Bad Elementalist
Fire Trait Line Changes
Bad Elementalist
I think both fire and over all trait lines at least for the 6 points need to be expanded to all atuments so getting might on only fire skills would be on all skills or have blast finisher on any field type gives fury and all your fields last 2 sec longer. Fire its a very fire only line where the other atumens have some ability to have use in different atuments at least for the 6 traits.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
I think both fire and over all trait lines at least for the 6 points need to be expanded to all atuments so getting might on only fire skills would be on all skills or have blast finisher on any field type gives fury and all your fields last 2 sec longer. Fire its a very fire only line where the other atumens have some ability to have use in different atuments at least for the 6 traits.
With the exception of a few damage modifier traits all of the trait lines are focused on that attunement.
Bad Elementalist
the problem with all lines except water and arcana are that you have absolutely no defense. the only exception is air with fresh air but this is more “kill before they kill you”.
in order to make other trait lines viable they would have to offer similar defensive capabilities like arcana or water.
as for the blinds, 2s would be good, 1 is a bit short then again if you spam fire auto its perm blind so :/
the problem with all lines except water and arcana are that you have absolutely no defense. the only exception is air with fresh air but this is more “kill before they kill you”.
in order to make other trait lines viable they would have to offer similar defensive capabilities like arcana or water.
as for the blinds, 2s would be good, 1 is a bit short then again if you spam fire auto its perm blind so :/
hah i didnt think about the auto attack. Maybe add a 1 second internal cooldown and increase the cast of the auto attack by 1/4 second.
Bad Elementalist
the auto attack is already pretty bad and 1,25s cast time so i wouldnt try to nerf that one :P
I think both fire and over all trait lines at least for the 6 points need to be expanded to all atuments so getting might on only fire skills would be on all skills or have blast finisher on any field type gives fury and all your fields last 2 sec longer. Fire its a very fire only line where the other atumens have some ability to have use in different atuments at least for the 6 traits.
With the exception of a few damage modifier traits all of the trait lines are focused on that attunement.
Well they are to a point say air only 6 that is air only is fresh air and that just a reset of an atument cd when you crit in any atument the other 2 are usable at all times. For earth there is only one that you must be in earth to use and that the cant be crit the other 2 are usable at all times. Water its an odd one there is nothing that makes you stay in water but only water can realy use them if you could heal out side of water you get an effect if you can get reg out side of water you get an effect. Fire is the only one where you have all 6 in that you mostly need to be in fire to get most of there use. 2 of them are light need to be in fire but the might on fire you need to be in fire to get any effect and now with the coming nerf to might its going to become all the more weaker.
Ask your self this out of all the atuments how often do you want to go 6 into say fire over the other 3?
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA