after getting to know the class better.

Also I haven’t really stretched my mind to what is a decent armor/rune/sigil setup, so any suggestions their are welcome.

Any suggestions for good rotations? I’m looking at starting a rotation along the lines of

Ring of Fire->W->Frozen Burst->E->Earthquake->Churning Earth

which should give me Fury & couple stacks of Might. Still looking at the rest of the skills to determine what works with what.

Cheers for any & all feedback!

Dedlaw – Fresh 80 Zerker Warrior
DODGE!!! – https://www.youtube.com/watch?v=kvS6zMThiZU

Engi made me lazy, time to switch up

in Elementalist

Posted by: Lawful.5314

Lawful.5314

Playing Engi i assume is like playing Heimerdinger, i can see why you became lazy ;<

Anyways.

Your traits are random, feels like you combined PvE with PvP traits, while mixing in sets.
Rarely anyone runs 6 fire in PvP, and 6 Air is usually for fresh air zerker builds.

1. The Fire VIII trait is rarely used because most builds run 4~6 water, which is where the condition removal comes from, ether renewal is generally a bad healing spell because it takes too long to channel and the healing is mediocre. But because it takes over 3 seconds to cast, you’ll probably take around the same damage back that you tried healing up, since you can’t do anything else while its in motion.

2. Yes the fury stacks from consecutive blasts, but it isn’t used in PvP, because you have enough fury generation from Zephyr’s boon and Arcane 1.

3. Fire 6 is redundant actually.

4. Air XIII is never used aswell, people will dodge your CC, or stun break it, thus limiting the amount of damage you can deal with that passive, Fresh air is much, much more valuable, in that trait line.

5. No, those are our only stun break options and most elementalist runs atleast one of them, celestial DD builds run both all the time – our survivability is limited so use of defensive cantrips is never a bad idea.

6. Personal preference mostly, some like FGS for increased mobility and ability to just get out of a zerk fast, others like the extra damage the elemental summons can bring to the table.

For D/D builds rotations could be slightly different, what i personally used to use was:
(L)2-3-4-5>(F)3>2>4>(E)D>33>(W)3>2 > Repeat

Personal preference, you can mix whatever you wish, but the basic fury and might generation combo is Fire Field, then Earth dodge roll + 4, then Water 3.
Every now and then you can instead do the Fire Field , then Earth dodge roll > Earth 4, then Earth 3 for extra fury.
If you keep alternating between magnetic pull and might stacking, you should be able to have unlimited fury, theoretically, in reality tho, your magnetic pull won’t come off as often.

As for armors and runes, rune of strength is probably one of the more frequently used ones, but people use all sorts of runes and armor combinations in WvW, look around different threads and builds – you’ll find people running soldier, zerker, celestial, ect , or a mix of either of those.
So It all comes down to preference and experience.

EDIT: I would suggest just going into sPvP and trying out different builds for Elementalist for a few hours to get a feel for it, try out Zerker builds with fresh air, try out Celestial builds, try out soldier builds, ect.

(edited by Lawful.5314)