Ether Renewal's heal buff, total cleanse nerf

Ether Renewal's heal buff, total cleanse nerf

in Elementalist

Posted by: Haette.2701

Haette.2701

With the new cast time, Ether Renewal’s heal is now divided up over 8 pulses instead of 12. This does indeed mean the heal is faster and less likely to be interrupted before a significant heal can occur, but because each pulse is a cleanse it also means it removes fewer conditions than before. The 8 pulses still occur at the same rate as before.

That’s not to say 12 conditions is anything that should ever be happening, but it’s still a full second less of near-immunity to conditions. It’s most noticeable in places like Orr or WvW where cripples and immobilizes fly around in huge chains.

(edited by Haette.2701)

Ether Renewal's heal buff, total cleanse nerf

in Elementalist

Posted by: LuxAstrum.8205

LuxAstrum.8205

I gusse its a trade off, I dont know usually I just pop my Ether Renewal just to get rid of a few conditions, it never saved me from dieing anyway

Ether Renewal's heal buff, total cleanse nerf

in Elementalist

Posted by: DiogoSilva.7089

DiogoSilva.7089

It’s a buff nonetheless, and my current favourite elementalist’s heal skill. The 1.? second that was taken away means more time spent using other skills or dodging (and, of course, stronger healing before any rupt). I find the condition immunity to be very conditional, and even then, it’s still good at that as it lasts 3+ seconds.

Ether Renewal's heal buff, total cleanse nerf

in Elementalist

Posted by: Haette.2701

Haette.2701

I agree that it’s generally a buff, I’ve just seen or heard nothing about the total cleanse after the change. Like I said, it’s only really noticeable in a couple places where you’re running through a constant barrage of cripple/immobilize anyway.