Give elemantalists weapon swap.
No.
Out of combat, yes. In combat, l2p.
I would be up for this if it was out of combat. As much as I’d like in-combat swap, having 8 toolsets to choose from would be pretty unfair considering other classes only get 2 at a time.
NO. This will give more ammunition for whiners to whine about us! I would rather swap before or after combat. Rather than in combat! If not, it will be “OMG, that ELEMENTALIST COMBO KILLED ME! I HAVE TO COMPLAIN IN THE FORUMS!”
You realize that the ele has 4 attunements? Sounds like you’re one of those eles that just stays on one and spamming things.
No, just no.
We already have double the weapon skills other classes have during tpvp, we don’t need quadruple the amount. (and it would be hella unbalanced as well)
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius
Just like engineers have kits for their diversity, an elementalist can use summoned weapons for that diversity…… So basically a D/d ele that wants more ranged should use a summoned bow.
The op would be one of those people that starts a thread about something that another class has that ele doesn’t and then say its broken. o.O
People think before posting?
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
To the one that said in combat, l2p.
So, what do you do when someone/thing is hitting you from range, you`re stuck on a ledge?
/facepalm
To the one that said four attunements, wow, clueless….
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…
I would be all for this if there was a way to have in-combat weapon swapping at the cost of attunement swapping. Sometimes I feel I would better serve my team if I stayed in water and had the option to go staff for when the team needed bigger heals or go d/d where I could be more offensive but still supply moderate support. It would be a boon to my Mightmancer build which relies on several traits that have a “only works while attuned to fire” clause.
But best of all, IT WOULD ENCOURAGE MORE BUILDS! I wonder why so many people are adamantly against it and then turn around and complain about the lack of build variety.
Sorry, but this is a terrible idea.
1. If you can’t “react to the situation” with 4 different weapon skill sets at a time; I honestly don’t see 8 possible skill sets making a difference for you…
2. Even if there is a niche situation where 4 different skill sets don’t “let you react to the situation”; there are summon weapons to compensate
3. Even if there is a niche situation where 4 different skill sets and summon weapons won’t “let you react to the situation”… I would argue that this is probably intentional. It’s called Pro’s and Con’s of running a particular weapon set—something that every class has to deal with.
4. Honestly, you could apply this fix to every class. I’m sure EVERY class would like to run more weapon sets than they already have so they can “react to more situations.” Hell, why don’t we add full weapon set rotations to every class ?
This complaint/suggestion isn’t exactly Ele specific, and has repercussions to overall game design.
tl;dr —- No.
To the one that said in combat, l2p.
So, what do you do when someone/thing is hitting you from range, you`re stuck on a ledge?/facepalm
To the one that said four attunements, wow, clueless….
I close range with ride the lightning, that’s what it is for :S
Or just use vapor blade
Or go away and let him come, and then charge at him
If he’s on the keep ledge on Niflhel, swap to earth, stick to the wall and hit it while he can’t hit you….
seriously, l2p :S
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius
If you want to be able to quickly switch from for example dagger/dagger to a ranged weapon use a ulitity like the Icebow or Fiery greatsword. Yes, they might only last a minute, but if you wanted to for example defend a building in WvW then you might as well just get in the building, wait a sec and switch weapons while out of combat.
If you want to be able to quickly switch from for example dagger/dagger to a ranged weapon use a ulitity like the Icebow or Fiery greatsword. Yes, they might only last a minute, but if you wanted to for example defend a building in WvW then you might as well just get in the building, wait a sec and switch weapons while out of combat.
But that’s the thing. It’s not a quick switch. In a game where a fraction of a second can mean the difference between life and death, conjures have be be ground-targeted and then need another second to summon. It can also be interrupted easily. I can’t tell you how many countless times I’ve been neck deep in risen, trying to summon a greatsword but can’t because I’m constantly getting hit with control effects. On the other hand, I can weapon-swap instantly on my mesmer, thief and warrior.
