We want to give the elementalist a bit more survivability and support when going skirmishing with enemies, both in PvE and PvP. Elementalists with a dagger in their main hand will gain an extra evasion on their Burning Speed as well as a blast finisher on their Frozen Burst. For PvP players, we’re removing the PvP skill splits that were implemented for both Signet of Restoration and the Cleansing Water grandmaster trait.
I’m pretty new to ele, and this looks nice, but I surely hope there’s more survivability added in the patch than control.