treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons
Using full Celestial stats (armor, runes, weapons, trinkets), all of exotic rarity, plus having a 15/15/15/15/10 spread, an Elementalist would end with more or less:
Thoughts? I wonder if the high Critical Damage, together with sigils increasing Precision, would be enough to offset a bit the low Power.
This is my current template , a modified version from puandro.
DnD 2/3 bunker 1/3DpS build, esp with fury, it kicks kitten
If you don’t care about any of the traits I guess its ok.
Yeah imo you should go for the traits befitting a build not spread points for just the stats
you need 20 to 30 in arcane at the very least
The rest is your choice on type
You don’t need 20 to 30 in arcane, it’s certainly a different style not doing it, but it’s not -bad-.
That being said, idk if I’d go 15 in everything…. It seems like you’d be missing out on some nice traits and not gaining a whole lot in return….
Nothing good in fire tbh. Earth 15 also isn’t much good. So I’d take out the 15 points in fire and put them into earth, water or arcana. If you didn’t spec extra into earth, may as well take 5 points out of that as well.
The place to put them will depend on what weapons/utilities you like to use.
For a balanced build, I went with 0/15/10/15/30, although it’s really just a rehashed version of what’s already in use.
Nothing good in fire tbh. Earth 15 also isn’t much good. So I’d take out the 15 points in fire and put them into earth, water or arcana. If you didn’t spec extra into earth, may as well take 5 points out of that as well.
The place to put them will depend on what weapons/utilities you like to use.
For a balanced build, I went with 0/15/10/15/30, although it’s really just a rehashed version of what’s already in use.
This build(0/15/10/15/30) I have actually switched to from 10/10/10/10/30 and it has worked much better than my original build. The dps is actually more and the sustain is better.
Nothing good in fire tbh. Earth 15 also isn’t much good. So I’d take out the 15 points in fire and put them into earth, water or arcana. If you didn’t spec extra into earth, may as well take 5 points out of that as well.
The place to put them will depend on what weapons/utilities you like to use.
For a balanced build, I went with 0/15/10/15/30, although it’s really just a rehashed version of what’s already in use.
This build(0/15/10/15/30) I have actually switched to from 10/10/10/10/30 and it has worked much better than my original build. The dps is actually more and the sustain is better.
Really, how so? I wasn’t aware fire could give any sustain.
Nothing good in fire tbh. Earth 15 also isn’t much good. So I’d take out the 15 points in fire and put them into earth, water or arcana. If you didn’t spec extra into earth, may as well take 5 points out of that as well.
The place to put them will depend on what weapons/utilities you like to use.
For a balanced build, I went with 0/15/10/15/30, although it’s really just a rehashed version of what’s already in use.
This build(0/15/10/15/30) I have actually switched to from 10/10/10/10/30 and it has worked much better than my original build. The dps is actually more and the sustain is better.
Really, how so? I wasn’t aware fire could give any sustain.
What i normally use with fire is the more damage on burning targets, especially since one of my friends plays a guardian so that’s just a constant 5% damage boost.
Sometimes i also take Lava Tomb though because that thing does A LOT of damage and if it seems all damage you deal while downed is increased even skills like eruption, dragons tooth, ice spike etc with delayed casts get teh damage boost when they go off (if you’re downed)
(edited by Durzlla.6295)
Hmm so you’re saying the sustain is better because lava tomb makes it easier to get out of downed state?
pretty decent. But I’d drop 15 from fire into air and 15 from earth and into water and arcane. More crit chance, damage and healing + you get decent atunement recharge. versus less armor, condi and power but if you’re going crit+crit damage you don’t need the conditions.
Hmm so you’re saying the sustain is better because lava tomb makes it easier to get out of downed state?
No, i’m saying the sustain is better because you have a constant 5% damage increasse because it’s really easy to keep someone perma burning, i just tacked on there that SOMETIMES i take Lava Tomb instead because i like to be able to win in Downed vs Downed battles.
No, i’m saying the sustain is better because you have a constant 5% damage increasse because it’s really easy to keep someone perma burning, i just tacked on there that SOMETIMES i take Lava Tomb instead because i like to be able to win in Downed vs Downed battles.
