Full Celestial Staff?

Full Celestial Staff?

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Posted by: Mikau.6920

Mikau.6920

Hi! I’m new to Elementalist and I was thinking to build a full celestial build using Staff. Something like that:

http://gw2skills.net/editor/?fEAQFAWhImQbpREhjDAkHmgCLiCVUeMzO2A-jACBoeBJ5rIasFhFRjV3Ly6FYqWA6WJ1zrIa1A-e

I wanna to know if it worth. This build would be more focused in support, but be able to do some damage.

Thanks.

@edit
This build would be for WvW.

Sorry for my english.

(edited by Mikau.6920)

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Posted by: Columbo.5924

Columbo.5924

“some” damage is probably the right way to say it. That’s far from good, or even very good for that matter. 2400 Attack is going to get you nowhere, enemies will just walk over your stuff without noticing. Crit dmg and precision is also only useful when you have a high power value. Just look at the damage of lava font, even when critting it will likely do about the same damage as a full power build without crit.

Healing power is not as useful as it should be, most of your healing comes from the healing combo fields and your allies blast finishing those fields. When they do that their healing value matters, not yours.

500 condition damage is also not really a big deal. As an ele, you don’t have enough ways to apply conditions and not many stacks as well.

Glyph of storms also does not really fit into the build because it has only 900 range. This is a noteable difference from the 1200 staff range. The damage is rather lackluster as well. It does have a use in PvE when used in earth attunement however.

Traits like vital striking dont really matter if you dont deal enough base damage anyway. Also not getting “bolt to the heart” in air line is a mistake. That trait is really good, especially for an adept trait

Superior runes of altruism are not exactly the highest valued runes, and there is a reason for that.

Your build does not have any escape skills or stunbreaks either. The invuln on earth shield roots you and other than that is does not really have anything in that regard.

Abaddon’s Mouth (DE)

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Posted by: Mikau.6920

Mikau.6920

Thanks. I’ll do a full zerker build then and save my chaged crystals for later =)

Sorry, I didn’t say, but it is for WvW.

Sorry for my english.

(edited by Mikau.6920)

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Posted by: Retsuko.2035

Retsuko.2035

Thanks. I’ll do a full zerker build then and save my chaged crystals for later =)

Sorry, I didn’t say, but it is for WvW.

lol, now he’ll go rally bot instead.

Retsu ~ Inner Monkey [IM] ~ Piken Square

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Posted by: STRanger.5120

STRanger.5120

Thanks. I’ll do a full zerker build then and save my chaged crystals for later =)

Sorry, I didn’t say, but it is for WvW.

lol, now he’ll go rally bot instead.

Well, still good if you kill 15 ppl and get downed once by that time, still very good ratio for your group But that needs some serious awareness, if you manage to have it, you don’t have any problems while zerging. I usually die only if my zerg gets overwhelmed and still manage to escape quite a lot, even in zerker gear

#ELEtism 4ever

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Posted by: Kalarchis.8635

Kalarchis.8635

I run a full celestial staff ele and have great success in WvW and everywhere else in the game. However I’d put those 10 in air into earth instead, grab signets of fire and earth and arcane wave, and change two of those runes out for water for the extra boon duration. Full zerk will give you more damage but I’ve found that a little survivability goes a long way.

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Posted by: Mattmatt.4962

Mattmatt.4962

You NEED vitality as a staff user in WVW just cause of retaliation. A good mix is soldier armor and valk trincket, but i rather full celestial as there is so many ways to increase power (sigil, wvw buff, food) wich is the only default of this setup. Then you got amazing survivability and very good damage.
This stuff is pretty good everywhere (not optimal obviously, as nothing can be optimal everywhere).
Post 10dec, as staff, i would be running 0/30/0/30/10 in wvw, full celestial boon duration (go scholar or celestial rune if you only play staff, this i not my case, ans as i cant get X times a celestial armor, i run boon duration wich is good everywhere even if not optimal) as it is the best support/damage build avaible

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

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Posted by: tattoohead.3217

tattoohead.3217

I went with zerker trinks and staff then celestial armor.

The healing is NOT useless it’s great.
The extra 500 condi damage is a good dps improvement considering all the burning you spread.
Your power is made up for by runes/sigils and food.
Having some extra vit/toughness is great.

For zerging PVT (soldiers) gear may sound good but overall you do t do enough damage without any crit (IMO) for commanding its ideal but for a back line fighter your job is to spike/AoE and clean up downed players fast. PVT is IMO for support builds I have run full pvt with clerics trinks/weapon and had some fun with it.

Anyhow celestial is wicked fun and supports different builds I recommend it, just wait for ascended armor before spending your mats.

