Fix our other weapons like you fixed staff?
Staff got some improvement, but it still needs more.
Our other weapons still need more.
Anet isn’t going to put in the work required to truly fix elementalist traitlines, since apparently adding traits like Fresh Air is a solution to the attunement recharge problem they surely know exists.
Staff got some improvement, but it still needs more.
Our other weapons still need more.
Anet isn’t going to put in the work required to truly fix elementalist traitlines, since apparently adding traits like Fresh Air is a solution to the attunement recharge problem they surely know exists.
… it is a solution! If not, at least it is a good step towards a solution
Retired elementalist theorycrafter
… it is a solution! If not, at least it is a good step towards a solution
It’s a bandaid. Don’t defend bad design.
I disagree: it is not bad design.
This trait is the best trait we have. We just need more like this.
Retired elementalist theorycrafter
Still doesn’t address the incredibly long cool downs and terrible auto attack damage.
I disagree: it is not bad design.
This trait is the best trait we have. We just need more like this.
It’s only good because of what it fixes. Fresh Air would be unnecessary if attunement recharge was set to that of regular weapon swapping.
I disagree: it is not bad design.
This trait is the best trait we have. We just need more like this.It’s only good because of what it fixes. Fresh Air would be unnecessary if attunement recharge was set to that of regular weapon swapping.
That would be so broken. Classes with “regular weapon swapping” don’t have access to 4 weapon sets.
Warriors get a 5 sec weapon swap 15 points in…
I disagree: it is not bad design.
This trait is the best trait we have. We just need more like this.It’s only good because of what it fixes. Fresh Air would be unnecessary if attunement recharge was set to that of regular weapon swapping.
That would be so broken. Classes with “regular weapon swapping” don’t have access to 4 weapon sets.
Four weapon sets that are balanced for damage around each other instead of having two regular ones. If it’s so OP to have them at 9 seconds why can we do it with Arcana? Everything can be balanced, but the attunement recharge actually gives us access to our skills akin to weapon swapping.
How many people do you see complaining that the 1/2 second recharge of engineer kits is broken? That’s a whole weapon set with no CD as a utility skill.