Pretty sure when someone says “sustain” they’re talking about the ability to sustain oneself during a fight. (Self-healing, protection, etc) Not just keeping a condition up.
No, i’m saying the sustain is better because you have a constant 5% damage increasse because it’s really easy to keep someone perma burning, i just tacked on there that SOMETIMES i take Lava Tomb instead because i like to be able to win in Downed vs Downed battles.
Pretty sure when someone says “sustain” they’re talking about the ability to sustain oneself during a fight. (Self-healing, protection, etc) Not just keeping a condition up.
Most people when they say Sustain they mean Sustained DPS and when they mean keeping themselves up they mean Survivability. At least that’s how most people on these forums seem to be working.
Most people when they say Sustain they mean Sustained DPS and when they mean keeping themselves up they mean Survivability. At least that’s how most people on these forums seem to be working.
When people mean Sustained DPS they say Sustained DPS. (Which is PvE stuff anyway!) Every time I’ve ever heard the term “sustain” in a PvP context, it’s synonymous with survivability/keeping oneself alive, usually over the long term.
Most people when they say Sustain they mean Sustained DPS and when they mean keeping themselves up they mean Survivability. At least that’s how most people on these forums seem to be working.
When people mean Sustained DPS they say Sustained DPS. (Which is PvE stuff anyway!) Every time I’ve ever heard the term “sustain” in a PvP context, it’s synonymous with survivability/keeping oneself alive, usually over the long term.
I’m a PvPer and i thought the same as you until a ton of people started telling me how all these defensive traits i was suggesting for their “Sustain” builds didn’t increase their Sustained Damage at all.
If you’re talking about survivability from Fire, it doesn’t really provide much, i mean sure i guess you could say the condi duration is nice because it makes it so your chills and that have longer duration, but that’s about it.
I’m a PvPer and i thought the same as you until a ton of people started telling me how all these defensive traits i was suggesting for their “Sustain” builds didn’t increase their Sustained Damage at all.
Meh, don’t let those PvE people change you! =D
I’m a PvPer and i thought the same as you until a ton of people started telling me how all these defensive traits i was suggesting for their “Sustain” builds didn’t increase their Sustained Damage at all.
Meh, don’t let those PvE people change you! =D
lol don’t worry i wont let those filthy PvE people change my ways!!
I had always assumed that Sustain was a way of talking about damage to differentiate it from Burst.
Yep, I thought sustain meant survivability, since that’s what I’ve seen it refer to (ex. wars complaining about not having enough sustain because they can’t heal/cleanse well.)
I refer to sustained damage as dps, since dps is a measurement of your average damage, or sometimes as pressure and burst as burst.
So I was a little confused there. Anyway, even for damage I’d probably just put the extra points into air magic instead and then use a Valk to make up for the power, but I’m probably just biased against the fire line.
(edited by Navzar.2938)
Nothing good in fire tbh. Earth 15 also isn’t much good. So I’d take out the 15 points in fire and put them into earth, water or arcana. If you didn’t spec extra into earth, may as well take 5 points out of that as well.
The place to put them will depend on what weapons/utilities you like to use.
For a balanced build, I went with 0/15/10/15/30, although it’s really just a rehashed version of what’s already in use.
This build(0/15/10/15/30) I have actually switched to from 10/10/10/10/30 and it has worked much better than my original build. The dps is actually more and the sustain is better.
Really, how so? I wasn’t aware fire could give any sustain.
I was actually using fire VI which is 10% more damage when in fire attunment. Which I personally think is more sustained damage but less survivability. Since most of our major dps comes from burning speed and fire grab the 10% increase damage in fire works very well. I’ve actually switched back to 0/15/10/15/30 for the survivability and less because i have noticed the 15 in water is crucial.
sorry for the late reply
low power, barely passable hp, only a moderate crit rate…
yeah that’s pretty terrible.
low power, barely passable hp, only a moderate crit rate…
yeah that’s pretty terrible.
whose? Mine with the link or the OP ones ?
low power, barely passable hp, only a moderate crit rate…
yeah that’s pretty terrible.
