First Impressions-Ele Heal Skill Poll

First Impressions-Ele Heal Skill Poll

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Posted by: Deified.7520

Deified.7520

Hey guys,
This is a poll to get your first impression of your new heal skill. This is not talking about any of the other balance changes, but just what you think of the heal skill in terms of how viable it is. In other words how “good” it is.

The vote will be on a scale from 1 to 5. 1 being the skill is horrific and bad, 5 being the skill is amazing.

Thank you so much for you time and please remember that this is only first impressions. It may take awhile for a build to be formed with it that really shines.

Arcane Brilliance: http://strawpoll.me/845870

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Posted by: juno.1840

juno.1840

Ether Renewal is too good. I tried the blast-heal but went back to ER after a couple hours.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: scerevisiae.1972

scerevisiae.1972

Arcane traits are crappy, doesn’t address core issues with the class. Overall a 2.

downed state is bad for PVP

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Posted by: Nova Stiker.8396

Nova Stiker.8396

I love it and definitely going to use it, 5.

BUT REVERT ARCANE WAVE!! Then I would be happy with this update…

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Posted by: emikochan.8504

emikochan.8504

I like it as I’m usually in the middle of groups of enemies and sharing might with my altruism runes.

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: Jski.6180

Jski.6180

Its good in wvw zerg it will full heal you most of the time and once you full heal the thew 30 earth takes over and you become unrootable. The heal is a good fast burst heal that ele was missing even Ether Renewal take a long time to cast to get a “good” heal out of it (5 ticks or so).

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: scerevisiae.1972

scerevisiae.1972

Speccing diamond skin for a zerg fight is just about the worst idea I can think of. Any competent zerg already has an excess of condi removal for starters and the amount of damage flying around makes the trait useless.

downed state is bad for PVP

(edited by scerevisiae.1972)

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Posted by: Jski.6180

Jski.6180

Speccing diamond skin for a zerg fight is just about the dumbest idea I can think of. Any competent zerg already has an excess of condi removal for starters and the amount of damage flying around makes the trait useless.

That not the point of being able to remove it its the point that you never have it applied in the first places. Ele because unstoppable in a zerg they have comply freedom of movement. They can dive back lines with out getting stopped by. Stuns lines knock down are all going out due to how easily it is to get stably and to just not be effective by it but your still able to get slowed or rooted these are not long lasting but they do slow you down.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Radamanth.9048

Radamanth.9048

eeh, like what? …..

Diamond Skin gets removed from 1 or 2 kittening Auto attacks, and you talking about speccing it for zerg fighting?

the logic is strong in you

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Posted by: juno.1840

juno.1840

Maybe you guys should actually try diamond skin because you pretty much sound like you haven’t.

I used it last night in zerg fights and it was awesome. I was immune to fear, immobilize, cripple. I just walked through various necro marks without issue. Pop a stability and barriers/stun become a non-threat as well.

Even in 5-on-many fights it was good. I felt rather epic on my D/D aura-share ele. It doesn’t make you invincible (that would be broken), however it definitely provides advantages that are worthy of a 30pt trait.

That being said, you still need condi removal after you drop below 90% as part of the response to get back above 90%. That why I still prefer ether renewal when I do see conditions appear.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: ThiBash.5634

ThiBash.5634

Like the skill, but the main issue I have with it is that any traits for it are in the Arcana line. This means for my staff build, the traits have to compete with Blasting Staff and Elemental Attunement. Try as I might, I have yet to find a way to get decent protection uptime without the latter. Blasting Staff may not be a must have, but it’s pretty good right now. So that basically leaves me no room to take the -20% recharge. Kinda bummer.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: scerevisiae.1972

scerevisiae.1972

Maybe you guys should actually try diamond skin because you pretty much sound like you haven’t.

I used it last night in zerg fights and it was awesome. I was immune to fear, immobilize, cripple. I just walked through various necro marks without issue. Pop a stability and barriers/stun become a non-threat as well.

Even in 5-on-many fights it was good. I felt rather epic on my D/D aura-share ele. It doesn’t make you invincible (that would be broken), however it definitely provides advantages that are worthy of a 30pt trait.

That being said, you still need condi removal after you drop below 90% as part of the response to get back above 90%. That why I still prefer ether renewal when I do see conditions appear.

I did try it and I don’t believe you. 10% HP is gone within a second or 2 of any engagement I was involved in, at which point the trait does zero. Btw, you can roll through necro marks to pop them without taking damage already, you don’t need to waste 30 trait points for it.

downed state is bad for PVP

(edited by scerevisiae.1972)

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Posted by: juno.1840

juno.1840

@Scerevisiae: Maybe you should pick a better zerg? Maybe a better set of traits to pair with your 30 in earth? Did you try it for more than 10 minutes? Were you glass cannon otherwise?

