(edited by Yashuoa.9527)
I just want to get some things off my chest and ask some questions regarding tempest.
I have always loved wizard and support type of classes and I have a wide variety of taste, so I have been diving in into the Ele class among others.
A lot of Elite specs I like but I am really disappointed about Tempest so far.
The idea of overloading an attunement for extra power is cool in itself, but I dont like the way its implemented so far.
Overload double payment and to big of a payment.
Overloads look to me like way to big of a payment for to little reward.
Having a small cd increase on your attunement seems more fair than the heavy 16-20 second total cooldown after an overload (dependable on traits).
That cooldown is just to large of a payment/punishment, for the reward of the overload.
Especially with you having to be in an attunement for 5 seconds, before you can use the overload. That feels like you have to pay twice and to big a cost total. Especially the attunement cooldown.
Lacking tools.
Correct me if I am wrong, but the attunements are long channel casts (~4 sec) and are melee range, so this means
that you are gonna get interrupted for sure on these heavy cost overloads in pvp right?
On top of that, what happens if classes use cooldown increasing spells on you, like the Daredevil daggers which put a 10 sec cd increase on your spell? Even bigger attunement increase?
If they want the Tempest to be a frontline fighter with casttime spells and channels (with big cooldowns), than they need to give tools to be able to get these off succesfully.
Meaning cooldown spells or other ways, to prevent interrupts.
Think of stability and block spells, which the tempest lacks in amount.
All melee.
With d/d ele being melee, s/f not truly being a ranged pewpew build and staff ele being more of a ranged support build with aoe fields,
I had hoped that tempest would be a fighter who could dish out some good dmg at range (I dont mind their support aspect btw. I like support in classes in general).
However all overloads are melee.
I would like to see the tempest get a bit more ranged stuff.
Cant the fire and the air overload at least be changed to become medium to long range?
Like extra fireballs raining down from the sky ground targetable (600-900 range), on top of the current spinning in melee range fire overload?
Extra lightningstrikes at your target (600-900 range?) on top of the current lightning overload?
Or some other change to give them medium/long range power?
Remaining points and questions.
The Air warhorn spells. It has a pull on #4, which hardly pulls (180 range).
Cant they increase the pull range significantly? Like double or tripple it?
There is a lot more to be said but I want to reduce the length of the post.
Do you think that they will bring some needed changes to tempest in the remaining beta?
Which changes would you like to see?
Will tempest have a place in pvp, only pve, good in both or underwhelming in both?
I would like to hear your view on this all.
(edited by Yashuoa.9527)
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