Fresh air tempest in spvp?
I had great success with fresh air a couple days ago. However, I had only just started playing ranked, so it was in amber and emerald. But I did have a 10 game win streak (which has yet to be broken queuing solo. I haven’t played since then). There has to be something to be said for that, at least. maybe
Anyway, here is the build:
http://gw2skills.net/editor/?vFAQJBIhdywA05A24A43AwhJWaAsiC5NMRKEIDAfQ3J7md0C-TJBFABA8AAiZ/h2OBAiXGAA
I have no healing power, making Elemental Bastion uselessly weak, and my aim isn’t to sustain anyway, so I took Imbued Melodies. That’s actually where the build started. I was trying to figure out a way to make Imbued Melodies useful. Anyway, it’s central to the build, granting lots of protection uptime via both the passive proc and the increased boon duration. Oh and magnetic aura is nice too. This trait, combined with Arcane line and manual casts of Sand Squall makes for permanent protection (unless stripped, anyway), as well as loads of protection for allies.
Then I try to use Lightning Touch as often as possible, and Arcane Precision will usually trigger in air, for permanent weakness uptime on my target, barring continual condition clears (and Weak Spot on 91% crit chance makes it a little harder to remove conditions anyway. I have top conditions applied every game without fail).
tl;dr: protection uptime + weakness uptime forms my defense against power damage
Then for defense against conditions, I have sigil of generosity, and Ether Renewal for my main condition clear, Cleansing Fire for instant clear or clear while cc’d, and rune of lyssa + rebound for burst clear.
Now, on offense. I am rethinking this decision, but I did not take Harmonious Conduit, because overloading air isn’t actually my main goal. Overload Air does a lot of damage, and I do use it pretty often, but its damage is backloaded, and it’s relatively easy to avoid. Electric Discharge spam does more upfront damage, especially when combined with Burning Speed, and it allows me to apply soft cc (immob, cripple, chill) and gain permafury as well as tons of other boons from Elemental Attunement/Contingency, which is also great for Bountiful Power.
I had figured warhorn’s damaging skills would be useless because of how delayed they are, but Lightning Orb has actually been pretty amazing. It’s notably less delayed than the others, and it has a bigger area. Anyway, it hits really hard. Also I basically never stomp people. just drop a warhorn 5 skill or overload on them and dps them.
Anyway, this build did extremely well for me, getting me top damage dealt almost every game in addition to the win streak, but again, it was in low level play.
Also, any comments or suggestions are appreciated. This build hasn’t been well tested, and I am not terribly skilled either.
(edited by reikken.4961)
Its not a good choice for obvious reasons. It lacks condi clear, which is tough in this meta. You also are playing a dps role, which is outdone by other dps builds from other classes due to superior mobility and escape options.
The good thing about the build is if you do manage to land your combos it will hit hard, but thats really all it has going for it. Not worth it in a team-oriented game.
Bad Elementalist
@reikken
have u tried sage + balthasar? dw seems pretty good for testing it atleast out. i prefer imbued also over any other gm together with wh.
im running waterline instead of arc though cause of boonrupt displeasure.
the weakness uptime looks nevertheless interesting.
btw switch out the earth signet for aftershock. ur magnetic aura uptime is around 70% than + it also blasts quick and roots (if this is next to dmg mitgation ur goal of es).
I am one of the eles using sage on a regular basis. And it works well for me and i use fire traitline with earth and tempest. I adapt build before start and might go water. But it works well for me. And i usualy run 4 shouts and cleansing flame on my toolbar.
I am a fan of tempestious aria. When i don“t go water for more cleanse i use it. It synergizes with the shouts well. I keep oponets weakened which is active mitigation (and less doges). But its diffrent. I like lyssa but usualy run classic soldier. Did test a bit with sage + lyssa + acuray sigil but was not convinced. Running leadership over lyssa is often the better choice.
I had great success with fresh air a couple days ago. However, I had only just started playing ranked, so it was in amber and emerald. But I did have a 10 game win streak (which has yet to be broken queuing solo. I haven’t played since then). There has to be something to be said for that, at least. maybe
Anyway, here is the build:
http://gw2skills.net/editor/?vFAQJBIhdywA05A24A43AwhJWaAsiC5NMRKEIDAfQ3J7md0C-TJBFABA8AAiZ/h2OBAiXGAAI have no healing power, making Elemental Bastion uselessly weak, and my aim isn’t to sustain anyway, so I took Imbued Melodies. That’s actually where the build started. I was trying to figure out a way to make Imbued Melodies useful. Anyway, it’s central to the build, granting lots of protection uptime via both the passive proc and the increased boon duration. Oh and magnetic aura is nice too. This trait, combined with Arcane line and manual casts of Sand Squall makes for permanent protection (unless stripped, anyway), as well as loads of protection for allies.
Then I try to use Lightning Touch as often as possible, and Arcane Precision will usually trigger in air, for permanent weakness uptime on my target, barring continual condition clears (and Weak Spot on 91% crit chance makes it a little harder to remove conditions anyway. I have top conditions applied every game without fail).
tl;dr: protection uptime + weakness uptime forms my defense against power damage
Then for defense against conditions, I have sigil of generosity, and Ether Renewal for my main condition clear, Cleansing Fire for instant clear or clear while cc’d, and rune of lyssa + rebound for burst clear.
Now, on offense. I am rethinking this decision, but I did not take Harmonious Conduit, because overloading air isn’t actually my main goal. Overload Air does a lot of damage, and I do use it pretty often, but its damage is backloaded, and it’s relatively easy to avoid. Electric Discharge spam does more upfront damage, especially when combined with Burning Speed, and it allows me to apply soft cc (immob, cripple, chill) and gain permafury as well as tons of other boons from Elemental Attunement/Contingency, which is also great for Bountiful Power.
I had figured warhorn’s damaging skills would be useless because of how delayed they are, but Lightning Orb has actually been pretty amazing. It’s notably less delayed than the others, and it has a bigger area. Anyway, it hits really hard. Also I basically never stomp people. just drop a warhorn 5 skill or overload on them and dps them.
Anyway, this build did extremely well for me, getting me top damage dealt almost every game in addition to the win streak, but again, it was in low level play.
Also, any comments or suggestions are appreciated. This build hasn’t been well tested, and I am not terribly skilled either.
Low level play could explain a lot. But still, I’ve seen some potential with Scepter Warhorn Paladin (or marauder once you get better). Well, warhorn in general. The sandstorm’s blind is interesting.