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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

What would you guys and gals think if Fresh Air (resets cool down on Air when crit with 5 second cool down) was changed to:

Elemental Discipline: 25% Chance on Crit to reset the cool down on ALL attunements 5 second cool down

This would increase our ability to attunment dance ALOT

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Posted by: BlackBeard.2873

BlackBeard.2873

So basically just build 0/30/0/30/10 and spam attune to water to perma-regen and heal like-crazy. I think its a little bit broken.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

So basically just build 0/30/0/30/10 and spam attune to water to perma-regen and heal like-crazy. I think its a little bit broken.

Hahaha, why not? every other class has an overpowered build or are just overpowered. Or add a cool down to the attunment swapping buff, i wouldnt mind that so i could switch more often.

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Posted by: Gorni.1764

Gorni.1764

Hahaha, why not? every other class has an overpowered build or are just overpowered.

he has some point here ele is just pathetic atm …

Rachat – Elementalist (Abbadon’s Mouth)

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Posted by: Wryog.5073

Wryog.5073

You have to admit that it really fits the current meta :P

Wryog [WBC] – elementalist
Gunnar’s Hold

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Posted by: Neko.9021

Neko.9021

The Ele is honestly really close to being a danger to the meta, but there are many other things that keep it in check by being much more broken. The Ele’s ability to instantly burst something with Fresh Air has very little counterplay other than playing one of the really broken builds at the moment (perma-dodge Thieves, Spirit Rangers).

Anyway, the trait itself seems a bit too powerful (though I will point out that the 15 point traits have a 5 second ICD so you wouldn’t be able to spam it more than that). What should probably happen is for them to add traits which would allow the Ele to swap to that attunement on some special condition, and consider putting them at the Master or Adept tiers.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

The Ele is honestly really close to being a danger to the meta, but there are many other things that keep it in check by being much more broken. The Ele’s ability to instantly burst something with Fresh Air has very little counterplay other than playing one of the really broken builds at the moment (perma-dodge Thieves, Spirit Rangers).

Anyway, the trait itself seems a bit too powerful (though I will point out that the 15 point traits have a 5 second ICD so you wouldn’t be able to spam it more than that). What should probably happen is for them to add traits which would allow the Ele to swap to that attunement on some special condition, and consider putting them at the Master or Adept tiers.

If you want proper burst then you go Berserker, that will get you get by ANYONE who survives your “burst” Plenty of counter play against Ele, kiting is SO easy, keeping Range is SO easy.

The problem with ele thanks to the silly amount of health we have if we dont burst them down then we ARE dead. Most ele attacks can be easily dodged or countered which doesnt help either.

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Posted by: Gorni.1764

Gorni.1764

The problem with ele thanks to the silly amount of health we have if we dont burst them down then we ARE dead. Most ele attacks can be easily dodged or countered which doesnt help either.

Totally agree – when running berserker I rush in, unleash my kitten – with some luck the enemy dies, else I am dead or forced to run away. You can’t do anymore because you used your cooldowns and won’t survive another ~40seconds without them. As soon as you have to use your heal you know that the duell propably won’t go well for you.
That’s why our most feared enemys atm are the mentioned perma-dodge thieves – we can’t burst them, while we die in ~4 hits. Same goes for stunlock-warriors which hit me for 5k, 4k, 3k (enough to down me in berserker-gear) whilest I am in stunlock and they are invulnerable and also Nekros which have perma-fear and 3 Life-bars….

Rachat – Elementalist (Abbadon’s Mouth)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

The problem with ele thanks to the silly amount of health we have if we dont burst them down then we ARE dead. Most ele attacks can be easily dodged or countered which doesnt help either.

Totally agree – when running berserker I rush in, unleash my kitten – with some luck the enemy dies, else I am dead or forced to run away. You can’t do anymore because you used your cooldowns and won’t survive another ~40seconds without them. As soon as you have to use your heal you know that the duell propably won’t go well for you.
That’s why our most feared enemys atm are the mentioned perma-dodge thieves – we can’t burst them, while we die in ~4 hits. Same goes for stunlock-warriors which hit me for 5k, 4k, 3k (enough to down me in berserker-gear) whilest I am in stunlock and they are invulnerable and also Nekros which have perma-fear and 3 Life-bars….

Yeah it’s really stupid, it wouldnt be so bad if they didnt nerf our damage SO much, we wouldnt need to run for zerker and HOPE to actually kill the other person.

I just dont understand why some classes Warrior and Necro in particular get so much health, that adrenaline heal they have can heal for nearly our WHOLE health bar (it heals for like 10,500) based on adrenaline level

Our health, our armor and our damage is pathetic.
We are forced into attunement swapping yet it has a longer cool down then weapons
All our cool downs on weapons, utilities and elites are far to long for what they do

Our only “high” damaging skills are easy to miss, dodge and interrupt. You go bunker and you will live longer, but will still die and you wont have the damage to actually kill anyone.