FULL Glass Cannon Staff Elementalist ?
From what I understand of glass staff builds your highest dps option is typically to stick to fire attunement and spam 1,2,3, and 5 on cooldown. For a more detailed and accurate run down of glass staff in PvE check the following guides. (conveniently stickied at the top of the forum)
- https://forum-en.gw2archive.eu/forum/professions/elementalist/The-Ele-Meta-Dungeon-Speed-Clears (warning: numbers/crunch)
From what I understand of glass staff builds your highest dps option is typically to stick to fire attunement and spam 1,2,3, and 5 on cooldown. For a more detailed and accurate run down of glass staff in PvE check the following guides. (conveniently stickied at the top of the forum)
- https://forum-en.gw2archive.eu/forum/professions/elementalist/The-Ele-Meta-Dungeon-Speed-Clears (warning: numbers/crunch)
It’s really just 2+3 off cooldown, and 5 if there just so happens to be a billion creatures nearby, otherwise it isn’t really that efficient because of the 3.5 second cast time, combined with the inability to dodge and the low hit rate without blasting staff (because that trait hurts DPS in PvE). Considering you’ll hit probably 3 or 4 of the meteors, it’s usually better to just auto and 2/3 spam.
In fact, it’s probably not even necessary to use 3 because of high burning uptimes from accidental use on guardians and other classes, or even yourself if you take the burn on crit trait.
That’s why staff is the single most boring PvE weapon when used correctly. 2222 forever.
If for WvW, i wouldnt suggest glass. at the very least knights mixed with some celestial.
For PvE:
- Build: 30 (VI-VII-XI)/10 (VI)/10 (VI)/10 (VI)/10 (V) is higher Effective Power (EP) than 30/30/0/0/10. In situations where you won’t be fighting groups or large enemies, 30/20 (VI – VII)/10/10/0 is even higher EP. Just remember that these builds are dependent upon you keeping your HP above 90% and staying within 600 range of your enemies. You should stay nearish your enemies anyway so that you can benefit from using Arcane Wave in your own fire field. If you are intent on using that particular build, take Air XI for when you’re in staff for a tiny tiny EP increase – you won’t use Air XII anyway.
- Utilities: FGS is a better elite for single targets up against a wall. Know when to swap Tornado for it. Arcane Brilliance is fine for a heal. You will want Arcane Wave to keep the bonus from Arcane Lightning (trait Air VII) up all the time, and Signet of Fire for a higher Crit Chance. Last skill is up to you, but Glyph of Storms or Frost Bow are good DPS options – as is Lightning Flash if you’re using FGS not against a wall. If you need more help surviving, take Arcane Shield as your third skill, then Mist Form instead of Signet of Fire.
- Armor/Gear: Theoretically adding in a few Assassin’s armor pieces will raise your EP, but it’s likely that Zerk will be better after the balance patch so just stick with Zerk.
- Sigil: Use a Sigil of the Night in nighttime dungeons, and Sigil of Force or appropriate Slaying sigil in daytime dungeons. Sigil of Force is fine for open world.
- Runes: Scholar’s runes are good
- Food/Potion: Use slaying potions for dungeons. For food, just use a cheaper alternative when you’re doing normal stuff, save the good stuff for extra special occasions. And if you aren’t building perception stacks, precision food is probably better.
A very good DPS rotation is in my guide. In my tests, untraited Meteor Shower would hit a stationary small hitbox 4ish times on average and traited Meteor Shower 6ish times, so it is a DPS increase over 1, especially when traited. Fire 3 is a DPS increase only if the target doesn’t have perma-burning, and Fire 4 is a DPS increase when used into a wall like Fiery Rush. Don’t use both Fire 3 and Fire 4 between two Lava Fonts as it will leave you with about 1/2 a second between Lava Fonts, which isn’t enough time to cast a Fireball. Maintaining Fire 2 should be your highest priority, but don’t cast it as soon as it’s off CD as you’ll likely interrupt your auto attack (and thus decrease DPS).
I use a build that is 20/20/0/20/10.
Ideally for max damage I’d say go for 30/20/0/10/10 or 30/10/10/10/10.
The most important thing you have to get are those flat damage modifiers, they’re the ones that really bump up your damage.
Fire VI: +10% damage
Fire 25: +10% damage to burning foes
Air VI: +20% damage to foes below 33% health
Earth IV: +5% damage to bleeding foes
Earth VI: +10% damage to targets within 600 range
Water VI: +10% damage when your health is above 90%
Arcana V: Blasting Staff
The weakest ones would be Earth, so if you had to pass on any, I’d say skip these.
Use a full Berserker gear, Ruby Trinkets, Ruby Gems, Scholar Runes (10% damage when over 90% health), and Sigil of Force (5% damage) on your weapon.
Having another weapon with Bloodlust so you can stack to 25 and then switch for the Force weapon is also good.
Don’t ever skip Blasting Staff. Even though it doesn’t give you a flat damage increase, the area it affects will increase your damage by MUCH more.
You’ll be hitting much more targets and making your damage count.
Get used to being OHKO’ed or going down in less than a second, and take this opportunity to learn how to avoid damage completely or how to play safely.
And… well, enjoy OHKOing people and seeing insane crit numbers (like a 14k Dragon Tooth, or a 9k Meteor Hit).
Play as a full glass ele in a zerg for a while. If you can learn to survive that through positioning and avoiding damage you should be golden for pve. (staff fire 4 is really good for evading through zergs) Also, if you do truly “master” surviving on a glass ele you will feel like god when you trait/gear anything defensive.
Persiës Sunreaver (ele), Persiës (ranger),
Gromphe Baenre (necro), Përsies (guard)
That’s pretty close to the build I use in sPvP when i’m playing against a team with no thieves.
Except I put ice bow in there instead of Armor of Earth.
With this build, make yourself present at every team fight…
And then end it in a raging hellstorm of fire and icebow
Character name: Azilyi
If you are going to PvP with this, there is a trait that is absolutely essential:
Lava Tomb.
If you are going to PvP with this, there is a trait that is absolutely essential:
Lava Tomb.
That trait actually killed me once. No kidding.
If you are going to PvP with this, there is a trait that is absolutely essential:
Lava Tomb.
That trait actually killed me once. No kidding.
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend
30/20/10/10/0 is better than 30/10/10/10/10 in Fractals if you love to use staff there. Staff and ice bow make good synergy, when you have to swap out of fire attunement.
- doranduck, 2016 on Lore in Raids
If you are going to PvP with this, there is a trait that is absolutely essential:
Lava Tomb.
That trait actually killed me once. No kidding.
oh, nice. unedited video footage that after 20 min features no downed state ele. (or even much ele at all! dude is playing an engineer?)
thanks for the link