I am a PvE Ele using a scepter/focus build. I have not seen a single elementalist on my server using this weapon combo so I thought I would provide some insight into how I am managing.
I am currently level 65 and I have not played other weapons since level 20 so I do not know how the difficulty really compares, but I know that I have fun playing with my current setup because it challenges me and I know that if I loose I can change up my strategy slightly to get a different result.
I would like to point out first off that the only enemy type I cannot solo within 3 levels of me is champions, but I don’t think they were intended to be soloed anyways. Hats off to eles that can solo champions.
My Primary strategy is a priority of these concepts:
1. crowd control (mitigating/minimizing damage)
2. Regenerate health (through constant casting or switching to water attunement)
2. DoTs (overlap and stack constantly)
3. burst damage (primarily for multi target fights)
More on this later…
Gear
I purchase every piece of gear that has more armor and conditional damage. I slot for magic find, burn and bleed duration increase and if available more conditional damage.
Magic find is important to get those one or two rare drops which put you ahead of the gear rush and save karma in the long run. Karma runs out pretty quickly so I tend to help out friends with their lower level stuff and encourage them to do every dynamic event we come across which also contributes significantly to leveling.
Slot Skills
I run a signet build as I found the 30 point in earth gives “Written in Stone” providing the passive bonuses of signets even after they have been activated.
Signet of Restoration: Passive heals each time you use any skill which is further encouragement to pop off all abilities before changing attunements. Activate for on the fly healing, keeping in mind there is a small cast time so it will reduce dps but outlasting your enemy is the name of the game with this system anyways.
Signet of Fire: Not fantastic passive but definitely a bread and butter active effect. This lets me keep burn on an enemy at all times (unless dispelled of course)
Signet of Earth: Passive gives much needed toughness and activate gives another snare which I use as a just in case ability when I pick up an add or loose flow and need a reset.
Signet of Air: Passive gives crucial speed increase to help stay away from enemies and helps run out of damage fields, saving dodges.
Glyph of Elementals: When I get too many adds or need a tactic change I whip out an earth elemental and start dropping fire bombs with phoenix and dragons tooth while still mitigating damage to keep the elemental alive as long as possible. Also a good thing to keep on hand for escaping a hopeless fight
Traits
30 Earth
-Signet Mastery (faster signet CD = more skills per fight)
-Serrated Stones (longer bleed = more condition damage)
-Written in Stone (turns signets into a major asset)
15 Water
-Shard of Ice (coupled with Sig Mastery = dps booster)
30 Arcane
-Elemental Attunement (healing and damage mitigation)
-Vigorous Scepter (more endurance = more mobility)
-Arcane Energy (signets pump in more endurance = more mobility)
While leveling I selected traits that provided more mobility or damage output.
(edited by Alexixiv.8125)