Retired elementalist theorycrafter
Fresh fire?
Retired elementalist theorycrafter
for PvP it would be nice if they added simliar stuff to all trait-lines so that arcana isn’t obligatory anymore
I wouldn’t even give it a shared ICD, having 30 in fire and 30 in air is risky That would synergise with GoeP and Fire Aura, two underutilised things
so…. +1
I think we just need to wait and see how much (more) fun staff is in WvW before we tackle the spvp side of things, and if we even need faster fire spells. There’s probably going to be a dozen new builds people come up with.
I’m not sure if it would be that useful.
What makes Fresh Air awesome is the scepter’s air skills and trait 15 (which is ranged, unlike fire 15, and stronger versus single target, if I’m not wrong). You can switch to air, use arc lightning + 2 and 3, use your arcanes, and activate sigil of fire, for a large amount of damage, switch to something else real fast, and get back to air for half of that burst. That would be enough to kill someone in pvp.
I find the new Tempest Defense equally exciting. Not only do shocking aura and grounded work well together, and shocking aura can activate more often, but it can be an excellent trait both for d/d aura eles, and for s/d burst (spamming your instant bursts in that 1 second window, and/ or after earthquake too).
I’d want to call it renewing flame or something instead since I don’t want everthing to start with fresh :p
Anyway, it could be pretty decent, but the fire line would still need some buffs to make it worthwhile. The damage on swap trait would make it decent for this line if it got a slight buff since you’d swap to fire, blast something off, go to air and blast skills, back to fire and finish up…
Basically you’d just be using it to get might and pbaoe over and over, possible in conjunction with air attune.
Actually, having said that, I’m not really sure how well that would go, but eh, it could be interesting.
I can possibly become an air/earth elementalist like I was in gw1 now
fresh air and the earth trait that increases bleed duration and damage on bleeding targets!!! it’s gonna be awesome!
I’m not sure if it would be that useful.
What makes Fresh Air awesome is the scepter’s air skills and trait 15 (which is ranged, unlike fire 15, and stronger versus single target, if I’m not wrong).
Hehe ..No! Theres a lot more that makes fresh air potentially amazing than good synergy with scepter.
Before you needed 30 in arcane because otherwise attunement dancing (ony legit way to play ele) would get you stuck evenutally and all autattacks besides air in d/d ,s/d suck. So your damage was gonna be crappy and also if you stuck in your downtime in earth and water you would lose huge uptime on prot and regen.
Now you dont have to do a whole cycle of air,fire,earth to do good damage plus assuming that you do end up in earth and water, air will probably be up in no time to let you switch and avoid having to wait huge time for next water/earth.
Practically it could make possible for even only 10 in arcana builds have a change to tactically apply their boons when they actualkly needed and also get the on swap effects at almost max potential.
If there was a fire trait like that those benefits would be the same.Of course there autoattacks mostly suck but you could still use fire as a medium to decrase unneccessary downtime of the important attunements.
Plus cond builds that need to apply burning near 100% to be viable since we lack poison would benefit greatly
Now that I think of it, a “Fresh Earth” trait would be pretty important for condition elementalists, as they would be able to apply bleeding more often. It would actually work very well as an additional effect to the new Diamond Skin trait (which, imo, I’m not sure if it’s strong enough by itself). It’s more important for that than Fresh Fire, because elementalists can already apply burning outside of fire (signet of fire, cleansing flames, fire conjures, fire auras, etc).
I understand the importance of those traits to substitute arcana, but arcana still has a massive advantage: you don’t have to waste a grandmaster trait to decrease the cooldown of your skills. This way, I’m not sure if, say, a Fresh Fire would be good enough. Even a Fresh Water would be better to activate the healing, but probably not as good as Arcana’s universal cooldown decrease + evasive arcana’s water heal. But Fresh Air is good enough because the scepter’s air 2 has kitten cooldown too, and so does sigil of fire/ air, and both burst well with electric discharge.
A good offense is sometimes the best defense, and if you can kill fast enough, you don’t need the extra utility. That’s what makes Fresh Air a good alternative to arcana.
(edited by DiogoSilva.7089)
for PvP it would be nice if they added simliar stuff to all trait-lines so that arcana isn’t obligatory anymore
Yeah, it’s been suggested AGES ago. Maybe they are testing the water first with Air trait. I hope so. Making all Minor Grandmaster traits in all elemental traitlines similar to Fresh Air and not just putting them in the Major Grand trait will open up possibilities of exploring other traitlines other than always going full Arcana. This kind of trait is not a worthy Major Grand trait IMO.
