Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
I think a chill could be interesting.
After all, that good old pvp and its EA water dodge healing for 50% what it does everywhere else.
OP is trying to put the final nail in eles coffin. Also if you dont like Water EA then you should also change water attunement to an aoe freeze and really stick it to eles.
Pretty sure the op said this somewhere, I mean I could be quoting someone else but I don’t think so:
3. It would allow other traits in Water/Arcane to be buffed or reworked to make them more interesting.
It would allow other traits in Water/Arcane to be buffed or reworked to make them more interesting.
Things could be reworked or buffed such as (just some ideas):
Switching the heal from Evasive Arcana with a chill won’t kill the elementalist, as long as suitable buffs are handed out.
Obviously if all of the above changes were issued then the ele would be brokenly op. But if you could get the Stop Drop and Roll heal for 20 points and free 30 points from Arcane then that would make a few more builds viable.
Pretty sure the op said this somewhere, I mean I could be quoting someone else but I don’t think so:
3. It would allow other traits in Water/Arcane to be buffed or reworked to make them more interesting.
It would allow other traits in Water/Arcane to be buffed or reworked to make them more interesting.
Things could be reworked or buffed such as (just some ideas):
- Stop drop and roll: Dodge rolling removes burning, chilled and heals nearby allies(Cooldown: 10 seconds) – This heal would be the same as EA water dodge, but would not remove a condition. This move would not be 50% less in PvP
- Elemental Attunement: Water – You and nearby ally’s heal when changing to water (stacks with healing ripple) – No longer provides regen (or provides 50% or 75% less regen)
- Evasive Arcana: Water – Dodge rolling in water causes chill
- Evasive Arcana: All – The cooldown for each spell has been reduced / removed
Switching the heal from Evasive Arcana with a chill won’t kill the elementalist, as long as suitable buffs are handed out.
Obviously if all of the above changes were issued then the ele would be brokenly op. But if you could get the Stop Drop and Roll heal for 20 points and free 30 points from Arcane then that would make a few more builds viable.
You do have to understand that just because something is nerfed, a buff is NOT given in compensation. This is a major problem for most of the Elementalist’s troubles. I can guarantee you with 95% certainty that if they changed EA’s roll to a chill, the most we might get is Soothing Winds buffed from 5 to 7%.
This would be the thing that makes me uninstall.
This would be the thing that makes me uninstall.
Come to PvP we have 50% less healing from water dodge for you, just because it is pvp.
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