Four Conjure Build
I doubt you’ll have time to use all of them all the time. Why not use, say, your staff for ranged attacks instead of the bow?
I doubt you’ll have time to use all of them all the time. Why not use, say, your staff for ranged attacks instead of the bow?
I am under the impression that the bow and/or axe does more damage than the normal weapons when the normal weapons are buffed up by traits. (which they’re not in my build)
sure, you can do it in some pve situations
but not in all, and not in pvp
because it basically leaves you with no utility skills. no stunbreaks, for starters
and it wouldn’t be efficient anyway. If you want a lot of conjures, take three and a utility skill. There are always a few normal weapon skills worth using even if your focus is the conjures. Weave those in too.
I’d also take the boon on attunement trait, since when you’re weilding conjures there’s not much reason to not constantly swap and get those boons. (Soothing mist lasts for ~8 seconds after switching out of water.) With my current PvE build, I have lighting hammer on my bar most of the time, and use a staff. What I’ll do is lay down a combo field and then break out the hammer, use the leap and/or blast finisher in the field, and constantly swap attunements while I hit things, which helps a lot since I have, uh… Elemental Attunement. that’s what it’s called. and enough in both fire and air for the deal damage on attunement minor traits. (I don’t have anything in water since I intentionally made it a 0-defense build, but 15 in water would obviously also be great)
i dont feel that is a useful way to use the weapons unless giving the weapons to others.
basically locks out the other weapons on cast. one conjure with the fgs elite is about all can handle. mist form and lightning flash are just too useful to not take.
low arcane works ok with conjures as the conjure gives time for the attunments to recycle.
i would try to got 5 or 15 into arcane for the fury and the increase in attunment time.
25 in water is nice for the damage boost.
currently i like a 0\20\0\25\25 build. more can be taken from arcane to boost up power . I run with berserker jewel in spvp.
one with air helps with the lack of run buff. and air trait one for auras. that helps out ax. ring of fire. leap. roll back. explosive ax. autoattack
generally i do this from water using +damage from vulnerability.
issue with this kind of thing is the timing and skill needed to cycle through the attacks and use it when not ready. its a lot to keep in the head. and all that button pushing. it can be kind of intense but it works with d/d well enough for me.
(edited by Crunchy Gremlin.5798)
I thought the fire leap finisher wasn’t triggering aura traits any more after the 11/15 fiasco?
only for magnetic grasp
I am under the impression that the bow and/or axe does more damage than the normal weapons when the normal weapons are buffed up by traits. (which they’re not in my build)
In my personal experience, the conjured weapons aren’t worth bringing solely for the damage (if they even do extra damage at all). The elite is quite strong of course, as it should be, but so are the alternatives.
Even if they do add extra damage, you’re giving up all your utility slots. In a cantrip build, you could use 3 cantrips and get 9 stacks of might through a fire trait. With a signet build, you get near-permanent Fury (+20% crit chance). And that’s not even counting the defensive buffs they give.
And in the end, the weapon skills are actually quite strong and useful. In my opinion, you should use conjures only when they do something you cannot achieve in other means.
that is the truth of the matter. they are after all just utility slots.