Flavour Grandmasters for Fire

Flavour Grandmasters for Fire

in Elementalist

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

I would suggest to make all 3 grandmaster traits for Fire so much flavour like daredevil ones.

I will tell about visual changes and I would like to hear what bonuses you would like to them:

Crimson Fire – fire attunement aura on your hands is a little bigger and deep crimson coloured. All weapon 1 fire skill visuals are affected. They are a bit bigger and deep Crimson coloured.
Meteor Fire – fire attunement aura on your hands is a lot bigger – size of fireball before visual nerf. All weapon 1 fire skills visuals are affected. The are a lot bigger, fireball is like before it nerf.
Pheonix Fire – fire attunement aura on you hands in longer to elbows and have image of feathers. All weapon 1 fire skills viauals are affected. The leave fire feathers a their movement tracks and at caster place.

If I would link something to them, I would link it with something obvious like:
Crimson – condition/boon strip especialy retaliation, meteor – huge dmg, pheonix – boon.

Flavour Grandmasters for Fire

in Elementalist

Posted by: Infusion.7149

Infusion.7149

The question is : why?

Arenanet already nerfed Elementalist visual effects

I am against having elementalists with boon strip

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

Flavour Grandmasters for Fire

in Elementalist

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

The question is : why?

Arenanet already nerfed Elementalist visual effects

I am against having elementalists with boon strip

- why? – becouse why not, flavour ans rework to fire trait line that I look forward to,
- nerfed for no valid reason other than destroying ele gameplay experience, so they rather go revert their mistakes in some ways and repent,
- fire is aoe dmg that is the case that retaliation is the most effective, if retaliation can be so effective obviously finding countermeasure pops in my head.

Flavour Grandmasters for Fire

in Elementalist

Posted by: Sourde Noire.5286

Sourde Noire.5286

It was already said that they will bring back the old visuals and will include options for full/reduced effects in the future, adding the effect to a trait serves no purpose then (not to mention it makes no sense if the goal was to reduce visual noise in the first place).

Making boonstrip part of the fire line instead of weapon or utility skills would make that line mandatory, which wouldn’t really make sense in PvP/WvW, since people usually spec differently there and the rest of the line isn’t as useful.

Removing the other GM traits to add those rather useless ones seems questionable at best.

Adding flavour to just the GM traits for fire would then lead to the question why the other elements don’t have that. Heck, why don’t all class GM traits add some visual flavour to the game? In that case you’d have to rework them all.

If all you want is your shiny visuals back, then you’ll have to wait for ANet to bring them back (with options this time, fingers crossed), but adding odd traits to achieve that is the wrong way.

Flavour Grandmasters for Fire

in Elementalist

Posted by: Mem no Fushia.7604

Mem no Fushia.7604

It was already said that they will bring back the old visuals and will include options for full/reduced effects in the future, adding the effect to a trait serves no purpose then (not to mention it makes no sense if the goal was to reduce visual noise in the first place).

Making boonstrip part of the fire line instead of weapon or utility skills would make that line mandatory, which wouldn’t really make sense in PvP/WvW, since people usually spec differently there and the rest of the line isn’t as useful.

Removing the other GM traits to add those rather useless ones seems questionable at best.

Adding flavour to just the GM traits for fire would then lead to the question why the other elements don’t have that. Heck, why don’t all class GM traits add some visual flavour to the game? In that case you’d have to rework them all.

If all you want is your shiny visuals back, then you’ll have to wait for ANet to bring them back (with options this time, fingers crossed), but adding odd traits to achieve that is the wrong way.

Its good to hear that they will rewert change to visuals, if they will stop on hit box effect scalling endlessly it will help much better. Hmm. And about option to choose between tunned down and normal visuals – depends on how good it will be. If it will be confusing becouse it don’t cover full size of blast, aoe, projetile etc, so it will be poor choice, so better if they will do that job corretly.

Goal to reduce visual noise maybe would be good, if it would be reducing effects on hit and their scaling.

That one with reducing ‘noise’ of fireball I don’t understand at all.

On other hand, reflection from focus earth 4 doesn’t have visual at all, just first animation on burst/blast finisher.

And ofc first of all I’m for changes to weapons skills, then utilties then long long traits, but I suggest everything.

And urge that will happen to make all traits be reworked to fancy shiny ones cuz fire traitline would have rework like that is a bit of exaggeration.

Flavour Grandmasters for Fire

in Elementalist

Posted by: MadRabbit.3179

MadRabbit.3179

Sweet. We can be a mechanically broken class with visual flair and style.

(Not knocking the idea. Just in my view, it’s at the end of a long list of stuff)

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.