My experience was quite positive.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Jeydra.4386

Jeydra.4386

I voted 4. I find it’s not amazing per se but it’s a solid addition to the lineup of heals. The fact that it’s an offensive heal that doubles as a blast finisher means it’s preferable for some situations already.

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Posted by: elprimo.4398

elprimo.4398

Idk killed many colleagues using it, I haven’t tried myself tou.

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Posted by: bettadenu.5483

bettadenu.5483

As a backline Staff Elementalist, I LOVE IT!

Wouldn’t use it on D/D though, maybe S/D for might stacking.

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Posted by: scerevisiae.1972

scerevisiae.1972

@Scerevisiae: Maybe you should pick a better zerg? Maybe a better set of traits to pair with your 30 in earth? Did you try it for more than 10 minutes? Were you glass cannon otherwise?
.

as i said, good zergs already have an excess of condi removal. i tried it as full bunker and it was totally useless, 1.7-2K HP is gone within 2 sec of engagement and Eles should be focused on positioning and CC rather than selfishly blasting their water fields early to try to keep their health over 90%. It’s a total noob trait if you ask me quite frankly.

downed state is bad for PVP

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Posted by: Micro Hard.3601

Micro Hard.3601

It’s tough to get an accurate measure of a skills worth especially when many of the players specialize in one aspect of the game. It serves great purpose in pve dungeon running simply for the blast itself for might stacking / invis stack / blast heal ect. However, as many of the people have posted already it is mediocre in quiet a few dueling aspects or specific builds. I myself run glyph just for the swiftness. All in all, it’s a cool concept, but unless the dmg isn’t increased or the cast time is reduced significantly I think it’ll be hard for people to incorporate it into a “one build fits all” scenario. I give it a 3

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Posted by: scerevisiae.1972

scerevisiae.1972

i’m finding the new heal decent with staff zerging but it’s pretty crappy otherwise. It’s only utility is the blast finisher, the scaling with number of targets IMO doesn’t work well.

average of 151 votes = 2.81 btw

downed state is bad for PVP

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Posted by: Terra Dactyl.2047

Terra Dactyl.2047

5/5 for d/d fighting a zerg. Generally heals for 100% of my missing hp by the time I feel the need to heal, or very close. The fact that it also blasts whatever field I’m on, does a little damage, and gives me vigor from renewing stamina from the guaranteed crits doesn’t hurt either.

1/5 for everything else. If you’re not hitting multiple targets with it you’re barely healing for more than the active on signet. An extra blast finisher is nice, but I prefer to use my healing skill for, you know, healing.

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Posted by: Anierna.6918

Anierna.6918

Nobody else euphoric it’s a blast finisher? Like, jumping-out-of-your-seat, run-around-laughing happy? …. oh well, must just be me

EDIT: 5/5

(edited by Anierna.6918)

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

It would be far and above my favorite heal for everything if WvW and sPvP weren’t so condition heavy/if we had any real defense against conditions excepting ether renewal. I might even use it if they gave more fields in non-staff sets/conjure sets, because an extra 3 stacks of might isn’t worth the amount of survivability that I lose, despite the fact that a 3/4 cast time heal that improves with nearby people and deals damage would be really nice for close range.

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Posted by: Coldtart.4785

Coldtart.4785

To outperform ether renewal in terms of pure healing over time it needs to be blasting a water field with 2+ targets or hitting 5 targets with no water field. All ether renewal needs is to pop earth attune and gets to waste an enemy cc on top of its 8 condition cure.
1/5

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

To outperform ether renewal in terms of pure healing over time it needs to be blasting a water field with 2+ targets or hitting 5 targets with no water field. All ether renewal needs is to pop earth attune and gets to waste an enemy cc on top of its 8 condition cure.
1/5

Meh, I don’t like that ether renewal essentially locks me out of my skill bar for a fairly long period of time, especially since you can’t really effectively avoid damage during that time with dodge rolls. Imo if it wasn’t for conditions Brilliance would be a far more versatile choice with its short cast time and blast finisher.

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Posted by: Retsuko.2035

Retsuko.2035

I’ve tried it on my staff ele. But i still prefer ether renewal by far. Still a better heal and a condition cleanser like no other.

If you were running the glyph heal, you should seriously consider switching to this new arcane heal.

Retsu ~ Inner Monkey [IM] ~ Piken Square