Frustrating things about scepter

Frustrating things about scepter

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Posted by: mbhalo.1547

mbhalo.1547

1. Fire 1 (Flamestrike) – attack animation lacks impact and feels stupid.
2. Fire 2 (Dragon’s Tooth) – very slow skill – speed it up and decrease damage for the balance.
3. Water 3 (Water Trident) – lacks impact, could use effect like Healing Ripple.
4. Air 1 (Arc Lighning) – horrible sound effect. Realistic – maybe. Pleasant to the ears – not really. Animation isnt good either, arc shoots from the hand and not from the scepter.
5. Air 2 (Lightning Strike) and Air 3 (Blinding Flash) – have too similar animation and sound effects.
6. Earth 1 (Stone Shards) – again projectiles shoot from the hand and scepter feels like its there by a mistake.
7. Earth 2-1 (Rock Barrier) – rocks appear behind character and not in front – doesn’t feel like a barrier.
8. Earth 2-2 (Hurl) – lacks impact, animation is poorly done – projectiles and rocks from the barrier feel like separate entities.

Frustrating things about scepter

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Posted by: roelvanesch.2817

roelvanesch.2817

Holding a magical weapon (like a scepter) doesnt nessicarily mean that the magic comes directly from the scepter, its the same with staff skills I believe. Lightning strike and blinding flaah are similar because soms people (like me) like spamming as many Lightning bolts as humanly possible on our target (fresh air, sigil of air). I think water 3 is way better than the other water skills.

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Posted by: Triflux.8027

Triflux.8027

Dragon Tooth is good area denial. Good when you have a stealthed theif waiting to backstab you, or just holding a point.

The main problem with scepter is the kitten autoattack. I mean, look at Air 1.. You expect me to channel a few seconds for a mere 1k+ damage?

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Posted by: Blaine Tog.8304

Blaine Tog.8304

Dragon Tooth is good area denial. Good when you have a stealthed theif waiting to backstab you, or just holding a point.

The main problem with scepter is the kitten autoattack. I mean, look at Air 1.. You expect me to channel a few seconds for a mere 1k+ damage?

This. The Scepter’s skills are all really useful and flexible (except Shatterstone, which is still just awful), but the autoattacks are extremely underwhelming and they rob the weapon of all potential sustained damage.

Fire 1 needs to be faster, Water 1 needs to do something other than damage (the suggestion I most like is for every 3rd projectile that hits to heal you a little), Air 1 needs more payoff and better visuals, and Earth 1 needs… something.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

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Posted by: Laraley.7695

Laraley.7695

Dragon Tooth is good area denial. Good when you have a stealthed theif waiting to backstab you, or just holding a point.

The main problem with scepter is the kitten autoattack. I mean, look at Air 1.. You expect me to channel a few seconds for a mere 1k+ damage?

This. The Scepter’s skills are all really useful and flexible (except Shatterstone, which is still just awful), but the autoattacks are extremely underwhelming and they rob the weapon of all potential sustained damage.

Fire 1 needs to be faster, Water 1 needs to do something other than damage (the suggestion I most like is for every 3rd projectile that hits to heal you a little), Air 1 needs more payoff and better visuals, and Earth 1 needs… something.

If you say all skills are really good except AA and Shatterstone (also Rock Barrier and Dust Devil aren’t really that useful), then you’re left with about half good skills and half horrible skills, which imo is quite bad for a mainhand weapon.

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Posted by: Blaine Tog.8304

Blaine Tog.8304

If you say all skills are really good except AA and Shatterstone (also Rock Barrier and Dust Devil aren’t really that useful), then you’re left with about half good skills and half horrible skills, which imo is quite bad for a mainhand weapon.

Eh, it has enough remaining good skills so that you can spend your time dancing around and emptying cooldowns. You don’t have to sit and autoattack all that much, though the weapon would be improved greatly if you could (and I don’t disagree that it’s a weaker mainhand weapon than Dagger — I just prefer it anyway).

Also, I disagree on Rock Barrier and Dust Devil. The Toughness from Rock Barrier is noticeable in some fights, but the combo skill, Hurl, is also quite strong as well. The damage is pretty high and each rock counts as a separate Projectile finisher, so tossing them through the right combo field can give you some pretty sweet effects. Dust Devil isn’t the most amazing skill in the world, but its casting time is very short and a quick AoE Blind is nothing to scoff at.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

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Posted by: Shinya.2598

Shinya.2598

What the Scepter need is better AAs. Especially air auto attack sucks.
I must say that i dont like the earth skills at all.