Or maybe they are still thinking of awesome names for the new traits for the other elements. Color me hopeful)
Here are some suggestions:
Rapid Fire
Fresh Air
Rolling Stones
Too Fast, Too Fluid
later. It doesn’t care that I’m there.”
there are a couple of problems with this.
- first, there is no way anyone is going to go 30fire and NOT take Pyromancer’s Puissance.
- second, fresh-air type talents are the wrong way to fix the issue of arcane/intelligence being mandatory, ESPECIALLY if they are 30 deep and mutually exclusive with other GM traits.
- third, none of the short cooldowns in fire are worth being back there every 5 seconds. Lavafont- staff has a fast aoe in every line but air, no need. Dragons tooth- this spell doesnt actually hit people. Dragons Breath- No. It might be worth it for PP, but again, mutually exclusive. It might be worth it for flame barrier, but flame barrier would have to not suck first.
intelligence is a bad class mechanic. forcing players to give up a GM trait just to circumvent 30 arcane is stupid.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
Exactly. Fresh Air will only be picked because of scepter’s air skills and air’s 15th trait; otherwise, no one would sacrifice 30 arcana’s boon and attunement upgrades, and a grandmaster slot, for a single attunement.
The best is, in the future, to fuse the effects of Fresh Air with the traits that reduce the skill’s cooldowns for that attunement. That would make Fresh Fire/ Water/ Earth worthwhile, and even so, it would be best to put them on the master tier, not grandmaster, imo.
Now that I think of it, a “Fresh Earth” trait would be pretty important for condition elementalists, as they would be able to apply bleeding more often. It would actually work very well as an additional effect to the new Diamond Skin trait (which, imo, I’m not sure if it’s strong enough by itself). It’s more important for that than Fresh Fire, because elementalists can already apply burning outside of fire (signet of fire, cleansing flames, fire conjures, fire auras, etc).
I understand the importance of those traits to substitute arcana, but arcana still has a massive advantage: you don’t have to waste a grandmaster trait to decrease the cooldown of your skills. This way, I’m not sure if, say, a Fresh Fire would be good enough. Even a Fresh Water would be better to activate the healing, but probably not as good as Arcana’s universal cooldown decrease + evasive arcana’s water heal. But Fresh Air is good enough because the scepter’s air 2 has kitten cooldown too, and so does sigil of fire/ air, and both burst well with electric discharge.
A good offense is sometimes the best defense, and if you can kill fast enough, you don’t need the extra utility. That’s what makes Fresh Air a good alternative to arcana.
Yes and No.
Conditimentalists usually are S/D because S/D has the most amount of reliable sources of conditions when supplanted with the powerful conditions from Signets (6s Immobilize is IMBA). Even then we’re looking at spending most of the time in Fire (Damage/Might/Burning) or Earth (Bleed). Air is alright cause of your Power ratings but hardly ideal and is either used to escape (Updraft and RTL). Water is still used to recover.
The “No” part is the lack of Arcane (as in swap timers) isn’t really noticeable because most of your burst abilities are all on 16-45 second cool downs. I mean after you blow your primary Fire combo (Signet of Earth → Dragon’s Tooth → Ring of Fire → Phoenix → Fire Grab → Earth → Earthquake) it’s not like you want to go back to Fire until at the very least Phoenix is back up (16 seconds). When you ideally are able to setup and fire off all your stuff they are never an issue.
The “Yes” part is sometimes you do get caught where you did your Fire Combo but then had to swap out of Earth and into Water or Air for defense and now you’re stuck waiting to get back into Earth to continue to stack Bleeds (our primary auto attack). Usually during this time I stick in Air and do a bit of damage but without the exorbitant amount of Might we get from Fire and totally lacking in Crit this is rather lackluster.
Personally I’d much rather see them go the route where the cool down of Attunements is reduced either by the number of points you have in that tree OR by Arcane (non-stacking). This would be a passive effect baked into each attunement. So if you had a 30/30/0/0/10 Spec you would have a 30% reduction on Fire, 30% reduction on Air, and 10% reduction on Air and Water.
Wasting a Grandmaster slot for something like this that should be part of the class is pretty crappy.
I think you mean supplemented, kodiak, not supplanted :P