Q:
Evasive Arcana
yes since release they were all combo finischer (don’t remeber if they where changed this way during last beta or directly at release)… also EA was bugged and it was able to produce blast finisher even when the abilit per attunement CD was down… resulting in easy multi blast…
after the change and the greate pressure produced by player that loved the play style generated by the old EA (even those that didn’t made use of the bug changing attunemnt between each dodge) a dev answeared that by policy they don’t want classes to have finisher and field avaible in the same weapon set because the combo system was created to be used by group of player and to give additional value to cooperation…
this is the reason that was given along with the promise (realized in the previous patch) of a reinstallament of the finisher effect on the earth versione of EA…
now… personally… the reason seem a bit hollow… if u look at other classes u can see that there are some that have access to good combination of field and finsisher by combinating weapon and utility… this because most field come from utility… and u need only ONE field to make use of all your finisher… while the elementalist work the other way… all his field comes from weapon skill… and among utility he also have only 2 finisher… there are exception to this like ranger that doesn’t have a great number of finisher other than phisical projectile and a really short amount of field… but also exception like guardian that have abundance of light field in both weapon and utility skill as well as finisher in they weapon skill… like the hammer 2 that is a 5 second cd blast that can be combined with 3d chain of hammer 1 that place a light field…
so… looking at it from what the dev say, the reason why EA souldn’t enable a staff ele to take full use of his own field could sound right… but looking at it in comparison to what other classes can do makes this reasinonig seem a bt off ^^’
(edited by Comaetilico.3645)
Yeah. Thiefs have a combo field and a blast finisher on shortbow (which is very spammable). Makes me sad we can’t have a blast on a dodge roll (if its on a 10 second CD, should be fine).
Yeah. Thiefs have a combo field and a blast finisher on shortbow (which is very spammable). Makes me sad we can’t have a blast on a dodge roll (if its on a 10 second CD, should be fine).
Having one on every attunement was over the top, and it was bugged to cause blasts even when the effect didn’t go off. Now instead of rolling every time you see a field, you have to setup a more intelligent combo to get the full effect, I like it.
Yeah. Thiefs have a combo field and a blast finisher on shortbow (which is very spammable). Makes me sad we can’t have a blast on a dodge roll (if its on a 10 second CD, should be fine).
Having one on every attunement was over the top, and it was bugged to cause blasts even when the effect didn’t go off. Now instead of rolling every time you see a field, you have to setup a more intelligent combo to get the full effect, I like it.
So they could have fixed the bug where it didn’t go off on every roll? I already mentioned having it on a 10 second cooldown would have been fine. Every roll they make just to trigger a combo field is a roll they don’t have to evade damage.
Yeah. Thiefs have a combo field and a blast finisher on shortbow (which is very spammable). Makes me sad we can’t have a blast on a dodge roll (if its on a 10 second CD, should be fine).
Having one on every attunement was over the top, and it was bugged to cause blasts even when the effect didn’t go off. Now instead of rolling every time you see a field, you have to setup a more intelligent combo to get the full effect, I like it.
if it had the proper CD applied it colud have been strong (maybe too strong for the water blast) don’t really know if cosinder it OP would have been right… certainly if we have to limit it to only one attunement earh is the wrost one we can have… since earth is also the only source for blast that we have… and we’r talking of one of the most delayed skill (second only to DT and shatterstone… but at least deal more dmg and it’s animation is less flasy and make it more easy to lend…).. so if we want to blast we have to chose between placing a blast BEFORE we deploy our field (making it’s use a bit hard when facing player and not npc)… or place our field and than roll into it (wich in most cases means to get into the fray… that is not where a staff ele want to be ^^‘)… we can’t have both due to them being in the same element (and every field being in adiferrent one)… what wold have made it really interesting wold have been placing the balst in fire or air (water will probably make it too strong because it wold make to much easy to blast inside water field without even have to put the attunement in cd…) that way we could have chose if split our finisher between different field in different moment or concentrating them but locking ourself out of 2 element… that wold have been a real tattical sources and cold have left space to tactical decision based on the situation…
@ above post:
It actually works quite well with earth attunement (offhand dagger). Swapping into earth and dodging into a field followed by earthquake>churn is 3 blast finishers in about 2-3 seconds. Other than a full banner warrior I don’t know any class that can blast that fast (thieves can more consistently, but not as rapidly) and even that warrior would have to blow all his utilities. If the blast came in any other attunement you’d have to swap into earth after dodging anyway to hit the other 2 blast finishers. Churning Earth blast triggers at the beginning of the animation along with the cripple effect, so it’s easy to get 3 blasts inside one field.
