Exploring Orr
I recommend going D/D or S/D.
If you go D/D build Vitality -> Toughness -> Power. or Vitality -> Power -> Crit Dmg.
I highly recommend 30 points in water and 20 in Arcane. Speccing this way makes you a tank but you do not lose that much damage. Survival is infintiely more important than damage output for elementalist.
If you go S/D go for toughness → Condition damage → Vitality
Katniss Shade – Necromancer 80 – sPvp rank – 29
Emma Wolfsbane – Thief 80 – Looking for Guild
I don´t understand how it can be so hard….ele can bloody well face tank couple of normal mobs in cursed shores. I haven´t had any trouble doing Orr solo, only part i had to deliberately team up for was one sp and poi nw from the lyssas temple that is just crowded with mobs.
What i did was just dump my stats to fire and water while levelling, ended up with 30 fire 30 water 10 air. It can be easily improved, 30 fire, 20 water and 20 arcane would make a lot more sense for example.
Full berserkers gear with some vita on accessories, mostly just gained from drops and few parts from earlier karma vendors.
Wielding staff normal sequence for mobs, start in earth, pull 1-6 mobs depending on how easy it´s to make them ball up, cast earth5, glyph of storms, earth 2, swap to fire, fire2, arcane wave, fire 3, dodge forward, fire 4, fire 2 fire 3 and so forth. Most packs are dead or nearly dead after storm stops (for the duration of storms you´re practicaly invincible), bit of kiting and few more lavafonts and flame bursts and voila, collect the loot. Is it a veteran? Just kite a bit more afterwards to finish
If you can´t pull that off then just swap profession. Or just learn to kite effectively on lower level areas and come back after learning how to play ele.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
Change some of your equipment until you have at least 2300 toughness. Any less and the damage you take is exponentially higher.
Run with 3 cantrips when exploring Orr. They break stun, which means you also snap yourself out of knockbacks much faster when using them, and some of them remove immobilize.
With 3 cantrips and 2400 toughness I have very little trouble traversing Orr on my Elementalist.