That’s sort of the point of Celestial. It’s “barely passable” at everything.
Last night using buildcraft to compare the effective power of Celestial Stats vs Knights .+ celestial trinkets came to the conclusion that I don’t think its worth it but a good MF set.
It basically comes down to what you love/like/focus on with your character. If damage is important to you then I would focus on that, healing etc.
Just something to think about if you decide to go celestial.
Comparing celestial vs specialized sets isn’t a fair comparison because thats not the purpose of celestial. The problem is that all the stats have different returns and different scaling.
This is mostly the case with defensive stats. Healing is different and all over the place depending on where the healing is coming from. Vitality scales like a boss 1 to 10, toughness scales ok till you hit a certain point around 2.7k armor and then the returns aren’t as good in damage mitigation (not terrible but not as good as the first 300 points of toughness you added)
So out of those 3 defensive stats Vitality is the one that will give you the biggest return. On the offensive side its all about Power but its low here, if you count might you can make up some of it.
I think the best way is to decide which 2-3 stats you care about the most for your character and look to see if you get enough of them and enough of the other stats to make you happy with or without celestial gear.
I will say though that celestial gear can pass knights gear in effective power but its all dependent on might stacks, 20+ might stacks so maybe there is a 30 fire build waiting to be discovered.
In terms of crit rate, that’s supplemented by ele’s fury, so it’s actually okay.
Celestial items aren’t worth the wasted stats. The only celestial item that has value is the superior rune, but even then there are better runes to use depending on your build.
Unfortunately builds in Guild Wars 2 are very much gear dependent. It’s not that it’s bad that builds are gear dependent, the bad part is that it’s difficult, time consuming, or costly to complete a build because of how gear is obtained.
In order to get the gear with the best stats, you have to grind. I strongly disagree with ANet’s approach on this. It often keeps me from playing, because I know the most challenging content is designed around players having exotic or higher gear. While I am perfectly capable of doing explorable dungeons and fractals in my masterwork gear (which I use because it’s cheap enough to allow me to frequently buy new gear in order to play another build), I don’t like feeling kitten and rejected from groups because they judge my effectiveness not on my skill but my gear. I feel like this is what we were trying to get away from in MMOs… this wasn’t prevelent in GW1, it really sux to experience this.
But basically since Healing Power is always a waste of points, and because either condition damage or power is going to be a waste of points. You’re better off gearing specifically towards your builds.
Currently I’m running a (WvW and PvE) build of:
0/30/0/20/20
(GoEH, Lightning Flash, Cleansing Fire, Armor of Earth, Greatsword)
Soldier (PVT) Armor socketed with Divinity Runes
Knight (Emerald) Jewelry socketed with Charged Quartz Gems
Zerker (Ascended) Back
Zerker Scepter x2 (Bloodlust and Force)
Knight Dagger (Battle) or Zerker Dagger (Battle)
Zerker Staff (Fire)
1788 Power (2783 Attack)
43% Crit
1675 Tough (or 1585 with Zerk Dagger)
16135 HP
315 Healing
20% Boon
62% Crit Dmg (or 67% with Zerk Dagger)
Usually use Bowl of Curry Butternut Squash Soup and Maintnence Oils (brings me to 55% crit and 72/77% crit dmg) when doing WvW.
Extremely survivable and have really great damage.
Gear did not take long to put together as I was able to farm out tokens between HOTW and AC for most of the gear. COF would have been available for the weapons but I crafted these since I had the mats. By far the most expensive part was the Divinity Runes (at 9g a pop) and Sigils.
Celestial Jewels seem fairly competitive because you’re comparing 25/15/15 vs 11 to all. However I am not sure I’d necessarily want them for full gear beacuse you’d loose too many other stats elsewhere. Sometimes it’s best to specialize in a few areas (such as my Zerker weapons, Soldier Armor, etc) since that can net you more of the stats that you want compared to getting stats you don’t want (such as Condition Dmg or Healing Power in my build).
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