Evasive Arcana in Water = Frozen Burst

Evasive Arcana in Water = Frozen Burst

in Elementalist

Posted by: TGSlasher.1458

TGSlasher.1458

I think a chill could be interesting.
After all, that good old pvp and its EA water dodge healing for 50% what it does everywhere else.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Evasive Arcana in Water = Frozen Burst

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Posted by: Sancz.9345

Sancz.9345

OP is trying to put the final nail in eles coffin. Also if you dont like Water EA then you should also change water attunement to an aoe freeze and really stick it to eles.

Evasive Arcana in Water = Frozen Burst

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Posted by: TGSlasher.1458

TGSlasher.1458

Pretty sure the op said this somewhere, I mean I could be quoting someone else but I don’t think so:

3. It would allow other traits in Water/Arcane to be buffed or reworked to make them more interesting.

It would allow other traits in Water/Arcane to be buffed or reworked to make them more interesting.

Things could be reworked or buffed such as (just some ideas):

  • Stop drop and roll: Dodge rolling removes burning, chilled and heals nearby allies(Cooldown: 10 seconds) – This heal would be the same as EA water dodge, but would not remove a condition. This move would not be 50% less in PvP
  • Elemental Attunement: Water – You and nearby ally’s heal when changing to water (stacks with healing ripple) – No longer provides regen (or provides 50% or 75% less regen)
  • Evasive Arcana: Water – Dodge rolling in water causes chill
  • Evasive Arcana: All – The cooldown for each spell has been reduced / removed

Switching the heal from Evasive Arcana with a chill won’t kill the elementalist, as long as suitable buffs are handed out.

Obviously if all of the above changes were issued then the ele would be brokenly op. But if you could get the Stop Drop and Roll heal for 20 points and free 30 points from Arcane then that would make a few more builds viable.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

Evasive Arcana in Water = Frozen Burst

in Elementalist

Posted by: Ryld.1340

Ryld.1340

Pretty sure the op said this somewhere, I mean I could be quoting someone else but I don’t think so:

3. It would allow other traits in Water/Arcane to be buffed or reworked to make them more interesting.

It would allow other traits in Water/Arcane to be buffed or reworked to make them more interesting.

Things could be reworked or buffed such as (just some ideas):

  • Stop drop and roll: Dodge rolling removes burning, chilled and heals nearby allies(Cooldown: 10 seconds) – This heal would be the same as EA water dodge, but would not remove a condition. This move would not be 50% less in PvP
  • Elemental Attunement: Water – You and nearby ally’s heal when changing to water (stacks with healing ripple) – No longer provides regen (or provides 50% or 75% less regen)
  • Evasive Arcana: Water – Dodge rolling in water causes chill
  • Evasive Arcana: All – The cooldown for each spell has been reduced / removed

Switching the heal from Evasive Arcana with a chill won’t kill the elementalist, as long as suitable buffs are handed out.

Obviously if all of the above changes were issued then the ele would be brokenly op. But if you could get the Stop Drop and Roll heal for 20 points and free 30 points from Arcane then that would make a few more builds viable.

You do have to understand that just because something is nerfed, a buff is NOT given in compensation. This is a major problem for most of the Elementalist’s troubles. I can guarantee you with 95% certainty that if they changed EA’s roll to a chill, the most we might get is Soothing Winds buffed from 5 to 7%.

Evasive Arcana in Water = Frozen Burst

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Posted by: Senjun.8149

Senjun.8149

This would be the thing that makes me uninstall.

Evasive Arcana in Water = Frozen Burst

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Posted by: TGSlasher.1458

TGSlasher.1458

This would be the thing that makes me uninstall.

Come to PvP we have 50% less healing from water dodge for you, just because it is pvp.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows