Feedback on Ele Condition Cleanse

Feedback on Ele Condition Cleanse

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Posted by: Sunshine.5014

Sunshine.5014

Right now Water is a must have line because it has the most reliable condi cleanse traits inside. It limits build diversity a lot. I think we should spread out the condition cleanse to other line so we can have more build diversity.

I think it should be like this:

  • Fire: cleanse when received burning
  • Air: cleanse every 1s on superspeed (that trait belongs here, not on Weaver)
  • Earth: cleanse on hit above 75%, every 0.5s
  • Water: cleanse on Regen
  • Arcana: cleanse on attunements
  • Tempest: cleanse 2 on starting an Overload (only once)
  • Weaver: cleanse on gaining a barrier

Then we tune down Ele ability to gain more Regen (which basically means condition cleanse in the old system). For example, remove Regen on aura on Tempest.

This enable builds like Fire/water/Arcana. Or Fire/Air/Arcana. A lot of possibilities there.

Thoughts?

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

Feedback on Ele Condition Cleanse

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Posted by: Zintrothen.1056

Zintrothen.1056

Right now Water is a must have line because it has the most reliable condi cleanse traits inside. It limits build diversity a lot. I think we should spread out the condition cleanse to other line so we can have more build diversity.

I think it should be like this:

  • Fire: cleanse when received burning
  • Air: cleanse every 1s on superspeed (that trait belongs here, not on Weaver)
  • Earth: cleanse on hit above 75%, every 0.5s
  • Water: cleanse on Regen
  • Arcana: cleanse on attunements
  • Tempest: cleanse 2 on starting an Overload (only once)
  • Weaver: cleanse on gaining a barrier

Then we tune down Ele ability to gain more Regen (which basically means condition cleanse in the old system). For example, remove Regen on aura on Tempest.

This enable builds like Fire/water/Arcana. Or Fire/Air/Arcana. A lot of possibilities there.

Thoughts?

I do agree with ele needing more condition cleansing, but I’d much rather see conditions nerfed and then cleanses reduced. But that will never happen, so we’re stuck needing more cleanses. However, not every line needs a way to cleanse unless those cleanses are weak, in which case they’ll become mandatory traits.

Superspeed cleansing in Air would make that trait mandatory because that’s amazing for a base trait line.
Cleansing when being burned would only work against a few builds, and burn builds tend to be extra weak to condition cleansing.
Cleansing when we swap attunements could be good, but only in minimal amounts. Arcane already provides a little cleansing through the dodge GM, so that in combination with Water regen (the middle minor trait gives regen when you swap to water), and then on top of other trait line cleanses would make condi specs useless against ele.
Tempest would need to lose synergy with the regen cleansing before any more is added.
Weaver can provide cleansing through a cleansing utility. Ele lacks utilities those kind of utilities and nobody likes Unravel, so it would be the perfect stance to add cleansing onto.

Other utilities could have cleanses added onto them as well. Signet of Water’s active could cleanse. This adds a nice tradeoff from occasional passive cleansing that would cleanse more over time, but then you have the burst cleansing for extreme situations.

Have you ever noticed that every profession’s meta specs try to achieve as much condition cleansing as possible without sacrificing too much damage? And there are specific cleanses that appear is nearly every build going up against any condi heavy spec because that build wouldn’t survive otherwise.

- Thieves run Signet of Agility and movement impairment cleanse on dodge.
- Reapers are Reaper’s and they don’t have valid defences lol.
- Revs are just naturally weak to conditions outside of Demon and Dwarf.
- Eles have to run Cleansing Water and regen on auras in Tempest.
- Warriors must run Cleansing Ire and Berserker Stance.
- Rangers must run cleanse on CAF use and also the cleansing signet.
- Engis run Purge Gyro and sometimes Elixir R (I think that’s the condi conversion one).
- Mesmers run a very specific build because it happens to provide incredible damage while acquire all the mandatory traits and utilities, such as cleanse on shatter and Signet of Illusions.
Guardians naturally have quite a bit of cleansing, so they can get away without taking certain cleansing traits and utilities.

Feedback on Ele Condition Cleanse

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Posted by: Solori.6025

Solori.6025

Right now Water is a must have line because it has the most reliable condi cleanse traits inside. It limits build diversity a lot. I think we should spread out the condition cleanse to other line so we can have more build diversity.

I think it should be like this:

  • Fire: cleanse when received burning
  • Air: cleanse every 1s on superspeed (that trait belongs here, not on Weaver)
  • Earth: cleanse on hit above 75%, every 0.5s
  • Water: cleanse on Regen
  • Arcana: cleanse on attunements
  • Tempest: cleanse 2 on starting an Overload (only once)
  • Weaver: cleanse on gaining a barrier

Then we tune down Ele ability to gain more Regen (which basically means condition cleanse in the old system). For example, remove Regen on aura on Tempest.

This enable builds like Fire/water/Arcana. Or Fire/Air/Arcana. A lot of possibilities there.

Thoughts?

I dont think they should shuffle around more cleanses via all of the trait lines.
That makes some of the concepts of “lose this but gain this” non-existant.

What I would love to see is some more reasonable condi- cleansing utilites, and for some grandmaster traits to be reworked.

Example.
Cleansing Fire: I think should have a 25 second CD, and have the burning duration reduced by 1.5s.

Signet of Water: The active should remove 3 condies, while the passive would grant increased healing power and regen for 4s every 10 seconds

Conjure Earth Shield: Fortify: Should remove 11 conditions and grant resistance for 2seconds when it naturally expires.

Glyph of Elementals: Summoning Fire should give might, air =fury, water = resistance, earth=stability in a 240 radius of the summoned elemental.

Then I would fix unravel hexes to work with all conditions OR
On invigorating strikes I would add “remove a condition when you gain barrier”


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

Feedback on Ele Condition Cleanse

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Posted by: Jski.6180

Jski.6180

This from MyPuppy.8970 (i am so bad at quoiting)

Weaver-> Cleanse on superspeed (when fixed)
Water-> Cleanse on regeneration
Earth-> Cleanse when hit above 75% hp
Air-> Cleanse on interrupt?
Fire-> Cleanse on burn application?

Though i think clear on hitting some one who is burning is better.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

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Posted by: MyPuppy.8970

MyPuppy.8970

This from MyPuppy.8970 (i am so bad at quoiting)

Weaver-> Cleanse on superspeed (when fixed)
Water-> Cleanse on regeneration
Earth-> Cleanse when hit above 75% hp
Air-> Cleanse on interrupt?
Fire-> Cleanse on burn application?

Though i think clear on hitting some one who is burning is better.

I thought about that too. I also like Solori’s suggestion buffing underused utilities, avoiding builds stacking condiclears. I think it’s better balance wise. But i do hope they fix unravel hexes.

Lily Bertine [NG]/[GiRL]
Nerfentalist of Augury Rock