http://www.guildwars2guru.com/topic/84416-guide-minmax-dungeon-groups-with-any-class-composition/
Fire Scepter 1, Flamestrike-- Slow Cast
http://www.guildwars2guru.com/topic/84416-guide-minmax-dungeon-groups-with-any-class-composition/
I agree. I rarely autoattack in fire because it slows down dps. The only time I actively use it is when I want to make sure my enemy is burning for my fire grab. I know all the scepter attacks are meant to be slow because they are huge burst, but this attack is incredibly weak aside from the burning condition that it hardly justifies staying in fire when the other skills are on cd.
Champion Titles: Legionnaire, Genius, Magus, Paragon, Illusionist, Phantom, Shadow, Ritualist
Spectral Legion [SL] is recruiting! spectrallegion.com
Maybe just me, but I find it’s really hard to see if I’m actually hitting something with that attack at all. There’s no projectile and there’s just a burst of flame which is usually easily lost in the tons of other particle effects in a dungeon run. When I do manage to separate the number from the condi ticks and what have you it’s so poor I may as well have not hit with it. I generally neglect it all together with S/D, I rarely auto attack and when I do I make sure it’s on air or earth while I’m waiting for my next attunement to load.
|-Swiftpaw Sharpclaw [DnT]-|
Maybe just me, but I find it’s really hard to see if I’m actually hitting something with that attack at all. There’s no projectile and there’s just a burst of flame which is usually easily lost in the tons of other particle effects in a dungeon run. When I do manage to separate the number from the condi ticks and what have you it’s so poor I may as well have not hit with it. I generally neglect it all together with S/D, I rarely auto attack and when I do I make sure it’s on air or earth while I’m waiting for my next attunement to load.
This is exactly the problem that caused me to post. I end up missing with this attack incredibly often.
Ideally, it’d get dropped down to 1 second cast and receive a range boost.
After using Staff for a bit I was amazed at how smooth a 1 second cast 1 move felt.
http://www.guildwars2guru.com/topic/84416-guide-minmax-dungeon-groups-with-any-class-composition/
The Scepter’s Fire autoattack just needs the hit delay removed. If it dealt damage and applied the burn in time with the animation, it would feel much better.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
The Scepter’s Fire autoattack just needs the hit delay removed. If it dealt damage and applied the burn in time with the animation, it would feel much better.
This might also be the case!
I think we can all agree that something feels off and it could use a fix, though.
http://www.guildwars2guru.com/topic/84416-guide-minmax-dungeon-groups-with-any-class-composition/
This is the biggest problem I have with S/D right now.
Well, that and how horrid the air 1 animation looks.
http://www.guildwars2guru.com/topic/84416-guide-minmax-dungeon-groups-with-any-class-composition/
Scepter autos in general need buffing. The scepter does horrible sustained damage because of how bad the autoattacks are.
Air auto is only deemed good in pvp for its practicality, but it’s very bad dps too.
It’s why you don’t see the scepter in pve.
(edited by Zenith.7301)
I don’t want to make this a balance issue— but that sounds accurate to me.
Fire 1 just seems the most gratuitously painful.
http://www.guildwars2guru.com/topic/84416-guide-minmax-dungeon-groups-with-any-class-composition/
Down to 1 second for a scepter attack? I think it should be changed completely. Much shorter cast time preferrably, without the burning effect but with much higher damage. Currently it isn’t worth casting.
As Zenith says, all scepter auto attacks (and I would add all earth skills) should be buffed/changed. It has an incredibly bad flow currently too.
Scepter’s autoattacks are terrible. Air the most decent in terms of DPS but if by any chance your opponent gets behind you in the 3+ seconds of channelling, your damage is negated.
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
Again, not even really focused on balance or PvP.
This just feels like a glitch with how often it fails to cast. Bringing down the cast time is simply a quality of life change that would hardly affect damage.
Bringing down cast time/increasing range/removing hit delay.
Shatterstone should be looked at as well.
http://www.guildwars2guru.com/topic/84416-guide-minmax-dungeon-groups-with-any-class-composition/