(edited by lLobo.7960)
Fire Aura rework idea and One with Fire
Change fire aura to burn attackers and remove a condition when you are hit.
Change “One with Fire” to Fire Auras you apply grant 1 stack of might every 2 seconds (on activation and every 2 secs after that). Increase the duration of fire auras by 33%.
That is really OP.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Can we stop with all these “On hit” mechanics for elementalists? Why a light armor 10K base health class has all these “hit me so i can get boons/procs” makes no sense for any type of elementalist save a tank one. And that one wouldn’t spec into fire.
How well would that boon removal work for you when you’re a zerker ele specced into fire when some ranger or warrior is smacking you with autos that take nearly half of your life?
Warriors or Guardians should have these on hit mechanics as they can actually take the hit. Elementalist should have less of these and more on crit mechanics except in the tankier lines such as Earth or Water.
The second part is way too much might generation for a might generating powerhouse.
Just my personal opinion.
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net
Can we stop with all these “On hit” mechanics for elementalists? Why a light armor 10K base health class has all these “hit me so i can get boons/procs” makes no sense for any type of elementalist save a tank one. And that one wouldn’t spec into fire.
How well would that boon removal work for you when you’re a zerker ele specced into fire when some ranger or warrior is smacking you with autos that take nearly half of your life?
Warriors or Guardians should have these on hit mechanics as they can actually take the hit. Elementalist should have less of these and more on crit mechanics except in the tankier lines such as Earth or Water.
The second part is way too much might generation for a might generating powerhouse.
Just my personal opinion.
You don’t need to say personal opinion since by their nature opinions are personal.
Anyways, what you said makes sense. For a class with 10k hp lowest defense kinda seems idiotic to make in hit traits. Then again it does show arena net has no idea what to do with elements list. This class biggest flaw seems to it was the first class created.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
This class biggest flaw seems to it was the first class created.
There are 2 things to bring Elementalist in line..
1. Give Elementalist more life (like Mesmers, Ranger, Engi)
2. OR give Elementalist 20 % more damage than all other classes (for beeing the weakest)
and <<<< THEN >>>> bring all nerfs you want
This class biggest flaw seems to it was the first class created.
There are 2 things to bring Elementalist in line..
1. Give Elementalist more life (like Mesmers, Ranger, Engi)
2. OR give Elementalist 20 % more damage than all other classes (for beeing the weakest)
and <<<< THEN >>>> bring all nerfs you want
It is extremely difficult for Arena net to reverse nerfs, they never ever do it or they have only done it twice.
The easiest way would be to revert the ele back to all pre BW2 nerfs.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
You have to understand that fire aura is not an elementalist only skill. Its an effect available to all classes by combo (fire field + leap), runesets and skills.
The idea to change the fire aura effect would benefit other users making them less vulnerable to conditions and opening other builds that don’t need to trait so heavy in condition cleanse. It wouldnt be OP with a ICD (currently the might stacking have a 1sec ICD, keeping the 1 condi cleanse per hit per sec would keep it balanced, making possible to remove 3 to 5 conditions for every fire aura, depending on aura duration and how much you get hit)
The change on the trait would make the aura usefull for eles as they wouldnt need to be hit to get benefits from it, but it would also work as a way to reduce condi pressure (you get less conditions when you are hit). If you don’t want to be hit you can use the trait to slowly stack might (and other buffs from other aura traits) if you want to reduce condi pressure during fights you can have this option instead of having to spec water. Its not as strong as water cleanses, but reduces the presure you take from condi and opens the possibility to have some sustain in the fire spec.
I’d like it way more if they moved the +Flame Shield Duration of One with Fire to Flame Barrier (makes more sense there) and have One with Fire activate on any aura just as Zephyr’s Boon and Elemental Shielding do. This would make the trait master worthy and Auramancers would have to make this interesting choice of
- Do I want to support my Allies? -> Water -> Powerful Auras
- Do I want defensive auras? -> Earth -> Elemental Shielding
- Do I want offensive auras? -> Fire -> One with Fire + Air -> Zephyr’s Boon
If those changes go live I would already be happy. However, as I already pointed out in another thread, Flame Barrier itself makes no sense in this position. Yes, the trigger chance is way to low. Yes, Flame Aura is weak in any build where you don’t trait for Auras. But most importantly all the first minors in Fire, Air, Water and Earth are supposed to trigger on “While attuned to X”, so that Lingering Elements works. This trait is complete garbage as it currently stand.
This is why I propose to swap it with Burning Precision. Now Flame Barrier is something you can explicitly choose in Aura Builds and the minor is something that’s useful for any build specializing in fire. The new adept Flame Barrier (without any trigger chance) would then be
Flame Barrier
Gain Fire Aura when you attune to fire. Fire Auras you apply last longer.
Fire Shield: 3s | Duration Increase: 33%
and the new minor Burning Precision would be
Burning Precision
While attuned to fire critical hits have a chance to cause burning.
Trigger Chance: 50% | Burning: 1s | ICD: 2s
Depending on how strong/weak one stack of burning is, the trigger chance on Burning Precision can be adjusted. Burning Precision used to increase Burning Duration as well. I moved this to the third minor trait in the fire line (Burning Rage) so that it is always active. Note that the fire line used to give +30% condi duration, so it’s not OP — and numbers can be adjusted.
(edited by Ignavia.7420)