First Impressions-Ele Heal Skill Poll
Ether Renewal is too good. I tried the blast-heal but went back to ER after a couple hours.
Arcane traits are crappy, doesn’t address core issues with the class. Overall a 2.
I love it and definitely going to use it, 5.
BUT REVERT ARCANE WAVE!! Then I would be happy with this update…
I like it as I’m usually in the middle of groups of enemies and sharing might with my altruism runes.
Its good in wvw zerg it will full heal you most of the time and once you full heal the thew 30 earth takes over and you become unrootable. The heal is a good fast burst heal that ele was missing even Ether Renewal take a long time to cast to get a “good” heal out of it (5 ticks or so).
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Speccing diamond skin for a zerg fight is just about the worst idea I can think of. Any competent zerg already has an excess of condi removal for starters and the amount of damage flying around makes the trait useless.
(edited by scerevisiae.1972)
Speccing diamond skin for a zerg fight is just about the dumbest idea I can think of. Any competent zerg already has an excess of condi removal for starters and the amount of damage flying around makes the trait useless.
That not the point of being able to remove it its the point that you never have it applied in the first places. Ele because unstoppable in a zerg they have comply freedom of movement. They can dive back lines with out getting stopped by. Stuns lines knock down are all going out due to how easily it is to get stably and to just not be effective by it but your still able to get slowed or rooted these are not long lasting but they do slow you down.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
eeh, like what? …..
Diamond Skin gets removed from 1 or 2 kittening Auto attacks, and you talking about speccing it for zerg fighting?
the logic is strong in you
Maybe you guys should actually try diamond skin because you pretty much sound like you haven’t.
I used it last night in zerg fights and it was awesome. I was immune to fear, immobilize, cripple. I just walked through various necro marks without issue. Pop a stability and barriers/stun become a non-threat as well.
Even in 5-on-many fights it was good. I felt rather epic on my D/D aura-share ele. It doesn’t make you invincible (that would be broken), however it definitely provides advantages that are worthy of a 30pt trait.
That being said, you still need condi removal after you drop below 90% as part of the response to get back above 90%. That why I still prefer ether renewal when I do see conditions appear.
Like the skill, but the main issue I have with it is that any traits for it are in the Arcana line. This means for my staff build, the traits have to compete with Blasting Staff and Elemental Attunement. Try as I might, I have yet to find a way to get decent protection uptime without the latter. Blasting Staff may not be a must have, but it’s pretty good right now. So that basically leaves me no room to take the -20% recharge. Kinda bummer.
Maybe you guys should actually try diamond skin because you pretty much sound like you haven’t.
I used it last night in zerg fights and it was awesome. I was immune to fear, immobilize, cripple. I just walked through various necro marks without issue. Pop a stability and barriers/stun become a non-threat as well.
Even in 5-on-many fights it was good. I felt rather epic on my D/D aura-share ele. It doesn’t make you invincible (that would be broken), however it definitely provides advantages that are worthy of a 30pt trait.
That being said, you still need condi removal after you drop below 90% as part of the response to get back above 90%. That why I still prefer ether renewal when I do see conditions appear.
I did try it and I don’t believe you. 10% HP is gone within a second or 2 of any engagement I was involved in, at which point the trait does zero. Btw, you can roll through necro marks to pop them without taking damage already, you don’t need to waste 30 trait points for it.
(edited by scerevisiae.1972)
@Scerevisiae: Maybe you should pick a better zerg? Maybe a better set of traits to pair with your 30 in earth? Did you try it for more than 10 minutes? Were you glass cannon otherwise?
My experience was quite positive.
I voted 4. I find it’s not amazing per se but it’s a solid addition to the lineup of heals. The fact that it’s an offensive heal that doubles as a blast finisher means it’s preferable for some situations already.
Idk killed many colleagues using it, I haven’t tried myself tou.
As a backline Staff Elementalist, I LOVE IT!
Wouldn’t use it on D/D though, maybe S/D for might stacking.
@Scerevisiae: Maybe you should pick a better zerg? Maybe a better set of traits to pair with your 30 in earth? Did you try it for more than 10 minutes? Were you glass cannon otherwise?
.
as i said, good zergs already have an excess of condi removal. i tried it as full bunker and it was totally useless, 1.7-2K HP is gone within 2 sec of engagement and Eles should be focused on positioning and CC rather than selfishly blasting their water fields early to try to keep their health over 90%. It’s a total noob trait if you ask me quite frankly.
It’s tough to get an accurate measure of a skills worth especially when many of the players specialize in one aspect of the game. It serves great purpose in pve dungeon running simply for the blast itself for might stacking / invis stack / blast heal ect. However, as many of the people have posted already it is mediocre in quiet a few dueling aspects or specific builds. I myself run glyph just for the swiftness. All in all, it’s a cool concept, but unless the dmg isn’t increased or the cast time is reduced significantly I think it’ll be hard for people to incorporate it into a “one build fits all” scenario. I give it a 3
i’m finding the new heal decent with staff zerging but it’s pretty crappy otherwise. It’s only utility is the blast finisher, the scaling with number of targets IMO doesn’t work well.
average of 151 votes = 2.81 btw
5/5 for d/d fighting a zerg. Generally heals for 100% of my missing hp by the time I feel the need to heal, or very close. The fact that it also blasts whatever field I’m on, does a little damage, and gives me vigor from renewing stamina from the guaranteed crits doesn’t hurt either.
1/5 for everything else. If you’re not hitting multiple targets with it you’re barely healing for more than the active on signet. An extra blast finisher is nice, but I prefer to use my healing skill for, you know, healing.
Nobody else euphoric it’s a blast finisher? Like, jumping-out-of-your-seat, run-around-laughing happy? …. oh well, must just be me
EDIT: 5/5
(edited by Anierna.6918)
It would be far and above my favorite heal for everything if WvW and sPvP weren’t so condition heavy/if we had any real defense against conditions excepting ether renewal. I might even use it if they gave more fields in non-staff sets/conjure sets, because an extra 3 stacks of might isn’t worth the amount of survivability that I lose, despite the fact that a 3/4 cast time heal that improves with nearby people and deals damage would be really nice for close range.
To outperform ether renewal in terms of pure healing over time it needs to be blasting a water field with 2+ targets or hitting 5 targets with no water field. All ether renewal needs is to pop earth attune and gets to waste an enemy cc on top of its 8 condition cure.
1/5
To outperform ether renewal in terms of pure healing over time it needs to be blasting a water field with 2+ targets or hitting 5 targets with no water field. All ether renewal needs is to pop earth attune and gets to waste an enemy cc on top of its 8 condition cure.
1/5
Meh, I don’t like that ether renewal essentially locks me out of my skill bar for a fairly long period of time, especially since you can’t really effectively avoid damage during that time with dodge rolls. Imo if it wasn’t for conditions Brilliance would be a far more versatile choice with its short cast time and blast finisher.
I’ve tried it on my staff ele. But i still prefer ether renewal by far. Still a better heal and a condition cleanser like no other.
If you were running the glyph heal, you should seriously consider switching to this new arcane heal.