Okay, so I’m rather into PvP, and have played pretty much exclusively as a Staff Elementalist, with my builds changing over time. I’m not too hot on going full Zerker and nuking points then running far away, since I prefer to fight on-point and like being able to survive on my own. Right now, I’m using this, and both enjoying and succeeding with it – but I’m interested in feedback from other Staff users, particularly if you’ve found your own useful builds for PvP.
Primary things I’m not entirely certain about, and am particularly interested in getting advice on:
- Arcane Mastery trait
- Rune set – especially with that unimpressive #6
- Amulet – I’ve considered chucking a Zerker jewel in there, or moving to primary Valkyrie, but not yet gotten round to testing them
Aims of the build: work for Diamond Skin, and be functional in smaller group fights – obviously can’t stay alive in a node with 4-5 foes on it, but I’d like to be reliable in 2v2s or be able to last through a thief’s burst. It’s ended up low on cleanse (no instant cleanse, and only Windborne Speed can quickly clear immobilise) but I can get 100% protection uptime, high regeneration uptime, and 15+ might stacks to still dish out some damage.
The most powerful tool in the build is probably the lava axe – it gives a blast finisher for general utility, a second Burning Retreat for great mobility, and a leap finisher for a dazing strike – or to gain a fire/frost aura and some protection. Lightning Hammer has a similar set of skills, but its autoattack finisher isn’t reliable enough for blasting most fields, and I’ve settled on the axe.
Arcane Shield and stability-on-attune make stomping pretty reliable, and the blocks also help out on Silent Storm or (…) Spirit Watch/Skyhammer for gaining objectives. The main places where this build shines, though:
- Against full-condi Necromancers. They just can’t break through the skin, especially with Protection up (and often an extra 10% from Frost Auras). As long as Arcane Shield isn’t wasted, their Flesh Golem’s charge shouldn’t let them offload enough conditions to do serious damage before you can heal back up and kill the minion.
- Against decap Engineers. Regular stability and an immunity to immobilise makes it hard for this nuisance set of builds to decap against me, and pistol/shield ones will do zero damage with their conditions so I tend to win by whittling down their health before they can get the full cap. (they’re also the folks least likely to PM abuse at me for using Diamond Skin, since most of them run Automated Response ;p )
- Decapping against home point defenders, like Spirit Rangers. It’s easy to decap with a point-blank Gust then Static Field or Unsteady Ground, and if they pop stability there’s always pressure with Meteor Shower and other AoE, then a quick Tornado to push them out.
- Small group fights. There’s a lot of might to share, and quick access to bursts of healing if necessary. An ally to stay in-point while I quickly Burning Retreat to 1200 range really helps, too.
Skirmishes I try not to get stuck in:
- Most good thieves, especially the S/P lot with their rupts. They tend to appear out of nowhere, and hit hard enough that the Skin is broken after one hit. Activating the shield and running away is often my response to getting caught alone against a thief.
- Condition warriors. They deal enough direct damage that their conditions will reliably get through, and they have that powerful sustain from Healing Signet so that the damage I deal is regenerated while I concentrate on healing up or kiting.
- Fights against a mix of power and pure condi users. I can expect to get focused first, and the power users will easily do the 1180 damage needed for the condi one to unleash their burst.
- Large battles on any node, or fighting alone against 2+ foes – this is not a bunker build, and retreating is almost always the best plan if caught under heavy fire.
So yeah, brief overview of the build there, though I’m sure I’ll’ve missed a couple of points or used words that got kittened by the weird and wonderful filter we have.
Thoughts/comments/suggestions/questions? ^__^