Fireball? Auras? What's next!

Fireball? Auras? What's next!

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Posted by: HappilyInsane.5840

HappilyInsane.5840

They’re gonna nerf all projectiles to be coloured pixels, auras are just gonna be pixely circles, meteor shower’s just gonna be more kitten pixels, players are just moving pixels, it’s all gonna be pixels

inb4 the game actually becomes S.A.B

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Posted by: kuritsutian.2987

kuritsutian.2987

Maybe they want their visual effects crew to start working with paint instead of 3d applications… who kn ows

Suddenly in the Forums Everyone is now a Game designer!

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Posted by: IIIxVxIII.2135

IIIxVxIII.2135

well, now that we’ve established that anet doesn’t give a flying kitten about what we think, i will no longer be recomending this game to anyone, and i will likely be looking for new mmos to put my time into. congratulations anet

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Posted by: gannondorf.7628

gannondorf.7628

The game is really turning bad… Bad direction choice. I think it’s time to take a pause. Visual nerf wars, completly broken pvp etc…

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Posted by: NayNay.7680

NayNay.7680

What is even happening, you guys? Do we know if Chaos armor and light aura got murdered, as well?

Ral Xarek | Asura Elementalist
Peacemaker Ral |Asura Mesmer

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Posted by: ferdi.1452

ferdi.1452

For kitten sake, give us a scaler!

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Posted by: Sunshine.5014

Sunshine.5014

Conjures will be next.

Mark my words

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: IIIxVxIII.2135

IIIxVxIII.2135

Conjures will be next.

Mark my words

you are probably right….i hate you.

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Posted by: Glenstorm.4059

Glenstorm.4059

Conjures will be next.

Mark my words

I’m sure the three people who actually use these will be devastated (in PvP, with the exception of FGS o’course.)

Shocking and Magnetic Auras look like they are now nigh-invisible in a team fight. Great change /s

More to the point, their insistence on fixing things that aren’t broken while letting numerous bugs and balance issues go unfixed for months at a time is frustrating.

Fear the might of SHATTERSTONE.

(edited by Glenstorm.4059)

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Posted by: Loboling.5293

Loboling.5293

You guys don’t realize it but shocking and magnetic aura were too easily seen and as such, easily countered. Now true balance can be found so that the only way a player will know that you have magnetic aura is when he sees his arrows flying back in his face.


Next update: Reduced the visual noise of long range shot.
We felt it was enough for players to see their health dropping to know what is happening in the game.

Thank you A-Net. I hadn’t realized the game was so bad. Now it works much better. Please also remove the visual noise of lava font and meteor shower, so I can bombard a point without anyone realizing it. I also find that player characters to be a big problem with visual noise, so please decrease that and make all players nearly invisible. A simple pixel should be sufficient to identify a player.

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Posted by: GoZero.9708

GoZero.9708

All visuals should be removed. All battles just need to be floating numbers between two sprites. Visuals have no place in esports.

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Posted by: kuritsutian.2987

kuritsutian.2987

hence the ugly red circle on the floor marking the AoEs … this totally needs to be implemented for ranged attacks… DoodleWars2 here we go!

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Posted by: Blackhearted.1264

Blackhearted.1264

Pretty soon they’re going to just remove all effects completely. We’ll have nothing but text based descriptions of the action.

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Posted by: mbhalo.1547

mbhalo.1547

Anet, please reduce the size of Dragon’s tooth it is too big, make it same size of fireball.
/s

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Posted by: Ganathar.4956

Ganathar.4956

inb4 the game actually becomes S.A.B

Lots of players have been asking to get SAB back for a while now. Anet is only acting on a popular request from the GW2 playerbase. Now they are trying to make the entire game into a big SAB, it will be wonderful!

Pretty soon they’re going to just remove all effects completely. We’ll have nothing but text based descriptions of the action.

Thanks for the good laugh.

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Posted by: Kicker.8203

Kicker.8203

Auras are fine. Except shocking and magnetic, plz change these back to be more visisble

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Posted by: emikochan.8504

emikochan.8504

If this is what they mean by SAB coming back… I…I’m not even mad :p

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: Valento.9852

Valento.9852

Couldn’t agree more. “Oh well, since we can’t nerf the class… LET’S NERF THE EFFECTS INSTEAD!!” ?!?!?!

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Towren.1745

Towren.1745

I like the new Aura’s – People don’t seem to notice magnetic aura as much until BOOM.

Mwahahaha xD

Recipe for Disaster
Guild Leader
[EU] Desolation

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Posted by: Nath Forge Tempete.1645

Nath Forge Tempete.1645

such evilness much nerf wow
#doge

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Posted by: kuritsutian.2987

kuritsutian.2987

Yeah, I outraged at first #ashamed, then when I actually went to play the game, is kinda beneficial for us as they don’t know what’s going on… effect it’s not that ugly anyways, although the changes should be optional as they are client sided it was not a big deal.

Suddenly in the Forums Everyone is now a Game designer!

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Posted by: Nath Forge Tempete.1645

Nath Forge Tempete.1645

something u can not see can’t be ugly …

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Posted by: Zephyron.7081

Zephyron.7081

The changes should be optional. This nerf is against the design philosophy of GW2. Wooden Potatoes justified this nerf in his recent video saying that we usually look at the player bar for the buffs and auras anyway. I completely disagree with this justification, because GW2’s design philosophy had always been for the player to react to the environment and visual cues…not to be staring at the UI! Plus, I can’t have every player or NPC targeted on order to see their buffs, auras, or debuffs at the same time!

This visual nerf is very bad for the game because it is directly opposing the original design philosophy that makes this game so great!

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Posted by: FrostSpectre.4198

FrostSpectre.4198

I’m calling a vote for renaming Fireball into Flare, since that’s what it is right now…

Instead of nerfing effect detail, how about add “Effect Detail” option with Low/Medium/High/Ultra to graphics settings!!!

And while they’re at it also create different graphical priorities for open world PvE, so that NPCs are loaded before players…

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

(edited by FrostSpectre.4198)

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Posted by: Juxa.2071

Juxa.2071

They are pretty much ruining previously visually most amazing profession to play into something which is not an eye candy anymore, tiny kitten fireballs, auras which are close to invisible.. eh, they can just remove all flashy effects elementalists have and turn them into visually boring profession as warriors are right now

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Posted by: CETheLucid.3964

CETheLucid.3964

On one hand I kinda like the aura change since all the auras can now symmetrically mesh together… and generally, I’m much harder for people to read.

Of course, the later is the complete opposite of what they were going for… and only weirdo’s like me care about that first one.

On the practical and aesthetic side of things? Nah. New auras are silly. I prefer the old auras. They looked much cooler.

Still don’t care much for the fireball change either. I want the old one back. Or at least one that’s slightly larger/flashier than the one we have now.

My two coppers worth.