Fractals backpiece
Symon’s History of Ascalon.
Toughness and Power are both great stats and the Crit Damage from that item is pretty cheap in regards to stat distribution. Many people overlook the correct way to gear for Crit Damage.
http://www.reddit.com/r/Guildwars2/comments/12dmi5/tip_stat_optimization_with_crit_damage/
http://www.youtube.com/user/IntigoGW2
im running with berzerker gear, with (prec,power,toughness) trinkets (berz jewels) and celestial rings and divinity runes. this gives you quite high dps and you will still be able to take a few hits from low level mobs. and be able to heal it up with your skills. ( i run 0/10/0/30/30) staff with aura sharing for perma fury for the entire team. ( atm i’m fractal 30)
as for the reddit post, its a great post, but misses important factors like might and fury. for example, critchanse and critdmg makes each mightstack deal more dmg and the fury makes critdmg more important. so i’d recommend making these calculations with how many might stacks you have in general in a group. and how long upptime your fury have.
as for the reddit post, its a great post, but misses important factors like might and fury.
It doesn’t. It only shows you how much points of a different stat you give up for each point of critical chance per armor/trinket piece. Boons have nothing to do with it.
Symon’s History of Ascalon.
Toughness and Power are both great stats and the Crit Damage from that item is pretty cheap in regards to stat distribution. Many people overlook the correct way to gear for Crit Damage.
http://www.reddit.com/r/Guildwars2/comments/12dmi5/tip_stat_optimization_with_crit_damage/
Having that in mind, do you go for the celestial rings (or some other ascended rings) or those with crit damage (8% per ring)? I am still looking for a good balanced gear that utilizes survivability, but is being able to pack a punch too.
as for the reddit post, its a great post, but misses important factors like might and fury.
It doesn’t. It only shows you how much points of a different stat you give up for each point of critical chance per armor/trinket piece. Boons have nothing to do with it.
ah, but there you are mistaken. boons have very much to do with theses calculations specifically the fury / might boon. other boons is irrelevant, yes, but not the fury/might.
the calculations does indeed show how much dmg each stat point gives you relevant to each other. the higher number you get the more you gain from placing stat in it. and optimally you would like to have that each of these equation to eauall each other. however this is very hard to achieve due to the fact that we can’t spend stat points individually but we will have to put stats we want in combination of other stats witch we would rather like to be another stat.
and why does boon affect these numbers you might ask. well for the sake of an easy example. lets asume we have a elementalist with 60% critchanse. however the elementalist is traited in such a way that he will have fury up 100% of the time thus increasing our % chance to 80% while being in combat, and thus this should be the number we use. we need to do these calculation on a the general state of stats we have.
so lets take another example; a warrior have the same critchanse (60%) and is trated / have skills so that he have fury up for a estimated 50% of the time. thus increasing his general critchanse by 10% ( 0.5*20%) and giving us the avearge critchanse of 70% while being in combat.
same thing can be used with might.
lets use a elementalists for example again and lets say he have a base power of 2000. but this time he is trated/geared in such a way that he will have approximetly 7 stacks of might on average during a fight.every stack of might gives us 35 power ( and 35 cond dmg but that irrelevant in these calculations). so on average during a fight the elementalist will have (35*7) 245 extra power. and thus the power of 2245 should be used in the calculations.
because as far as I am aware you don’t use your stat points while being outside of combat. so you will have to calculate with the average combat situation. otherwise you might get the wrong numbers.
I hope you understood why might and fury does have a place in these calculations however it is quite hard to estimate the average amounts of might and fury you have during a fight. but at least trying will get you closer to the real answer thus making the decision more accurate.
(edited by Waraxx.4286)
Quite sure Thibash meant that boons and your stats do not change the stat tradeoffs on the gear. As in the main point of the reddit post → if you want crit damage, use exquisite ruby jewels or traits.
And for the formulas, nothing stops fury and might being in those “Power” and “Crit” already :|.. He could have wrote (P + m*35) instead of power, and (C+f*0.2) instead of crit. But it would not have served much purpose.
So many words to say so little, Waraxx.
Symon’s History of Ascalon.
Toughness and Power are both great stats and the Crit Damage from that item is pretty cheap in regards to stat distribution. Many people overlook the correct way to gear for Crit Damage.
http://www.reddit.com/r/Guildwars2/comments/12dmi5/tip_stat_optimization_with_crit_damage/
Having that in mind, do you go for the celestial rings (or some other ascended rings) or those with crit damage (8% per ring)? I am still looking for a good balanced gear that utilizes survivability, but is being able to pack a punch too.
I just use the one ring I got so far which is the one with Berserker stats (Crystalline Band). The rest are the standard Invader’s w/ Berserker Jewels (to utilize low cost of crit damage in trinket upgrades). If it dropped, I would probably use one of the mass-stat rings, but I like my stats as they are now for both solo and group work (40ish crit damage): http://i.imgur.com/sMFa6.jpg
Makes for pretty balanced and offensive stats which works great as a D/D Ele playing in our 15-20 man guild groups. I am very much against the mass Healing Power + Signet builds that people use and hope it will be nerfed eventually so we might lose some of the FOTM rerollers.
http://www.youtube.com/user/IntigoGW2
So many words to say so little, Waraxx.
the huge post was just for clarifications. and ig you understood the main concept of my original post then that post is mostly irrelavent
original post:
as for the reddit post, its a great post, but misses important factors like might and fury. for example, critchanse and critdmg makes each mightstack deal more dmg and the fury makes critdmg more important. so i’d recommend making these calculations with how many might stacks you have in general in a group. and how long upptime your fury have.
witch imo sums it up quite nicely.
Quite sure Thibash meant that boons and your stats do not change the stat tradeoffs on the gear.
That’s exactly what I meant. Wheter or not the added damage from xx% critical chance outclasses whatever stat you’re giving up is a completely different matter. But fine, I’ll bite:
Let’s accept for the sake of argument, that 1 stack of might (35 power) adds roughly 2% damage.
If you have 50% critical chance, your added dps will be half that of your critical damage. Ergo, 10% critical damage will add 5% dps. This means that 4% critical chance would correspond to 35 power, or better phrased: you get 9 power’s worth of damage for each 1% critical chance.
This translates to 4.5 power at 25% critical chance, and 18 power at 100% chance. So yes, you are correct in stating that wheter taking the stat is ‘worth it’ depends on your actual critical chance.
However…
…that’s not the scope of the article. The purpose of the article is to identify where to start adding critical damage first, and where to add it last. Because regardless of how effective critical damage is, it will cost you less stat points if you put it on a gem than it will if you put it on a 2-handed weapon.
The purpose of the article is not to tell you wheter it’s worth using certain items. It’s telling you what it will cost you if you do pick them. Your argument, while certainly interesting, is more about wheter it’s worth picking critical damage or not. And I agree with you that it depends on the circumstances wheter it’s worth it. But that’s not what the article is about, and thus the boon discussion can be omitted.
(edited by ThiBash.5634)