Q:
Evasive Arcana's Churning Earth
Sorry to bother everyone here.
Just a question to ask.How come Evasive Arcana reads that on dodge roll will run a Churning Earth, but when I hit enemies the damage log reads the attack as “Shockwave” in the combat log and it only does a single stack of bleeding and applies cripple with the animation of Churning Earth?
The original skill applies 8 stacks of bleeding so its not a tooltip error.
My second question is:
Is it the intention of the developers to have the Evasive Arcana version apply less stacks of bleeding for gameplay balance? Specially when a dodge roll gives 1 bleeding stack while primary attack on Scepter and underwater weapon apply three stacks? Doesn’t make sense to me…
As to why it reads as shockwave, I have no idea.
It only has 1 stack because 8 stacks of bleed + cripple + damage from the original Dagger Offhand skill is OP if you can use it every 9 seconds by just dodging. Even the original Dagger Offhand skill you have to channel it for 3.25 seconds, it isn’t fair if you can cast it by just dodging and get the full effect.
If you want them to increase it to 3 stacks, well yeah that’s good but most people use it primarily as a blast finisher.
(edited by Kyon.9735)
Another bug I find:
Rune of the Undead on Elementalist:
As a test I put in five points on Earth. This means the elly gains 50 points by default and +80 points for being Level 80. However the #6 on Rune of the Undead does not work with this, but the other classes in the game get benefit from their own stacking skills in their trait lines.
This means using the #2 scepter skill on Earth does not work, neither does the stat bonus outside the original 50 points. I could be wrong if its a tooltip error on the Hero Panel, but I am just trying to get the condition damage I should have.
So yes…I get the Condition Damage total for the +50 (5 points in Earth) but I don’t get the increase from Scepter Skill #2 or the actual +80 points from attuning to Earth. The skill and trait line fails.