Focus Mainhand weapon
Slow, ‘stally’, lack of mobility and disproportionate cooldowns come to mind!
Just kidding! Erm… it could be cool I guess?
Assuming they don’t go by the awful standards of the current focus fire attunement skills.
I feel like MH focus would probably have to be a heavy condition based weapon for all the condi eles out there begging for more cover conditions. I’d say the fire skills would all or mostly provide burning, water would provide poison, air would somehow provide weakness vuln confusion or torment, and earth could stack bleeds like it already kind of does.
Taking a break from GW2 to play various
Nintendo games..
Near, i think thats an interesting idea – although perhaps it could use a little more diversity -
Fire – Burning + Blinding
Water – vulnerability, weakness
Air – Launch/Knockback/control (staff and offhand dagger already include these)
earth – cripple/bleed/immob
If condition is the primary for mainhand focus, what would everyone’s default auto attack be?
Staff has the fireball,
Dagger the Lightning whip,
and
Scepter the Arc Lightning skill.
What would be the defining auto attack for this main hand weapon?
i guess, if you wanted to construct the focus as a condition based mh, it would probably be quite similar to scepter fire 1 with low to none physical damage at all, but providing permanent condi pressure on all attunements. CCs would be a bit much on autoattack, i guess
something i could imagine, with a base range of 600 for attack skills:
fire: slow moving fiery orb that hits for a aoe burn with a 180 radius
water: close ranged, healing blasts, nothing special. would be strange to see water aa to be useful. :P
air: very slow, three staged attack with vuln/blind at the final attack, quite similar to thunderclap on LH, only slower
earth: i can’t imagine anything better suited for focus main hand than the skills from earth shield 1-3. they provide decent condition and soft cc in autoattack, paired with survival. overall would be my main aa on f/f
interesting topic though. why should the focus be forever doomed to be an offhand weapon and which class would be better suited to use it as mainhand than the elementalist? i say, go for it, anet! give us a viable condition spec.
ele @ Gf Left Me Coz Of Ladderboard [vain] (EU) / Salty Strategy [PAIN]
but what would it do?
scepter already covers range skills daggers cover close up and staff covers ranged aoes.
the only thing left would be close range aoes.
but what would it do?
scepter already covers range skills daggers cover close up and staff covers ranged aoes.the only thing left would be close range aoes.
dagger already does close range AoEs. Thats all lightning whip, ring or earth and burning speed do.
If the focus was condi-based I don’t think air and water should provide the same conditions it already does, like you guy were suggesting. Thats why poison in water as a counter to healing (the focus of water) and torment as a counter to movement (the focus of air) would make sense to me and actually make condi builds viable.
Taking a break from GW2 to play various
Nintendo games..