Fire Trait Line Changes

Fire Trait Line Changes

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

These are changes I feel would bring the fire trait line more in line with meta builds. and make berserker builds more viable

. Blinding ashes no longer has a cooldown. Blind duration reduced from 4s to 1s
. Burning Precision no has a 4s internal cooldown. Chance of activation increased to 60% chance on a critical hit
.Sunspot power scale increased. This trait does very minor damage and should be brought on par with damage from electric Discharge

Unrelated changes.

Arcane utilities damage no longer scales with damage modifiers from trait lines. The utilities already do great damage with a 100% crit chance. The instant burst potential of damage elementalists is too good and should be toned down a little. Possibly reduce the cooldowns to compensate.


Bad Elementalist

Fire Trait Line Changes

in Elementalist

Posted by: Jski.6180

Jski.6180

I think both fire and over all trait lines at least for the 6 points need to be expanded to all atuments so getting might on only fire skills would be on all skills or have blast finisher on any field type gives fury and all your fields last 2 sec longer. Fire its a very fire only line where the other atumens have some ability to have use in different atuments at least for the 6 traits.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Fire Trait Line Changes

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

I think both fire and over all trait lines at least for the 6 points need to be expanded to all atuments so getting might on only fire skills would be on all skills or have blast finisher on any field type gives fury and all your fields last 2 sec longer. Fire its a very fire only line where the other atumens have some ability to have use in different atuments at least for the 6 traits.

With the exception of a few damage modifier traits all of the trait lines are focused on that attunement.


Bad Elementalist

Fire Trait Line Changes

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Posted by: Jekkt.6045

Jekkt.6045

the problem with all lines except water and arcana are that you have absolutely no defense. the only exception is air with fresh air but this is more “kill before they kill you”.

in order to make other trait lines viable they would have to offer similar defensive capabilities like arcana or water.

as for the blinds, 2s would be good, 1 is a bit short then again if you spam fire auto its perm blind so :/

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

Fire Trait Line Changes

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

the problem with all lines except water and arcana are that you have absolutely no defense. the only exception is air with fresh air but this is more “kill before they kill you”.

in order to make other trait lines viable they would have to offer similar defensive capabilities like arcana or water.

as for the blinds, 2s would be good, 1 is a bit short then again if you spam fire auto its perm blind so :/

hah i didnt think about the auto attack. Maybe add a 1 second internal cooldown and increase the cast of the auto attack by 1/4 second.


Bad Elementalist

Fire Trait Line Changes

in Elementalist

Posted by: Jekkt.6045

Jekkt.6045

the auto attack is already pretty bad and 1,25s cast time so i wouldnt try to nerf that one :P

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

Fire Trait Line Changes

in Elementalist

Posted by: Jski.6180

Jski.6180

I think both fire and over all trait lines at least for the 6 points need to be expanded to all atuments so getting might on only fire skills would be on all skills or have blast finisher on any field type gives fury and all your fields last 2 sec longer. Fire its a very fire only line where the other atumens have some ability to have use in different atuments at least for the 6 traits.

With the exception of a few damage modifier traits all of the trait lines are focused on that attunement.

Well they are to a point say air only 6 that is air only is fresh air and that just a reset of an atument cd when you crit in any atument the other 2 are usable at all times. For earth there is only one that you must be in earth to use and that the cant be crit the other 2 are usable at all times. Water its an odd one there is nothing that makes you stay in water but only water can realy use them if you could heal out side of water you get an effect if you can get reg out side of water you get an effect. Fire is the only one where you have all 6 in that you mostly need to be in fire to get most of there use. 2 of them are light need to be in fire but the might on fire you need to be in fire to get any effect and now with the coming nerf to might its going to become all the more weaker.

Ask your self this out of all the atuments how often do you want to go 6 into say fire over the other 3?

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA