DODGE!!! – https://www.youtube.com/watch?v=kvS6zMThiZU
Engi made me lazy, time to switch up
DODGE!!! – https://www.youtube.com/watch?v=kvS6zMThiZU
Playing Engi i assume is like playing Heimerdinger, i can see why you became lazy ;<
Anyways.
Your traits are random, feels like you combined PvE with PvP traits, while mixing in sets.
Rarely anyone runs 6 fire in PvP, and 6 Air is usually for fresh air zerker builds.
1. The Fire VIII trait is rarely used because most builds run 4~6 water, which is where the condition removal comes from, ether renewal is generally a bad healing spell because it takes too long to channel and the healing is mediocre. But because it takes over 3 seconds to cast, you’ll probably take around the same damage back that you tried healing up, since you can’t do anything else while its in motion.
2. Yes the fury stacks from consecutive blasts, but it isn’t used in PvP, because you have enough fury generation from Zephyr’s boon and Arcane 1.
3. Fire 6 is redundant actually.
4. Air XIII is never used aswell, people will dodge your CC, or stun break it, thus limiting the amount of damage you can deal with that passive, Fresh air is much, much more valuable, in that trait line.
5. No, those are our only stun break options and most elementalist runs atleast one of them, celestial DD builds run both all the time – our survivability is limited so use of defensive cantrips is never a bad idea.
6. Personal preference mostly, some like FGS for increased mobility and ability to just get out of a zerk fast, others like the extra damage the elemental summons can bring to the table.
For D/D builds rotations could be slightly different, what i personally used to use was:
(L)2-3-4-5>(F)3>2>4>(E)D>33>(W)3>2 > Repeat
Personal preference, you can mix whatever you wish, but the basic fury and might generation combo is Fire Field, then Earth dodge roll + 4, then Water 3.
Every now and then you can instead do the Fire Field , then Earth dodge roll > Earth 4, then Earth 3 for extra fury.
If you keep alternating between magnetic pull and might stacking, you should be able to have unlimited fury, theoretically, in reality tho, your magnetic pull won’t come off as often.
As for armors and runes, rune of strength is probably one of the more frequently used ones, but people use all sorts of runes and armor combinations in WvW, look around different threads and builds – you’ll find people running soldier, zerker, celestial, ect , or a mix of either of those.
So It all comes down to preference and experience.
EDIT: I would suggest just going into sPvP and trying out different builds for Elementalist for a few hours to get a feel for it, try out Zerker builds with fresh air, try out Celestial builds, try out soldier builds, ect.
(edited by Lawful.5314)