Facing some players expectations

Facing some players expectations

in Elementalist

Posted by: Seraskus.6810

Seraskus.6810

So, it is maybe not a short-term thread, but I realised some people dont find the way Elements must be switched and all that versality stuff satisfying.

I don’t mean any “underpower” of Elementalist (this is not the thread for this). I mean that some people surely would like to have less complicated playstyle of Ele yet dont give up this class basics.

To say it simply: Now each attunment in each weapon changes absolutely the skill bar.
It makes things very complicated, there are many combos, many utilities and much mess around it.

I though some players would be happy to have an option to pick a simplier weapon.
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For example (just example) Elemental Sword.

Such weapon will posses the same attacks for each Attunment – the only thing changing would be additional effects associated with the attunment.

So again example (just example) skills:

A. Skill to leap forward and create an explosion at the end: in the Fire atunment will create flame burst, in water- healing burst and in earth- blinding burst.

B. Skill making a whide slash and creating a half-circle area effect in front of the user:
Like ice field in water atunment, electric field in Air and magnetic field in Earth.
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The key is treating each skill as the same one after changing attunment. So when you have just used Leap(2) skill in fire attunment and now you change to Earth the Leap skill will still be in the cooldown.

All this is only the example (i will repeat it to the boredom death). The point is just such simplier weapon:
-Same skills with different effects on attunments
-Skills in different attunments are treated as the same ones (having the cooldown in the same time)

Some amount of players may prefer such simplicity to the versality of the current Elementalist’s variety of skills.