Getting out of combat to swap also has the same problem. You literally have to get away from the action, take time to put find and change your weapon with a UI that blocks part of your screen and then go back and regain your pace. This is clearly an action-oriented game and that breaks the flow and immersion of a fight. Hell, if you had to do that on single-player games, it would be listed as a major con. I can’t imagine why anyone would accept it here.
The last problem is on that has been stated over and over and over again. Even with 4 attunements, you can’t change the range at which you’re fighting. In just about every boss fight, there are moments when it’s straight up suicide to go melee and then there are moments where it’s more effective to get in their face. Elementalists, for all the claims to be a jack of all trades, can’t adjust to this flow easily. Though far superior at times, conjures are a niche because of limited usage and long cooldowns. If you drop one to use one of your other abilities, you can’t pick it back up again. You either have to use your other conjure, if it’s still there, or wait to summon again.
While writing this, another issue occurred to me. Players are more inclined to put themselves in a specific role and build their armor set accordingly. Elementalists can’t do that because attunements have role they fulfill. Fire is clearly for direct damage, air is for precision and control, water for support and earth is defense with attrition damage. Most elementalist are trying to fulfill all these roles in short intervals and that’s great… for an avatar-type build. There should be a way to separate them so they can be focused and perfected.
This is why I say yes to in-combat weapon swapping but with limits. Changing all the elemental grand master minor traits to allow weapon-swapping but lock out the other elements would, at most, give the elementalist 20 skills to choose from but they would be split 10/10 in two attunements instead of 5 in all four. Another idea is to create a new Elite signet that would allow weapon-swapping as a passive but lock all attunements during combat. As an active, it would allow one element swap before locking them again. Being an elite, and potentially powerful, naturally it would have a very long cooldown. Of course, for it to work, elementalist would need a second weapon set and they might as well add out-of-combat swapping too, since that’s half the coding.
If nothing else, it would be another elite that would work underwater. But I suppose that would force Anet to make a spear powerset for elementalists.
To the one that said in combat, l2p.
So, what do you do when someone/thing is hitting you from range, you`re stuck on a ledge?
I guess you are talking about me…. well, usually in those situation, I would be already downed anyways, since my staff eles always get 1 shotted. So yeah, it doesn’t really matter if I am on a ledge getting shot at. It’s either dead by jumping off the ledge or getting shot to death.
Before anyone said anything about me getting one shotted, I am on full berserker and I only have 12k hp. :P
I’ve been all for eles getting out of combat weapon swap since release.
Don’t see why I have to screw with the inventory bag.
Since when will we have this Weapon Swap OUT OF COMBAT only??? ANET, pretty please, with sugar on top…. No sugar for you Whinners out there.
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.
The only in-combat swap I want is the ability to hold the weapon-switch button for 5-10s and switch to a secondary while in combat. This would be in no-way op, but would be great quality of life for those times that I didn’t know what was coming ahead of time and got stuck in a situation that really needs ranged damage holding daggers. For instance, first run of Molten Facility, we made it to the final boss fight, and I had my daggers.
Edit: This is low priority, and I’d rather have things fixed like Inscription working with our elite elemental, signet of restoration/written in stone working properly with signet mastery, and improvement in useless traitlines/utility skills.
(edited by BlackBeard.2873)
I just want the slots to put a second set of weapons in. Out of combat would be fine for the switching for me. Having all the weapons in the bag is annoying for switching.
I just want the slots to put a second set of weapons in. Out of combat would be fine for the switching for me. Having all the weapons in the bag is annoying for switching.
Yep, exactly.
if it was out of combat i’d be all for it, but even then its kinda pointless
what I don’t get is
Every other class has two weapon sets that can fulfill different roles in different situations. An elementalist cannot change weapon mid fight, and so cannot react to a different situation.
Far as I’v experienced we’re the ones with 4 different situation options vs everyone elses 2. The only think we can’t really change is our battle distance but thats a small trade off for having twice the battle options.
back in beta where i could play D/D with a staff on switch <3
… 40 skills would be OP
… would like an out of combat weapon swap though (so i dont have to keep opening inven>finding staff>equipping each time i need range
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]