Evasive Arcana cancels spells ?
Yup. It does.
You learn to adapt. And die a lot.
Evasive Arcana is one of our best traits. Water Dodge is a AoE heal+condition cleanse. Churning Earth is a Blast finisher.
Anyway, I have rarely encountered the issue you are speaking of – Mostly because the spell it triggers is insta-cast: by the time you recover from the dodging animation, the spell is already “completed”.
I too tend to spam 6 when in low health and dodging, but I never had to blame Evasive Arcana for dying because the Heal did not trigger :/
(edited by hihey.1075)
But it’s not just the heal, it cancels all the attack spells too. So it’s really odd in fast paced situations. I don’t think the guardian’s dodge heal cancels his attacks? Skills should at least be put in a queue to execute after evasive arcana’s effect instead of being plain cancelled. I don’t think there is any other situation in the game where skills get cancelled.
You mean dodging cancels your attack? No duh. Its like that for every class except warriors axe #5
^ Not dodging. If you activate skills during a dodge they are put in a queue and executed when the dodge completes. Unless you have evasive arcana.
(edited by Satakal.6971)
Same thing used to happen when the phoenix returned to you, not sure if that’s still around. It’s really annoying and can screw you up really badly.
Somebody post this in the bugs thread to get it tested and posted there by josh.
Breakdown of class roles in tpvp
Suggestions for improving/fixing elementalists
Evasive Arcana is one of our best traits. Water Dodge is a AoE heal+condition cleanse. Churning Earth is a Blast finisher.
Anyway, I have rarely encountered the issue you are speaking of – Mostly because the spell it triggers is insta-cast: by the time you recover from the dodging animation, the spell is already “completed”.
I too tend to spam 6 when in low health and dodging, but I never had to blame Evasive Arcana for dying because the Heal did not trigger :/
You need to experience lag there my friend.
EA for me and everyone I watch using it happens when they are running off. Not during the dodge (or end of dodge). Not to mention you can get hit during your dodge, and your not refunded the endurance it costs. Funniest thing I saw was me mid dodge turned to stone, flying like super man, defying gravity. Also you can double dodge when lagging enough. On a thief with caltrops on dodge you get 2 stacked on top of each other and 0 endurance left, it is also not refunded.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows