Fire Trait Idea.

Fire Trait Idea.

in Elementalist

Posted by: Tesla.1427

Tesla.1427

First time making a thread on here, so… bear with me. lol

The fire trait line, in my opinion, is only useful for the burst of power you can get from it. Sure, for conjure builds there’s the extra charges and persisting flames is nice to a degree, but other than that… it doesn’t do much else, right?

So, I had a thought. Aside from the joint 5% damage to burning foes you get from an adept major trait and a grandmaster minor trait, the fire trait line doesn’t contribute as much say… arcane, air, or water. Hell, even earth has the flat 10%. Most ele’s do know this, I know.

My idea was this: Make the 25/30 trait for fire something more beneficial then just a minor increase of damage against burning foes. Personally, I thought maybe if they removed the percentage of precision to healing power from the Air trait line, bumped it up to 10% and put it as a either a minor -OR- major grandmaster trait in the fire trait line. Could call it “Cauterize: 10% of power is given as a bonus to healing power.” Would open up for a new trait in air that could possibly help with single target nuking.

Now, I could be wrong. This could be the worst possible idea, but I’m hopped up on coffee at the moment and it seemed like something to suggest. What do you guys think? Would it be too OP, would it be able to make fire somewhat of a less kittenty trait line, or is it just a stupid idea all together?

I wanna hear your thoughts.

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Posted by: Navzar.2938

Navzar.2938

I’ll address you’re idea first: I personally think 10% power to healing power would be pretty bad for a grandmaster major. People don’t really like diamond dust and that does a similar thing, and is even in a line that would benefit more from what it gives. On the other hand, healing power from power doesn’t really work well with the rest of the line and is still just a 10%. Maybe if it had some condition removal as well, it would be worth the major slot. As for GM minor, I’m not really sure.

I think the trait line could use some cleaning up by merging a few weaker traits together, while others just need to get scrapped. Overall I think many of the traits might be okay, but they’re just a little lacking to be worth while most of the time.

I think burning rage and burning precision should just be merged together and kept as grandmaster minor.

Flame Barrier is just awful, and needs a rework or massive buff. You could drastically increase the % chance or make it a couple sec 100% chance with a cd. It’d probably be better to completely rework it though.

One with fire would apply the effect to all attunements. 

Sunspot is okay, but a 1 or 2 sec burn on it would be nice.

Conjurer is really just about the conjure skills, which are getting buffed, so we’ll see how that turn out. Although I think another option for this trait specifically could be increasing the +stat bonus from each conjure in addition to the current effect.

Fire’s embrace- make this an adept trait. boom, huge buff to signet builds. (On second thought, this might be too much since the trait itself is okay. It’s just the bad traits that come before that don’t make it worthwhile.)

I also feel like the 10% more damage and 20% faster recharge skills for each attunement are a little lacking in general, and take up slots for possibly better traits.

(edited by Navzar.2938)

Fire Trait Idea.

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Posted by: Wraistlin.6072

Wraistlin.6072

I’d like to see a reduced cast conjure cooldown trait.

Fire Trait Idea.

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Posted by: Tesla.1427

Tesla.1427

I’ll address you’re idea first: I personally think 10% power to healing power would be pretty bad for a grandmaster major. People don’t really like diamond dust and that does a similar thing, and is even in a line that would benefit more from what it gives. On the other hand, healing power from power doesn’t really work well with the rest of the line and is still just a 10%. Maybe if it had some condition removal as well, it would be worth the major slot. As for GM minor, I’m not really sure.

I think the trait line could use some cleaning up by merging a few weaker traits together, while others just need to get scrapped. Overall I think many of the traits might be okay, but they’re just a little lacking to be worth while most of the time.

I think burning rage and burning precision should just be merged together and kept as grandmaster minor.

Flame Barrier is just awful, and needs a rework or massive buff. You could drastically increase the % chance or make it a couple sec 100% chance with a cd. It’d probably be better to completely rework it though.

One with fire would apply the effect to all attunements. 

Sunspot is okay, but a 1 or 2 sec burn on it would be nice.

Conjurer is really just about the conjure skills, which are getting buffed, so we’ll see how that turn out. Although I think another option for this trait specifically could be increasing the +stat bonus from each conjure in addition to the current effect.

Fire’s embrace- make this an adept trait. boom, huge buff to signet builds. (On second thought, this might be too much since the trait itself is okay. It’s just the bad traits that come before that don’t make it worthwhile.)

I also feel like the 10% more damage and 20% faster recharge skills for each attunement are a little lacking in general, and take up slots for possibly better traits.

I can kinda see where you’re coming from, and I do agree that maybe it’d be better to merge the lackluster traits together.

I think one of the biggest problems with the fire trait line is that it lacks -anything- that really draws people to it; the power you get is the only thing worth while. I just thought if there was something to offer more of a chance to survive while keeping your damage reasonably high, that maybe it’d help.

What you said about fire’s embrace, I wholeheartedly agree with. Bump it down a tier and it fits.

I say take burning rage, internal fire, and ember’s might and just combine them for 20% more damage against either burning foes, or at a percentage of a mob’s health. Would be too OP, though, when combined with Bolt to the Heart.

And maybe with the new conjure buffs, bump the Conjurer trait to increase the charges, as well as decrease the cooldown. I still personally believe that Conjurer should be in Arcane, since that’s where every other weapon buff is.

Good ideas, though. Better than mine, that’s for sure. xD Thanks for the feedback, eh?

Fire Trait Idea.

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Posted by: ThiBash.5634

ThiBash.5634

What about moving Renewing Stamina to Fire? It seems like it would complement the playstyle well (glass cannon, lots of dodges).

In general I think spreading the offensive and defensive traits across all attunements would make for more balanced and interesting builds. If you look at the Ranger for example, they have Natural Vigor, Vigorous Renewal and Wilderness Knowledge (lowers recharge on Lightning Reflexes, which is a dodge roll that also gives vigor) all in one traitline. The combination makes them pretty lackluster because they don’t stack and if they did, you wouldn’t need that much extra endurance anyway. If they were spread around the traitlines, you’d get different flavors of defense instead of all flavors in one build.

So yeah, let water have some offense…but give fire some defense too. Let us choose between damage1+defense1 and damage2+defense2 instead of damage1+damage2 and defense1+defense2.

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