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Posted by: Afkjosh.3912

Afkjosh.3912

It really all depends on what you are doing or want to do in WvW. The size of your guild/roaming group also factors in there as well. If your support playing, you are fields on demand for your driver and provide a wide range of diff CC abilities. Your DPS isn’t scrub but you aren’t there to be a kill squad’er. That’s more of a thief, d/d ele’s job. I use full ascended celestial jewelry/staff, PVT armor (till ascended then it will be full celestial ascended) with Traveler runes and Sigil of energy for your main staff.
Until the Dec 10th update as a staff/support ele I would recommend using a 0/10/0/30/30 or a 0/0/10/30/30. Your healing skill with 10 in air if your choice in skill is Glyph would be reduced cooldown on glyphs. If you took the pulsing heal/condi cure then go earth 10 for the armor of earth at 50% life. More stability if always a good thing.
For utility skills go cantrips. Lightning Flash, Armor of Earth, Mist Form. Elite can be FGS or Tornado (troll-nado).
I run with 25-30 nightly and as Ele 1, my first priority is keeping myself alive via situational awareness and positioning. A close second is to keep my driver happy with fields on demand while using CC as needed.
Remember a dead DPS is no DPS at all.
So far support elementalist has been the most fun I’ve had in WvW. I hope you have the same experience!

Currently Playing ~ Lich Lord Joshua – (Necro)
WvW Rank ~ 2,4xx / WvW Kills ~ 1xx,xxx / PvP Rank ~ 7x
EBAY ~ [Void] → FA/SoS ~ [HOPE] → FA ~ [CM] → FA/DB ~ [TheD] → ?

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Posted by: shadowsoul.2134

shadowsoul.2134

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Posted by: Mikau.6920

Mikau.6920

Thanks guys. I think that I’ll do one full Zerker build and ine full celestial build (In that way I’ll have also a half zerk/ half celestial build). I don’t think I’ll die to Retalliation in full zerker, but I’ll try to see (10~13k health sucks! – I have a Guardian and I know how bad it can be!).

In the build I posted, my intent was to use Glyph of Elemental Power to trigger burning to make use of the condition of the full celestial (it is also a Stun Breaker). Also, I was looking at the numbers and at ~1000 of healing power all healing effects are almost doubled (Geyser – #3 Water, the healing from #1 AA and Regen from #5).

The intent with runes of Altruism is to apply 6 might stacks while attuned in fire before the fight begin with the Glyph from #6 and maybe even use sigil of battle to keep the might high, considering my low power.

What I’m in doubt now is if I should use 4 runes of altruism + 2 runes of water (+0.5~1 sec of regen and +3 sec of might) or I use 6 runes of altruism to apply 7.5 sec of fury for me and allies every time I heal. I was considering to use a +20 boon duration food to extend the might, regen and possibly fury duration.

I’ll swap the earth shield to a cantrip and even maybe the Glyph of Storms (but the 10 sec blind from earth is so good!).

Thank you all!

Sorry for my english.

(edited by Mikau.6920)

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Posted by: Mattmatt.4962

Mattmatt.4962

I don’t think I’ll die to Retalliation in full zerker, but I’ll try to see (10~13k health sucks! ).

Depend of what you face:
pug blob: you probably will
guild raid, you just won’t, as they will ALL get retaliation and ALL be might stacked. lets say 250 retaliation damage, with AOE, you’ll take 1K2 every second with just lava font. IMagine if you add meteor shower, glyph or even 5air (wich proc retaliation and don’t have target cap …)

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

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Posted by: Aphrodyte.9354

Aphrodyte.9354

to my mind celestial stuff is good for many reasons.

It gives u a pretty decent amount of stats for WwW that help ur defence ( vitality / toughness / healing power )

And still give u some usefull stats to attack ( % crit damage / condition damage )

In my opinion i’ll run celestial armor and berserker trinkets to reach a high % crit damage and still having some survivability.

( im playing scepter dagger for small scale roaming )

Nyphen Lvl 80 Mesmer on Fort Ranik
footage : http://www.youtube.com/watch?v=a55qTgKDG7Q

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Posted by: ThiBash.5634

ThiBash.5634

What I’m in doubt now is if I should use 4 runes of altruism + 2 runes of water (+0.5~1 sec of regen and +3 sec of might) or I use 6 runes of altruism to apply 7.5 sec of fury for me and allies every time I heal. I was considering to use a +20 boon duration food to extend the might, regen and possibly fury duration.

In my build I’ve solved that by taking the ‘fury/swiftness on auras’-trait. Combined with Arcane Fury. It’ll give your ice field blast finishers fury for your team while just using Magnetic Aura will pretty much give you permafury for yourself.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Graendall.4765

Graendall.4765

The celestial debate is a huge one.I recently made my own celestial set and i am sure i am going to regret it soon with the addition of ascended armor but here are my thoughts.

I have PVT Celestial and Knight sets.Have also run Berserker for some time.Although in the beggining a big HP pool used to save my kitten i actualy learned how to position myself in a fight.That means even a Berserker set “could” work.But is it worth it?

Imho it is not.Because if you want to live with 13k(15k with guard buff) hp you are gonna need a healway Guardian glued on you and the only way you are gonna get that is if you are in the center of the battle (which is wrong) or the poor guy is ordered to stick on you.In the scenario where you accidently nuke the enemy forces when they have retaliation up you are dead 100%.A rallybot and not usefull to your team.At least with some more HP,healing and armor that celestial gear provides you might survive the retaliation onslaught.Keep in mind that when you are fighting organised teams their thiefs will search for you and try to destroy you.Even their whole team might focus you.Having the tools to escape with staff and cantrips is good but having a decent armor so a thief does not do a 12k backstab on you is essential.

Zancrow The Red-Elementalist of [ObV]Oblivion-Hardcore WvW guild
http://oblivion-guild.shivtr.com/
Server-Piken Square