It was crazy powerful when every single roll was a blast finisher, but man I had a blast while it lasted.
@ above post:
It actually works quite well with earth attunement (offhand dagger). Swapping into earth and dodging into a field followed by earthquake>churn is 3 blast finishers in about 2-3 seconds. Other than a full banner warrior I don’t know any class that can blast that fast (thieves can more consistently, but not as rapidly) and even that warrior would have to blow all his utilities. If the blast came in any other attunement you’d have to swap into earth after dodging anyway to hit the other 2 blast finishers. Churning Earth blast triggers at the beginning of the animation along with the cripple effect, so it’s easy to get 3 blasts inside one field.
It was crazy powerful when every single roll was a blast finisher, but man I had a blast while it lasted.
and where does the quickness to pull off evade → quake → churn in 2 seconds come from?
The mob has spoken and the turrets shall be burnt at the stake.
@ above post:
It actually works quite well with earth attunement (offhand dagger). Swapping into earth and dodging into a field followed by earthquake>churn is 3 blast finishers in about 2-3 seconds. Other than a full banner warrior I don’t know any class that can blast that fast (thieves can more consistently, but not as rapidly) and even that warrior would have to blow all his utilities. If the blast came in any other attunement you’d have to swap into earth after dodging anyway to hit the other 2 blast finishers. Churning Earth blast triggers at the beginning of the animation along with the cripple effect, so it’s easy to get 3 blasts inside one field.
It was crazy powerful when every single roll was a blast finisher, but man I had a blast while it lasted.
and where does the quickness to pull off evade -> quake -> churn in 2 seconds come from?
It is actually quite possible to do this combo:
Dragons Tooth > Ring of Fire > Phoenix > Roll(While switching to earth) > Earthquake > Churning Earth
This gives 15 stacks of AOE might, and they will still be there for 10 seconds or so when you go back to fire, so it is possible to have 25 stacks, you can also make them more reliable with boon duration increase or might duration increase along with a sigil of Superior Battle.
It is possible to do that combo, but the combo from Churning Earth does not trigger until you finish casting it (even though the tooltip may make you think so).
So it was wrong for the person to write “3 Blast Finishers in 2-3 seconds” when in reality you have to wait for Churning Earth to finish casting.
http://www.youtube.com/user/IntigoGW2
Yeah, I just went back in game and tested, the might on churning earth doesn’t trigger until the end. The little heart animation denoting combo “area might” pops up as soon as you trigger the skill, and since I usually have so much might up anyway I never noticed it didn’t add when the combo icon popped up but after skill completes.
Makes me wonder which way it’s bugged…. Is the “area might” heart popup bugged and showing too soon, or is the skill bugged and should give might when the heart pops up?
Why wouldn’t you finish casting Churning Earth? It is quite a devastating AOE spell. Surely you wouldn’t waste the cool down on it for 3 stacks of might.
Combined with lightning flash I often don’t end churn inside ring of fire (I’m mostly a WvW player, discount anything I say as far as PvE goes, mobs just stand in fire so of course you can just finish churn inside ring).
Also, good players know what churn looks like, and will usually avoid it anyway, so cancelling halfway in and hitting mag grasp-ring of earth-whatever can be a good way to land some damage instead of none, using the element of surprise. Adding 3 stacks of might to something that will hit would be better in some cases than firing off an aoe you know will be dodged or blocked (making you wait the full cooldown anyway, which reminds me, why do warriors get to keep full adrenaline and have a reduced CD on burst when blocked or missed and we have full cooldowns on all skills in the same situation?…..).
Back on topic…. EA blast on earth is still the best element to have as a blast if we only get one.
(edited by Thrashbarg.9820)
Combined with lightning flash I often don’t end churn inside ring of fire (I’m mostly a WvW player, discount anything I say as far as PvE goes, mobs just stand in fire so of course you can just finish churn inside ring).
Also, good players know what churn looks like, and will usually avoid it anyway, so cancelling halfway in and hitting mag grasp-ring of earth-whatever can be a good way to land some damage instead of none, using the element of surprise. Adding 3 stacks of might to something that will hit would be better in some cases than firing off an aoe you know will be dodged or blocked (making you wait the full cooldown anyway, which reminds me, why do warriors get to keep full adrenaline and have a reduced CD on burst when blocked or missed and we have full cooldowns on all skills in the same situation?…..).
Back on topic…. EA blast on earth is still the best element to have as a blast if we only get one.
It still gives might as long as you START the channel in the ring of fire, I am 95% sure on this.